255,764 Commits over 3,990 Days - 2.67cph!
Automated Windows Build #500
Automated Linux DS Build #499
Some in-progress work. Things a bit broken. Changing player health to allow for some direct server-side damage.
Automated Windows Build #499
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Automated Linux DS Build #498
Automated Windows Build #498
Automated Linux Build #498
render.PopFilterMag/render.PopFilterMag now properly disable their overrides straight away
m92 pistol viewmodel / worldmodel / sounds
Disabled decals on wreckage
Merging from trunk. Unity 5.5 update.
FOR FUCK SAKE ocean shader
Automated Linux DS Build #497
Automated Windows Build #497
Automated Linux Build #497
Forgot to commit added files
Working on vehicle explosion damage and wreckage. A lot of in-progress work here. Fixed player type flags not really being flags.
Automated Linux DS Build #496
Automated Windows Build #496
Automated Linux Build #496
Automated Linux DS Build #495
Fixed osx compilation warnings and errors
Automated Windows Build #495
Added 32bit x86 version of Renderer.dll
Added virtually lockless texture/compute-buffer readback functionality