240,638 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Quickfix for Stat Modifiers.
9 Years Ago
CombatAlgorithms is now a static class not asset Added StatChangeParameters, StatScaleParameters Added IStatMinipulator interface implemeneted by params types Added StatMinipulators enum Removed all old Stat related interfaces More work on StatModifiers, removed old order handling etc
9 Years Ago
- Added Room and RoomSpawner components to the current Ice Cave rooms - Removed some junk from SpawnLocation - Added Ice Cave enemy pack - Started Ice Cube harvester gameplay code - Rebuilt Ice Cave prefabs
9 Years Ago
Fixed NETRCV_ReadBytes returned false on suicide
9 Years Ago
Branch
9 Years Ago
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
9 Years Ago
13066 rollback
9 Years Ago
Fixed keys.cfg overriding new keys added in keys_default.cfg
9 Years Ago
Merge fixes
9 Years Ago
Moving stat type fileds around a bit Added AttributeTypes back in, ext method for setting them via a stat array of primaries
9 Years Ago
Fixed ent command NRE
9 Years Ago
Code is compiling after crazy Stat rewrite. Probably broke all data + probably some bugs left + tickables are gone and needs an Effect replacement.
9 Years Ago
- Mission lockoffs
9 Years Ago
Entity stability values are now saved and loaded Stability warmup is much faster (and almost free if values have been saved) Stability refresh is faster (terminates after less iterations) All stability parameters can now be adjusted by admins Stability distance from ground is displayed in the editor
bot
9 Years Ago
Automated Windows Build #165
9 Years Ago
Building again.
9 Years Ago
Did what ptrefall said
9 Years Ago
StatTypes/StatTypesDrawer enum dancing https://highon.coffee/img/picard-shake-it-so.gif
9 Years Ago
- Plasma collider tweak
9 Years Ago
- Stopped basic blaster projectiles going through everything!!!!
bot
9 Years Ago
Automated Linux DS Build #165
bot
9 Years Ago
Automated OSX Build #165
bot
9 Years Ago
Automated Linux DS Build #164
9 Years Ago
-mouse cursor doesn't lock into game window anymore, on start. If unhappy, this can be fully reverted (and I can hack in a my-pc only way)
9 Years Ago
Sign exploit fixes
9 Years Ago
- Reduced camera shake on starting weapon
bot
9 Years Ago
Automated Windows Build #164
bot
9 Years Ago
Automated Linux Build #164
9 Years Ago
* Fixed debugoverlay spamming dedicated server console to oblivion * Added CNavLadder.Get/SetBottomArea( CNavArea ) * Added CNavLadder.Get/SetTopBehindArea( CNavArea ) * Added CNavLadder.Get/SetTopForwardArea( CNavArea ) * Added CNavLadder.Get/SetTopLeftArea( CNavArea ) * Added CNavLadder.Get/SetTopRightArea( CNavArea )
9 Years Ago
- PM testing
9 Years Ago
FOR FUCK SAKE bolt material
9 Years Ago
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9 Years Ago
Compile fix
9 Years Ago
Supposed to be commited.
9 Years Ago
Updated launcher
9 Years Ago
9 Years Ago
Touching some meta files
9 Years Ago
Semi auto rifle sounds
9 Years Ago
merge from main/soundpolish
9 Years Ago
More tweaks & polish
9 Years Ago
Merge fixes
9 Years Ago
merge from main
9 Years Ago
Material specific melee weapon impacts New plant pick sounds Lots small sound tweaks/polish Mix tweaks
9 Years Ago
fixed all weapon ikhold positions so they work with bonescaling.
9 Years Ago
Added MaxSpeed attr
9 Years Ago
StatLinker algorithm method selection via reflection in StatCollectionSettingsEditor Default CoreStats in StatCollectionSettings
9 Years Ago
Boob bones, female cleanup.
9 Years Ago
Added "Particles/Beam"; similar to "Particle\Additive HDR" except with: shadow texture + planar fade + distance fade
9 Years Ago
merge into main
9 Years Ago
merge from main