255,815 Commits over 3,990 Days - 2.67cph!
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )
Changing MTu from 1492 to 1430 (compatibility)
Fixed RakNet not loading in editor (OSX)
increased size of survey charge world model & when deployed
Forklift textures/models/LODs/Prefab
Harbor_1 backup
Disabled splat transfer on caves (faster loading times)
Removed debug digits from caves (use monuments console command instead)
Merging Unity 5.5 fixes from trunk.
Added vehicle collision damage (to the vehicle)
Updated binaries and managed native interop to latest
Updated scene + test
Disabled compute buffer readback test on unsupported platforms
Updated native binaries with renderer dll set to full optimizations
Optimized native readback copy/swizzle to virtually no footprint in d3d11 and glcore
Enabled full optimizations on Renderer module
Optimized d3d11 and glcore readback data copy
Added non-blocking texture/compute-buffer readback functionality + test scene
Updated my copy batch file
Fixed + tested texture readback argb ordering on all platforms
Cleaned up buffer readback code
Player health updated and working. Explosion damage working. Player health bars now work correctly (for the first time ever?).
UnitComponents now using correct ID types
Started changing from int to new ID types
Automated Linux DS Build #501
Automated Windows Build #501
Updating stuff that changed in Unity 5.5. Fixing warnings outside of the building system. Updated global custom defines file to work with the new compiler.
Dispenser persistence (untested)
Added BaseId, derived EntityId, AssetId, ParametersId, BaseIdEx for retrieval
Building upgrades data schema WIP