255,815 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
8 Years Ago
base item
8 Years Ago
Plugins fixes
8 Years Ago
Plugin - engine dlls
8 Years Ago
Unity 5.5 'auto upgrade'
8 Years Ago
Resized textures
8 Years Ago
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8 Years Ago
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )
8 Years Ago
Andre's mac raknet fix
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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Linux Build
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8 Years Ago
Automated OSX Build
8 Years Ago
Changing MTu from 1492 to 1430 (compatibility)
8 Years Ago
Fixed RakNet not loading in editor (OSX)
8 Years Ago
increased size of survey charge world model & when deployed
8 Years Ago
Forklift textures/models/LODs/Prefab Harbor_1 backup
8 Years Ago
Scene2Prefab
8 Years Ago
Disabled splat transfer on caves (faster loading times) Removed debug digits from caves (use monuments console command instead)
8 Years Ago
Merging Unity 5.5 fixes from trunk.
8 Years Ago
Added vehicle collision damage (to the vehicle)
8 Years Ago
Updated binaries and managed native interop to latest Updated scene + test
8 Years Ago
Disabled compute buffer readback test on unsupported platforms Updated native binaries with renderer dll set to full optimizations Optimized native readback copy/swizzle to virtually no footprint in d3d11 and glcore
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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Linux Build
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8 Years Ago
Automated OSX Build
8 Years Ago
Enabled full optimizations on Renderer module Optimized d3d11 and glcore readback data copy
8 Years Ago
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8 Years Ago
Added non-blocking texture/compute-buffer readback functionality + test scene
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8 Years Ago
Automated Windows Build
8 Years Ago
Updated my copy batch file
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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Linux Build
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8 Years Ago
Automated OSX Build
8 Years Ago
Fixed + tested texture readback argb ordering on all platforms Cleaned up buffer readback code
8 Years Ago
Player health updated and working. Explosion damage working. Player health bars now work correctly (for the first time ever?).
8 Years Ago
UnitComponents now using correct ID types
8 Years Ago
Started changing from int to new ID types
8 Years Ago
Asset ids
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8 Years Ago
Automated Linux DS Build #501
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8 Years Ago
Automated Windows Build #501
8 Years Ago
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8 Years Ago
Updating stuff that changed in Unity 5.5. Fixing warnings outside of the building system. Updated global custom defines file to work with the new compiler.
8 Years Ago
More id stuff
8 Years Ago
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8 Years Ago
Dispenser persistence (untested)
8 Years Ago
Added BaseId, derived EntityId, AssetId, ParametersId, BaseIdEx for retrieval Building upgrades data schema WIP
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
8 Years Ago
Scene2Prefab