252,404 Commits over 3,990 Days - 2.64cph!
Hooked up some FX. Data save
UnitView won't add FixedJoint to spine if one is present
Auto setup of FixedJoint on spine in UnitView
UnitView ragdoll sync from ref prefab tool
Updated prefabs, added ragdoll stuff
move buldings to match game tree
Moved animal and humans to match the game tree so can be easily navigated between in explorer
Scene save and some sound ref fixes
Fixed view management NRE. Deleted old sound folder...
Removed DataAsset.Id
Removed duplication reflection utility class
"Fixed" weird compiler error related to GroupSettings.Create...
SFX folder re-arrangement
Moved ViewManagement from base BeforeEditor to EntitySettingsEditor
DataAsset no longer implmenets IPersistent, removed IDataAsset interface
very placeholder much deer death
Changed AtmosphericMusicSettings to use a bundle system, with one tag per asset and tags per bundle
updated tiles with curves
- Ability use counters and limits
- Fixed nothing working
Metas, deleting tween settings asset thing
Fixed rare use of stale ILuaInterface pointer in C_BaseEntity::RestoreLuaEntityTable (Engine Error: GetLuaTable != TABLE!)
Editor asset icon display funtimes
Data icon handling refactor
Fixed NRE in UnitBehaviourWidget.OnBehaviourCompleted
Removing duplicate fields in some data types
Misc data type code consistency/cleanup
Allow "empty" DSEs....
AI Designer GoalPlan Editor tweaks
Nuked all un-used Goals and GoalPlans from the db
Added basic usage counter to DataAsset, requires per-type impl, and more work to be 100% accruate (in the case of Interactions in particular)
Data validation hooks for GoalParameters + GoalPlanParameters
Removed SelfType from ConsiderationSettings