240,141 Commits over 3,837 Days - 2.61cph!

9 Years Ago
PlayerController uses UnityEvents RadialMenuWidget listens for PlayerController events
9 Years Ago
Pick Up Item Of Type
9 Years Ago
Sentry detailed greybox models
9 Years Ago
- Shop UI for upgrade levels - Upgrade levels can be purchased (not linked to stats etc yet)
9 Years Ago
Added MeshColliderBatch tag Less GC + cpu by skipping GetComponent<MeshColliderBatch> if MeshColliderBatch tag isn't set on gameobject
9 Years Ago
Updating city island meshes in a shit work to test it.
9 Years Ago
AISenseRedirect is redudant (we use .ToBaseEntity) (server perf and gc)
9 Years Ago
All prefabs start disabled
9 Years Ago
Throw error in CreateModulator if array out of bounds OnHolster/OnDeploy should only be called for local players
9 Years Ago
Load ambient sounds in background (fixes 20ms+ spikes)
9 Years Ago
All projection distance on decals changed to .1 Added Metalore and stone decals.
9 Years Ago
Sound profiling
9 Years Ago
Tool cupboard model, textures, lods and gibs
9 Years Ago
Merged Diogo's awesome water in
9 Years Ago
FOR FUCK SAKE prefab room, readding some more room in the generator
9 Years Ago
- Can now cycle through shop items with left-stick left/right
9 Years Ago
Fixed doors not shutting clientside, on the first USE Server Corpse Profiling
9 Years Ago
Road updates. Getting ready to base them into the terrain.
9 Years Ago
Added gc.interval convar
9 Years Ago
Fixed comfort/radiation/heat triggers not working
9 Years Ago
Enitty save pooling tweaks
9 Years Ago
Don't add road and river mesh filters and renderers on the server
9 Years Ago
BuildInformation generator
9 Years Ago
PlayerController tweaks
9 Years Ago
Units no longer play selected sound when sleeping Units no longer selectable when dead Tribe now has access to all buildings by default
9 Years Ago
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9 Years Ago
Sqlite perf
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9 Years Ago
Linux Build 831
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9 Years Ago
LinuxDS Build 800
9 Years Ago
Fixed rocket damage
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9 Years Ago
Windows Build 683
9 Years Ago
More editor NRE fixes
9 Years Ago
Editor NRE fix
9 Years Ago
Decay is entity component (fixes decay reset)
9 Years Ago
* Fixed RPG sound spam #2 * Added input.LookupKeyBinding ( int key_enum ) - clientside * input.LookupBinding() now has a second parameter - exact * net.ReadData no longer tries to read 0-length or negative length data * Added system.IsWindowed() - clientside * Updated the "No DirectX redistrib" message * Added maps/*_particles.txt for HL2:EP2 maps
9 Years Ago
Shadervariants
9 Years Ago
Merge from main
9 Years Ago
Updated Owl serve Added select breathe
9 Years Ago
Some more profiling
9 Years Ago
Island is terrain chunked up to speed up cutting holes.
9 Years Ago
Fixed devbranch branding not showing
9 Years Ago
Fixed backhand issue with new shot selection Fixed check for ball to be returned Added buffer for specials WIP
9 Years Ago
Fixed pool sometimes not setting object to null on free
9 Years Ago
adding new textures to lava courts. added sparks and lava effects to machinery
9 Years Ago
texturing lava cogs and wheel, on last bits
9 Years Ago
Re-enabled EAC logging, disable automatically on exception
9 Years Ago
renamed to grass.displace
9 Years Ago
Added graphics.grassdisplace (to enable/disable grass displacement)
9 Years Ago
Clear server log files on startup
9 Years Ago
- Shop item panels now outline/scale when selected - Shop items can be navigated (keyboard only atm)