252,178 Commits over 3,990 Days - 2.63cph!

9 Years Ago
UI tinkering, prep for crafting radial, WIP player interface for Unit/Agent desires
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9 Years Ago
Automated Windows Build #295
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9 Years Ago
Automated OSX Build #295
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9 Years Ago
Automated Linux Build #295
9 Years Ago
Removed FCVAR_ARCHIVE from npc_height_adjust Ground contact info for IK ents is now calculated serverside Ground contact info no longer networked to server in client usercmds (non-listen clients also don't get destroyed by multiple NPCs) Added delta encoding for CUserCmd::Buttons
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9 Years Ago
Automated Linux DS Build #294
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9 Years Ago
Automated Windows Build #294
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9 Years Ago
Automated OSX Build #294
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9 Years Ago
Automated Linux Build #294
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9 Years Ago
Automated Linux DS Build #293
9 Years Ago
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9 Years Ago
Automated Windows Build #293
bot
9 Years Ago
Automated OSX Build #293
bot
9 Years Ago
Automated Linux Build #293
9 Years Ago
Clientside PlayerButtonDown/PlayerButtonUp hooks pass mouse events regardless of vgui focus (same as serverside)
9 Years Ago
knobbed it
9 Years Ago
Freeze fix
9 Years Ago
Fixed Benchmark nosteam error
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9 Years Ago
Automated Linux DS Build #292
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9 Years Ago
Automated Windows Build #292
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9 Years Ago
Automated OSX Build #292
bot
9 Years Ago
Automated Linux Build #292
9 Years Ago
Platform switcher
9 Years Ago
Removed hacky support for fonts that pretend to have certain glyphs Added 'extended' option to surface.CreateFont Properly detect VRAM when > 2GiB
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9 Years Ago
Automated Linux DS Build #291
9 Years Ago
Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
bot
9 Years Ago
Automated Windows Build #291
bot
9 Years Ago
Automated Linux Build #291
bot
9 Years Ago
Automated OSX Build #291
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9 Years Ago
Automated OSX Build #290
9 Years Ago
* Added PANEL:OnKeyCodeReleased * Fixed timer library in menu state temporarily ceasing to work after starting a new map * Aded CRecepientFilter support for net.Send * RenderGroup of SENTs and SWEPs is now defaulted to engine default unless overridden ( instead of defaulting to RG_OPAQUE )
9 Years Ago
setup the bow / crossbow to show different arrow heads (depending on the ammo type equipped) fixed slight glitch in the flamethrower deploy animation
9 Years Ago
resolved some conflicts
9 Years Ago
files I forgot to include
9 Years Ago
Completely Redid the player animation system by splitting the animations into upper / lower Cleaned up mecanim by reducing the number of active layers
9 Years Ago
adjustment for wood door heat protection
9 Years Ago
fix for flames dealing damage through walls fix for flamethrower reloading while put away
9 Years Ago
phrases
9 Years Ago
fixed flamethrower not having hit notifications lowered HDR value of flame particles (less blinding at night)
9 Years Ago
menu_cleanupgmas no longer crashes with -noworkshop Weapon.GetPrintName is now shared
9 Years Ago
fix for flames damaging metal doors and stone (not ready folks)
9 Years Ago
Scene
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9 Years Ago
Automated Linux DS Build #290
9 Years Ago
Renamed startup_scene to main Tweaks
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9 Years Ago
Automated Windows Build #290
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9 Years Ago
Automated Linux Build #290
9 Years Ago
(Bootil: String::Test::Wildcard now takes string references) Fixed performance bottlenecks when mounting GMAs Fixed certain fonts causing game to hang when loaded Fixed PlayerButtonDown/PlayerButtonUp hooks only monitoring one key clientside
9 Years Ago
Removed TriggerManager, EffectManager ported functionality to AIManager Removed BiomeManager and ported functionality to WorldManager
9 Years Ago
Removed AbilityManager, now handled by AIManager
9 Years Ago
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