248,566 Commits over 3,928 Days - 2.64cph!

11 Years Ago
Removed perlin noise class since it is no longer needed
11 Years Ago
Improved terrain generator (still needs internal testing) Made spawn handler use simplex noise
11 Years Ago
Restructured terrain noise code
11 Years Ago
Made simplex noise code somewhat less ugly
11 Years Ago
Daily merge from main branch
11 Years Ago
AI test scene
11 Years Ago
A few ideas for AI structure
11 Years Ago
Changed to Linear color space
11 Years Ago
AI skeleton
11 Years Ago
Testing some new terrain algorithms
11 Years Ago
Added terrain noise class
11 Years Ago
Added simplex noise class
11 Years Ago
Run garbage collection pre and post terrain generation
11 Years Ago
Scaled rocks back to 1
11 Years Ago
added UI breathe Anim
11 Years Ago
Water level ( 0 = not suberged, 0.5 = half submerged, 1.0f = totally under) Different movement for underwater Player Animation receives waterlevel variable Changed ModelState to be non generated class Added placeholder material for water surface viewed from underneath Changed Water shader to CCW cull WaterEffects changes the image effects according to whether the camera's position is underwater
11 Years Ago
-tweaked the walk animations (so they cover more distance); removed the limp in the run animation
11 Years Ago
Added text accessor property to loading screen class Some nicer editor logging for the terrain generator Was forced to merge
11 Years Ago
Rocket launcher with textures
11 Years Ago
Created test scene with networking... Created relevant base prefabs... Removed metabolism and inventory although I'll probably want to be adding them or simplified versions of them later on... Removed #STEAM... Working out how things work... Ready to start adding bits and pieces for on WiseGuys!
11 Years Ago
Fixed NRE when saving
11 Years Ago
Fixed player preview camera
11 Years Ago
Fixed ConsoleWindow singleton never being assigned Fixed compiler warnings
11 Years Ago
Diagnose players apparently not being removed when disconnected + killed
11 Years Ago
Can now set convars from the launch options (+server.hostname "My Host Name")
11 Years Ago
Fixed dropped items having no fallback model Fixed client not getting destroyed on code reload (need to revisit this so we can actually edit code while playing) Ignored .private.0 files and removed a bunch that got committed (goosey!)
11 Years Ago
Started working towards replacing old ProtoBuffer implementation with new, slimmer one
11 Years Ago
Forgot to tick the fucking boxes. What a cunt.
11 Years Ago
Added a shit load of shit out of the Rust Reboot project. Need to go through it all to get how it works and change some stuff where there are dependencies to stuff I don't want or need.
11 Years Ago
Added WIP racquet for Redneck character. Mesh and textures still need tweaks and adjustments.
11 Years Ago
Player jump animations (wip)
11 Years Ago
-facial animation files (test);
11 Years Ago
Added Ducking
11 Years Ago
Added OutputHandler - cenralized access to RegisterLogCallback ErrorLogger now creates an error.html with errors Fixed server compiling issues
11 Years Ago
Other players now appear in the right clothes
11 Years Ago
worked further into bow view model
11 Years Ago
Re-added chat Fixed clicking inventory menu causing firing in game
11 Years Ago
Changed to use shader fog
11 Years Ago
Created a fresh Unity project for Plastic, added folder structure. Going to take what I had in old project and add it piece by piece and make it multiplayer
11 Years Ago
Root dir
11 Years Ago
Unity Grass - Get Rid
11 Years Ago
Fixed item remove error
11 Years Ago
Added Mexican Concept
11 Years Ago
Awake should be protected to keep us from accidentally overriding it in a child class without a warning
11 Years Ago
Tweaked Tick to be a bit less terrible
11 Years Ago
Handle sending to null group gracefully
11 Years Ago
Fixed infinite Kill Loop
11 Years Ago
More profile samples Fixed performance in SingletonComponent
11 Years Ago
Turn water reflections on/off
11 Years Ago
Added culling at 1000 meters to world layer