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127,951 Commits over 4,109 Days - 1.30cph!

5 Years Ago
Initial sled setup and material swapping boilerplate
5 Years Ago
New handling for collisions between kinematic trains
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Experimenting with converting terrain to use a tessellation shader instead of parallax.
5 Years Ago
Fixed motion vectors on attack prefab
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
network++
5 Years Ago
merge from /xmas
5 Years Ago
GetBestTarget interface/implementation. Events can now allow execution to continue past them if they trigger but have no output state container linked. Added BestTargetDetected and IsVisible events.
5 Years Ago
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5 Years Ago
Serialize initial state and correctly show it when opening designer.
5 Years Ago
Fixed pookie bear raid towers
5 Years Ago
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5 Years Ago
Fixed pookie bear ground watch Pookie bear can now be placed on deployables
5 Years Ago
Workcart Mesh update separated out the glass for damage pass updated prefab
5 Years Ago
Added an allowed binds to NeedsKeyboard component to selectively allow a specific bind to still be polled Push to talk setting should now be respected when using a telephone
5 Years Ago
Initial setup for train better collision handling
5 Years Ago
Refactored train collisions trigger, working on improving train collision physics forces
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Enabled Xmas events xmassrefill xmass tree default + craft Switched airdrop event prefab
5 Years Ago
merge from main
5 Years Ago
Speed calculation fix + throttle adjust
5 Years Ago
Fix near desired speed calculation
5 Years Ago
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5 Years Ago
Comment notes and a minor change to train audio
5 Years Ago
Merge Main -> WorkCart
5 Years Ago
Replaced wood pickup model
5 Years Ago
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5 Years Ago
updated sitem for movember
5 Years Ago
Snow Machine requires building privilege to access fuel container
5 Years Ago
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5 Years Ago
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5 Years Ago
Passive sled trail VFX on movement
5 Years Ago
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5 Years Ago
Impact prefab & related. PFX scene cleanup.
5 Years Ago
Making sure that renderers are not enabled until the entire group is fully loaded in. Some benchmarking stuff...
5 Years Ago
Impact gibbing & iterations
5 Years Ago
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5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Adjust engine pitch
5 Years Ago
Refactor some track selection code into BaseTrain
5 Years Ago
Compile fix for track selection