133,365 Commits over 4,293 Days - 1.29cph!
Forest topology test for archipelago map
Snow biome bushes and road grass
Fixed icebergs diffusion profile, added a thin ice diffusion profile for thinner objects
Fixed item name not visible in other languages
More Localization Fixes
[D11] + Redone three barrels that were set up incorrectly in bundled\prefab\radtown
[D11] Appmanifest Override
[D11] + Fixed the issue of garage_door_d being visible on only one side after LOD1
[D11] Missing Mutliplayer plugin for Xbox One
[D11] [UI] Fixed incorrect localisation keys on Vending Machine and NPC Shop prefabs.
Update to the benchmark scene
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Instancing support for the basemap shader
[D11] Dredge Optimisations
[D11] Added function for updating all clients when a new client joins a game
[D11] Added footstep definition to Hazmat suit
Steamworks Update
Fixed steamnetdebug not working on client
[D11][UI] Fixed pulsing icon on loading screen
[D11] Further Texture Optimisations
[D11][Graphics][#3667] Flashlight casting light on all Outpost surfaces
[D11] Industrial Building A Material Fix
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Terrain, slight edits to audio class
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Vehicle physics updates, support for modifying acceleration via force curve
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Cache MainCamera.mainCamera.transform (mostly cleanup, but tiny optimization too)
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Rebaked rock formations
Added data maps
Optimized geometry
Instrument turret NRE fix
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proper rotation for computer station
CCTV Camera volume and socket tweaks
Refactored auto turret instrument implementation so Instruments use ServerUse instead of a custom method
Removed multiple casts in OnKilled
improvements and bugfixes for computerstation