reporust_rebootcancel

116,053 Commits over 3,959 Days - 1.22cph!

8 Years Ago
ore nre fix
8 Years Ago
Fixed
8 Years Ago
Navmesh grid patches can now be traversed by npcs, albeit a bit awkwardly.
8 Years Ago
Fixed NRE
8 Years Ago
Fixed import settings for spec and smoothness terrain source textures
8 Years Ago
Fixed error in packed texture asset postprocessor
8 Years Ago
Even more robust AiManager.
8 Years Ago
fixed hotspots taking 2 seconds to appear at night
8 Years Ago
A bit more robust handling of temporary sets in AiManager.
8 Years Ago
fixed leaking flares fixed cave nodes not having minigame removed temp survey crater work
8 Years Ago
Merge from main
8 Years Ago
ore hot spots spawn closer to the last one instead of on the other side
8 Years Ago
Computer cabinets / desk tweaks
8 Years Ago
ore flare mesh cull and optimization skin approval stuff
8 Years Ago
removed spring cost on SAP reduced SAP HQM cost skin approval compile fix
8 Years Ago
Merge from main
8 Years Ago
protocol++
8 Years Ago
merge into main
8 Years Ago
merge from main
8 Years Ago
ore minigame progress
8 Years Ago
Fixed some rust/std shaders shiny below 300
8 Years Ago
Quickfix
8 Years Ago
Ai tweaks
8 Years Ago
Fixed not setting specific blend-layer keywords on packed material Fixed secondary map import settings
8 Years Ago
fixed Find Game button ?
8 Years Ago
Manifest commands for holmzy
8 Years Ago
launch_site cleanup / scene2prefab
8 Years Ago
magnetic tape shelves models/cols/prefabs/textures launch_site dressing update
8 Years Ago
Facepunch.Unity update
8 Years Ago
Fixed rust/std shaders getting color applied twice since cs21864
8 Years Ago
Merge from main
8 Years Ago
Fixed an NRE when using dynamic cover point volumes. Ai tweaks.
8 Years Ago
Initializing AiManager via bootstrap.
8 Years Ago
merge from main
8 Years Ago
ore flare system toggling lights no longer sets isOn flag on pants etc ore bonus minigame baseline
8 Years Ago
Added packed version of blend4way shader (base layer only for now) Fixed custom editor on blendlayer packed
8 Years Ago
Merged blend layer shader code with the rest of rust/std + base layer packing support Added packed version of blend layer shader Nuked custom blend layer shader inspector
8 Years Ago
Merged packed and unpacked shader code for minimal redundancy
8 Years Ago
Re-packed construction atlas
8 Years Ago
Fixed packed shader simple quality addpass keywords Now cleaning material keywords to absolutely necessary after packing
8 Years Ago
Added configurable packed texture save options
8 Years Ago
Fixed index out of range exception vulnerability when nav_grid is true.
8 Years Ago
Fixed adding empty packed map refs
8 Years Ago
Make compiler happy
8 Years Ago
Removed magenta debug print of active and dormant agents.
8 Years Ago
Ai tweaks
8 Years Ago
Fixed a couple of packing bugs
8 Years Ago
Added nav_grid convar + ai tweaks.
8 Years Ago
merge from main
8 Years Ago
Ai tweaks, better dynamic cover.