116,054 Commits over 3,959 Days - 1.22cph!
Updated some Item descriptions
launch_site dressing fixes / scene2prefab
fixed hotspot bonus sound not appearing where hotspot was destroyed
lowered ore hotspot HDR component
gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
rolling back the right terrain grass albedo
ore nodes: updating paths to new visuals in prefabs
Fixed terrain atlas grass albedo using wrong texture
Unlock sound/effects
Limit achievements to official servers
Achievement groups
potted plant models/Prefab/Textures
note.inv can take a reason
Fixed (serverside) SteamStatistics not storing properly
Stopped SteamStatistics trying to refresh on error
Fixed IOOR bug in NavMesh Grid.
Weekend ai experiment.
steam.achievements
steam.stats
Added fake indirect reflection shadowing for pixels receiving primary light shadow
Fixed rust/std terrain blend shader black detail occlusion
Added terrain material reference mini-islands to TestLevel
Changed terrain atlas generator to support spec+smooth in the same texture instead of separate
Rebuilt terrain albedo and normal atlas + compressed externally to force maximum number of mips
Added Petur's adjusted and fixed terrain splat textures + reference materials
Renamed all terrain splat textures as _albedo, _normal, _specular and _height for consistency
Set all terrain4 material specularity and smoothness params to 1.0 + now default
Fixed terrain layer shader outputting incorrect specular values (gamma issue)
Nuked unused splats
Fixed lift shaft collider
Added blockers to the rocket factory to prevent getting stuck
Fixed lift shafts in the rocket factory / reenabled lifts / created additional exits for warehouses / fixed computer cabinet rotations
More visibility range. Not 100% working as intended yet.
Cover point visibility range should help with seeing cover when in environments with irregular shapes.
Fixed scientists dipping through the world (missing flag in movement mask)
made player always have his gun at the ready pose when crouched / crouchwalking ( 3rd person )
Computer cabinets / final textures / lod/col/prefabs
launch_site dressing update / scene2prefab
telephone models/prefab/textures
launch_site cleanup / scene2prefab