124,057 Commits over 4,171 Days - 1.24cph!
█▅▍▍█▌▆ ▄▇▆▄▊▇▋▇▅ ▊▇▅▋▅▊▉▍ ▇▍▄▌▌▌▋
▌▌▆▋▄▍▌▉▆ ▍▇▌▊▆▊/▉▆▋▅▇▍█▇/▉▆▆▅▅▉▄ ▇█▄ ▋▇▉█▄▉▆▍▌ ▇▇▆▅▉▅▊. ▋▊▇▊▋/▊█▉▋ █▋▌ ▊▄▅▉▌▌▌▌▅ ▅▅▅▌█▅▅▍▇▅▋
[D11][#13][UI] Ingame carousel will correctly close when the player dies or is disconnected
[D11][#14] The furnace is now selectable
Fixed timed explosive sticking when parented
[D11] [UI] Updated Radial Menu Textures with different method for blending between radial and segment glows (WIP). Replaced code-based animations with Unity Animation assets in new Radial menu, set up new animations for menu. Adjusted centre text to be more readable and take up more empty space. Centre icon now matches it colour to the status of the action you have selected to more accurately reflect its usable state.
Cargo ship parenting trigger interacts with physics projectile layer as well
Physics projectiles interact with trigger layer (for parenting trigger)
Ignore library folder, Temp folder
Reintroduced the menu screen
GameSetup - put this object in a scene to create everything you need to play in that scene
Did some player structural work
Cursor Manager, managing cursor locking
Cleaned JSON- made it our own
Added the old terrain textures
Moved game and test scenes to descriptive folders
Added vertexlit particle and tree billboard shaders
Looks like Plastic requires you to manually add folder meta files to commits
Bootstrapping, provisioning for dedicated server, pure client
Moving network implementations to their own plugin
Added effects required by the resource nodes
Put the librust dylib in a bundle for Unity editor compatibility on OSX
libsteam_api is also required by librust iirc, probably on the other platforms as well
WIP Replacing RustLib with something a bit more generic so it can be re-used in other projects
Made the native libraries work on OSX and included libsteam_api for all platforms
Native libraries (I don't know what to do with the mac one)
Native libraries (latest build for Mac)
Added a few basic utility components and libraries
Entity saving/loading to protobuffers
Save player inv, metabolism
Entity networking
Cleaned up some code that was ported over from the old project
Added OSX and Linux standalone builds to the Unity menu to stop discrimination right at its root
Added the bare minimum of a HitInfo struct, please have a look at it and report anything you dislike as soon as possible
Refactoring
Protolib now defines message id's
Fixed bootstrap setting client/server mode the wrong way around
Warning on connecting to server without Steam Client (instead of just crashing)
Fixed burnable item config not being found
Proper messaging where appropriate
ifdef'd where appropriate
network debug statistics prefab
Fix crash if steam isn't running
Added client input route
Heartbeats to server
Input now uses the popup at the start of the game. If you don't like it you can suck my cock.
Seperated some of the classes to CL_ SV_ and shared
Added PlayerWalkMovement - based on the first person controller in the new samples