reporust_rebootcancel

135,402 Commits over 4,324 Days - 1.30cph!

7 Years Ago
Fixed NRE in demo playback
7 Years Ago
Spit an error if Manifest is null when ending benchmark
7 Years Ago
Benchmark record GC collects Fix incorrect milliseconds recording
7 Years Ago
[D11] [#2582] Flame turret effects don't play on awake
7 Years Ago
Removed unity2019.1 upload files (unused)
7 Years Ago
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7 Years Ago
[D11] [UI] WIP in-game server admin page updates. Minor tweaks to Server Stats page. Implementation of retrieving actual information about current server when viewing in-game server admin and server stat pages.
7 Years Ago
Cherrypicked hdrp/ui_fixes
7 Years Ago
For cherrypicking
7 Years Ago
Benchmark use native screen resolution
7 Years Ago
[D11][DTLS] Purge stale buffered message fragments. Added some debug logging (disabled by default) for monitoring incoming traffic on the client.
7 Years Ago
Merge from main
7 Years Ago
Merge from save183
7 Years Ago
Network++ Save++
7 Years Ago
merge
7 Years Ago
Add bootstrap time into benchmark data Benchmark track hitches and freezes
7 Years Ago
[D11] Fix for demolishing objects with a hammer causing an error, and disabled CreateServer/MyGames screens from being active on startup
7 Years Ago
Include system info with benchmark data
7 Years Ago
merge from main
7 Years Ago
drop value tweak
7 Years Ago
Occlusion optimisations
7 Years Ago
Remove some unneeded shaders
7 Years Ago
Renamed editor classes, fixed bug that caused duplicate wires to be produced.
7 Years Ago
texture coords on wires
7 Years Ago
Fix for TreeEntity MeshOccludee bounds not being updated when trees are moved between pool types
7 Years Ago
[D11] [UI] Cached Server ID to access it later in certain pages in-game (WIP).
7 Years Ago
[D11] Remove debug log from connected player
7 Years Ago
[D11][UI][#1329] Enabled get GamerCard on xbox from connected players screen
7 Years Ago
[d11]optimization] D11_ENABLE_PARTICLE_OPTIMIZATIONS Some lod/emitter scaling. Think it got taken out to verify some bug, but i don't think its an issue.
7 Years Ago
Updated how benchmark results are reported Fixed proceduralmap error when loading map
7 Years Ago
[D11] [UI] Added missing translation for insufficient funds when creating a server. Tweaks to layout and code set-up for various pages related to server admin page. Renamed ServerInfo to UIServerInfo to make it more apparent that the class is for the UI Server Info Popup/Prefab.
7 Years Ago
LoadMapFile test scene
7 Years Ago
[D11] various ps4 shader format fixes
7 Years Ago
Merge from world_serialization_2
7 Years Ago
Merge from main
7 Years Ago
Fixed Trainyard food spawner max population exceeds the available spawn points trainyard S2P
7 Years Ago
Removed BitUtility.Float2Short workaround
7 Years Ago
Fixed compount sometimes spawning underwater (edge case)
7 Years Ago
[D11][#2573] Fix for auto-reload working
7 Years Ago
Checksum adjustments
7 Years Ago
Merge from main
7 Years Ago
Added "Import Map File" context menu to TerrainHeightMap
7 Years Ago
Enabled world transfer by default
7 Years Ago
Reapplied some prevent movement blockers on excavator monument excavator scene2prefab
7 Years Ago
cherrypicking #38321
7 Years Ago
cherrypicking #38319
7 Years Ago
Attempt to fix triangle floors collision gap
7 Years Ago
backup Tundra and Arid forest populations progress