reporust_rebootcancel

108,198 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Removing culling on all wall blocks (was sometimes set @1%) Fixed stone foundation prefabs culling a part that should always render
10 Years Ago
Made the terrain anchor check determine the ideal object placement height from all of its anchors Added extension method to apply decor components pre-instantiation Greatly improvement monument spawn position finding
10 Years Ago
Scene2Prefab (updated satellite dish prefab)
10 Years Ago
deploy / reload aimations now play in the 3rd person!!! YAAAYY
10 Years Ago
pvt enabled by default, saved properly
10 Years Ago
updated icons
10 Years Ago
added wolf flinching animations
10 Years Ago
Fix ambience node always thinking the environment has changed
10 Years Ago
Unify join/leave message style in server console
10 Years Ago
Server config changes
10 Years Ago
updated rock FBXs
10 Years Ago
backup
10 Years Ago
Fixed missing collider ~ top tier door
10 Years Ago
Updated Rock Materials.
10 Years Ago
Hardcoding some values in skin shader
10 Years Ago
updated bota vm anims & clips
10 Years Ago
merged from main
10 Years Ago
playerskin2 tga
10 Years Ago
Unify join/leave messages
10 Years Ago
Fixed detail normals on mesh blend; cleaned some warnings
10 Years Ago
Cleanup/fixes
10 Years Ago
Tweaked topology dilation destination masks
10 Years Ago
Replaced hill noise with a nicer-looking, more noisy variant
10 Years Ago
backup
10 Years Ago
playerskin2.tga was moved apparently :s
10 Years Ago
Fixed possible warning in tangent calculation when aligning decor
10 Years Ago
merged from main
10 Years Ago
Added more descriptive procedural component loading statuses
10 Years Ago
playerskin2 materials plus textures
10 Years Ago
Scene stuff
10 Years Ago
updated head 2
10 Years Ago
Signs break properly when parent dies
10 Years Ago
Merge from main
10 Years Ago
Planner placing deploybles works properly Changed how guide skins work (simpler, generic, reliable)
10 Years Ago
For Diogo
10 Years Ago
Merge from main
10 Years Ago
Re-exported satellite dish LODs and collisions, refactored prefab scene
10 Years Ago
backup
10 Years Ago
Made standard refraction shader blending physically correct (alpha only affects diffuse)
10 Years Ago
Server executes server.cfg properly Server saves "saved convars" to serverauto.cfg, which runs right before server.cfg Fact check player counts
10 Years Ago
merged from main
10 Years Ago
fixed the bug with the player animating like a complete retard
10 Years Ago
just incase of NRE
10 Years Ago
fixed dumb error
10 Years Ago
Bug fixes
10 Years Ago
merged from main
10 Years Ago
Deploying non buildingblock entities with planner tool
10 Years Ago
added flinches for bear and some more flinches for human.
10 Years Ago
autosprint after 2 seconds
10 Years Ago
each strike with eoka increases chances next strike will make it fire