110,890 Commits over 3,897 Days - 1.19cph!
Added LocalClock (same as SynchronizedClock, but without the synchronized bit)
Spawn group now uses LocalClock
Fixed some radtown barrels spawning underground
Fixed hapis tunnel layers
Ran scene2prefab all
Don't let them in the server if family share owner is banned
Don't let them in the server if family share owner is banned
Long sleeved shirt and pants highpass, mask
Refactored radtown loot spawn
Adding model and textures for the mining crater
Added bridge shit to Asset Gallery and updated materials
Added initial crossbow world model & wm prefab
Inventory reliability tweaks
Bridge material and model tweaks
Merged layer antifuck branch into main
Gave displacement its own layer
Retired Terrain Trigger layer
Retired Resource Layer (moved prefabs to Default)
Fixed player aim in inventory
Added timing for overall duration of the procedural generation
Fixed female model detail normal size
added large bridge materials.
added large bridge foundations A,B,C
added large bridge broken ends A,B
added large bridge columns_A,B,C
F2 menu automatically refreshes TrackIR
Added onLadder and lookDir comparison to ModelState.Equal
Network++
Added ModelState lookDir handling
Added lookDir to ModelState message
Made player movement climbing state slightly less forgiving
added longsword
machete has higher durability
fixed radiation icon being a biohazard icon, derp
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rigged up the 2handed clever view model
added an explosion decal.