110,890 Commits over 3,897 Days - 1.19cph!
redid 3rd person attack animations for the 2handed sword
added prefabs for the 2handed baseball/mace and 2handed cleaver
There is no collision_setup silly
Updated the pumpjack lods to skinmeshes
Decoupled head and body directions in PlayerEyes
Added CheckCapsule to GamePhysics (unused for now)
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
fixed crossbow being fubar
crossbow loaded state + recoil
fixed hipfire exploit
updated some armor icons with higher quality versions
Added highwalls to buildingtest scene
Planner doesn't need manifest rebuilds in editor
Compound wall
nerfed wood spear - slightly less range, less radial grace
Updated holdtype on player crossbow
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
fixed placement check on mining quarry
closed a few gaps in the meshes
removed temp wood constructions around quarry
missed protocol++ (whoops)
updated crossbow icon
Quarry, pumpjack, windmill now have gradient foundations
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
Attraction points, attraction socket
Added third TrackIR rotation axis
Fixed beachside trees being allowed to spawn on cliffs
Tweaked god ray color around dawn and dusk
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
Fixed TweakUIMultiSelect initial state
Fixed construction and deployable placement check regressions caused by the layer refactor
Updated bone, wood, and roadsign armor for better fit, collision, clipping, skinning, etc.
protocol++
!added crossbow for alex to fix
fixed placement of mining quarry
fixed bug with planner trying to play an effect after it had destroyed itself
bridge material and model updates
Fixed constant reimporting when pressing play or saving
sockets work with deployables
survey charge creates a crater, & mining equipment snaps to it
Making skins for building blocks more straight forward, less magic
updated AssetGallery test scene.
Bridge material and parts tweaks
Fixed floaty airfield hangars and warehouse
Merge from radtown-spawn-refactor
Changed holdtype & adjusted position of player crossbow prefab
Moved Spawnable to the same folder as SpawnPopulation