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110,890 Commits over 3,897 Days - 1.19cph!

9 Years Ago
redid 3rd person attack animations for the 2handed sword added prefabs for the 2handed baseball/mace and 2handed cleaver
9 Years Ago
There is no collision_setup silly
9 Years Ago
Updated the pumpjack lods to skinmeshes
9 Years Ago
Decoupled head and body directions in PlayerEyes
9 Years Ago
Boots highpass
9 Years Ago
Added CheckCapsule to GamePhysics (unused for now)
9 Years Ago
compile issues
9 Years Ago
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
9 Years Ago
fixed crossbow being fubar
9 Years Ago
crossbow loaded state + recoil
9 Years Ago
fixed hipfire exploit updated some armor icons with higher quality versions
9 Years Ago
Manifest
9 Years Ago
Added highwalls to buildingtest scene Planner doesn't need manifest rebuilds in editor Compound wall
9 Years Ago
nerfed wood spear - slightly less range, less radial grace
9 Years Ago
Updated holdtype on player crossbow
9 Years Ago
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
9 Years Ago
fixed placement check on mining quarry
9 Years Ago
closed a few gaps in the meshes
9 Years Ago
removed temp wood constructions around quarry
9 Years Ago
missed protocol++ (whoops) updated crossbow icon
9 Years Ago
crossbow implementation
9 Years Ago
Quarry, pumpjack, windmill now have gradient foundations
9 Years Ago
pants icons
9 Years Ago
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
9 Years Ago
high external wall wip
9 Years Ago
Attraction points, attraction socket
9 Years Ago
Added third TrackIR rotation axis
9 Years Ago
Fixed beachside trees being allowed to spawn on cliffs
9 Years Ago
Tweaked god ray color around dawn and dusk
9 Years Ago
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
9 Years Ago
Fixed TweakUIMultiSelect initial state
9 Years Ago
Removed debug DDraws
9 Years Ago
Fixed construction and deployable placement check regressions caused by the layer refactor
9 Years Ago
Updated bone, wood, and roadsign armor for better fit, collision, clipping, skinning, etc.
9 Years Ago
protocol++ !added crossbow for alex to fix
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
fixed placement of mining quarry fixed bug with planner trying to play an effect after it had destroyed itself
9 Years Ago
new bridge material
9 Years Ago
bridge material and model updates
9 Years Ago
Fixed constant reimporting when pressing play or saving
9 Years Ago
merge from main
9 Years Ago
sockets work with deployables survey charge creates a crater, & mining equipment snaps to it
9 Years Ago
Making skins for building blocks more straight forward, less magic
9 Years Ago
updated AssetGallery test scene.
9 Years Ago
Bridge material and parts tweaks
9 Years Ago
Fixed floaty airfield hangars and warehouse
9 Years Ago
Merge from radtown-spawn-refactor
9 Years Ago
Changed holdtype & adjusted position of player crossbow prefab
9 Years Ago
Moved Spawnable to the same folder as SpawnPopulation