reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

9 Years Ago
Reduced minimum angle for cliff topology
9 Years Ago
Tweaked amount of water / lakes
9 Years Ago
Merge from main
9 Years Ago
Always yield one frame after processing one patch in grass and decor spawning
9 Years Ago
Replaced bloom image effect with a custom fork of it that doesn't blur everything
9 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
9 Years Ago
Building conditional model placeholders disappear when conditional models spawn
9 Years Ago
fixed the positioning on some of the wapons so they sit in the hand better when viewed from 3rd person made some tweaks to the 3rd person attack anims for pickaxe
9 Years Ago
Landmine + everything except lods
9 Years Ago
fire does more damage fire slows down fire has light fire has different sizes fixed supply drop dropping too many mining quarries supply drops drop more survey charges fire rocket travels the same speed as the basic rocket
9 Years Ago
Exposed specular color in water material Made water and terrain wetness specular highlights non-nuclear
9 Years Ago
Merge from main
9 Years Ago
Weather override console commands take floats
9 Years Ago
Increased LOD grid cell size (perf test)
9 Years Ago
Randomize river width along the river path
9 Years Ago
Forest, hill and lake tweaks World performance optimizations
9 Years Ago
updated plate armour textures/materials
9 Years Ago
updating metal plate helmet textures/materials
9 Years Ago
worldmodel prefab for the bone club tweaked some animations for the bone club viewmodel
9 Years Ago
Don't play player flinch sounds for now (so we don't have manly grunting females)
9 Years Ago
First pass at stag sounds
9 Years Ago
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
9 Years Ago
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
9 Years Ago
Generate all possible rivers, then select the longest ones
9 Years Ago
Fixed missing reflections and stars
9 Years Ago
test fix for ragdoll spazzing
9 Years Ago
Time of Day update
9 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
9 Years Ago
Removed tiny invisible colliders around the big powerline poles
9 Years Ago
Added colliders to airfield warehouse and metal building
9 Years Ago
Improved hill noise Added bigger bushes to the arid biome Added hills and mountains to the arid biome Improved splat mapping and color tinting in the arid biome Improved splat mapping in forests
9 Years Ago
Tweaked moon brightness at day and night
9 Years Ago
finished the animations and sounds for the bone club viewmodel
9 Years Ago
Fixed blueprints not loading proper
9 Years Ago
Tweaking some texture sizes
9 Years Ago
Forcing a network++ because servers aren't updating and then blaming us for their clients crashing
9 Years Ago
user persistance unit test
9 Years Ago
Changing shader load order
9 Years Ago
user persistance unit test
9 Years Ago
user persistance unit test
9 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit
10 Years Ago
Fixed rockets not dying after exploding
10 Years Ago
Fixed rockets not dying after exploding
10 Years Ago
Converting layers to static defines
10 Years Ago
Fixed occasional NREs when generating manifest
10 Years Ago
Fixing crash on import casued by FindAssets in OnValidate
10 Years Ago
Fixed infinite loop crash (sorry guys, totally my fuck up, patch coming)
10 Years Ago
viewmodel for the bone club
10 Years Ago
Fixed chat history not culling proper
10 Years Ago
Added server command "blueprintimport" to force importing blueprints from the old system if needed