reporust_rebootcancel

108,224 Commits over 3,867 Days - 1.17cph!

10 Years Ago
500 cliffs
10 Years Ago
Generated recepies
10 Years Ago
Updated error logger id
10 Years Ago
Can rotate hinged door Fixed hinged door strength/cost/properties Added reinforced door
10 Years Ago
Reenabled wall rotation
10 Years Ago
Make gamma hack useless
10 Years Ago
merge from main
10 Years Ago
Merge from main
10 Years Ago
net.log works raknet: force split packet construction order
10 Years Ago
Backup
10 Years Ago
Added colliders to bridges (oops)
10 Years Ago
400 cliffs
10 Years Ago
Rebaked test level biome texture
10 Years Ago
Fixed biome map texture unpacking
10 Years Ago
Network tweaks shelf
10 Years Ago
Vince's wood shelf
10 Years Ago
Forgots
10 Years Ago
Reverted last commit
10 Years Ago
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10 Years Ago
Log wood skin Improvements
10 Years Ago
Merge from procgen6
10 Years Ago
Tweaked monument spawn rules
10 Years Ago
Removed some unwanted underwater snow
10 Years Ago
Fixed a warning (unused variable)
10 Years Ago
Fixed the occasional bridge rotation weirdness
10 Years Ago
Merge from main
10 Years Ago
OSX hash fix
10 Years Ago
Fixed magazine loading null values
10 Years Ago
Merge from main
10 Years Ago
Updated game manifest Protocol++ (network + save)
10 Years Ago
Tweaked arid forest frequency and size
10 Years Ago
Tweaks
10 Years Ago
Merge from main
10 Years Ago
Tree changes
10 Years Ago
netgraph errors
10 Years Ago
Tweaked rock prefabs to push them slightly further into the ground
10 Years Ago
Tweaked bridge prefab to push it slightly further out of the ground
10 Years Ago
Splat improvements Remove snow from paths
10 Years Ago
Network stats
10 Years Ago
Tweaked the scale range of some river rocks
10 Years Ago
Made paths and rivers store height values when assembling the point lists Doubled river vertex density Increased maximum river trace distance Some refactoring and cleanup
10 Years Ago
Renamed elevation to altitude in atmosblend, for consistency Wetness masks now optional in std shader's wet layer to free up samplers Made terrain an optional std shader layer, now more centralized Added useful std layers to relevant std shaders Added directional fade to terrain-blend shader where mesh and terrain normals converge Added speed tree asset cleanup tool "Tools/Cleanup/SpeeTree Cleanup"
10 Years Ago
Allow tilted bridges
10 Years Ago
Fixed some player spawns being inland
10 Years Ago
Fixed beachside trees spawning forestside
10 Years Ago
Added placeholder object to river sources Fixed some decor not properly aligning to normal by default
10 Years Ago
Prevent rivers from crossing each other
10 Years Ago
improve the bear animations (attacks / walks/ runs)
10 Years Ago
Backup