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110,878 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Quick reverb tail and distant variation for semi pistol attack
10 Years Ago
merge into main
10 Years Ago
updated icon
10 Years Ago
missing icon
10 Years Ago
updated loot tables & phrases
10 Years Ago
First pass at boar sounds
10 Years Ago
merge from main
10 Years Ago
revolver slightly more common
10 Years Ago
Added semi auto pistol! just like the p250 in legacy increased velocity of all ammo types increased shotgun damage
10 Years Ago
analytics
10 Years Ago
Fixed being able to wear hide boots over other shoes
10 Years Ago
Codelock gives a small electric shock on failure
10 Years Ago
Fixed some tree normal textures not being set as normals Fixed exception on server join Fixed right click looting not working except in first loot container
10 Years Ago
CommunityEntity: Make images invisible before loading from URL CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
10 Years Ago
Sky parameter fixes
10 Years Ago
Test for spears/arrows dropping from destroyed parents
10 Years Ago
Added player flag VoiceMuted for mods Added player flag ThirdPersonViewmode for mods
10 Years Ago
Fixed bow (and probably a bunch of other stuff)
10 Years Ago
Spears/Arrows stuck in objects will now fall out when object is destroyed
10 Years Ago
tweaked the semi_auto pistol animations
10 Years Ago
Optimized rendering 7,457 bows at the map's origin for Battle Royale
10 Years Ago
Enforce fog when rain reaches a certain strength
10 Years Ago
Increased rain and fog chance
10 Years Ago
Fixed rain drop impacts sometimes being spawned midair
10 Years Ago
Fixed warnings Do a assetdatabase refresh before generating manifest
10 Years Ago
Fixed sound warning spam
10 Years Ago
Fixed dropping items between the grid in loot panels
10 Years Ago
Fixed wooden storage lock fuclups
10 Years Ago
Reset IdleDestroy timer on dropped items when stack added
10 Years Ago
Network++
10 Years Ago
Merge from weather
10 Years Ago
Merge from main
10 Years Ago
Refactoring, cleanup and fixes
10 Years Ago
Can't drag more items than max stack amount Can right click in loot to move item to your inventory
10 Years Ago
Cloud probability tweak
10 Years Ago
Changed weather blending to use ingame time Added day, month and year convars Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
10 Years Ago
Removed debug output
10 Years Ago
Dropped items combine and stack on collision
10 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
10 Years Ago
Added TerrainCollision to CraggyIsland
10 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
10 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
10 Years Ago
Merge from main
10 Years Ago
Rain overlay takes water and wetness into account
10 Years Ago
Rain and snow particle effect color tweaks and collision optimizations
10 Years Ago
Rain overlay needs some time to fade out when looking back down Biome fog density is multiplied with current weather fogginess Lower default fog density in the arctic biome around noon Players get wet when it's raining Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
10 Years Ago
tweaked animal animation speeds.
10 Years Ago
merge from main/distantbooms2
10 Years Ago
merge from main
10 Years Ago
Only calculate the distant sound crossfade on sound init for now