108,240 Commits over 3,867 Days - 1.17cph!
Merge fixes + migrate wood gibs to sound system
Fixed single byte messages
Backup before ruining terrain with more rivers.
Fixed kicking not woking properly
Disabling raknet memory pool (diagnosing)
Undo revert from last week
tone down the wood breaking sound effect
Fixed nametags not rotating to camera
Added option to use elevation, instead of latitude, in AtmosphericBlend
Added some missing topology types to the monument placement blacklists
Tweaked rock parameters
Added top tier building components (unbalanced)
Added max opacity property to water shaders
Pre-merge backup of some weekend work
Improved river mesh
Added river shader and material
Further water shader improvements in preparation of rivers (getting close)
status correclty shows player ping again
Added CRC hashing to network packets
Network protocol++
fixed some minor bugs with the 3rd person jumping / landing animations
tweaked the player animation speeds so they're more in synch with the player movement;
optimizing some special fx
special fx for exploding buildings.. and uhm fixing bugs.. yea, lots of bugs.
some tweaks to the C4 explosive particle effect
revert merge from main/distant sound to try to fix asset isues on build server
merge from main/distantsound
Don't play footstep effects that we can't see/hear
Client optimizations
Update falloffs before playing a Sound
reapply sound system migration to furnace, campfire, and c4
Added cutoff and tapering values to decor system
Removed unnecessary Camera.main queries from the grass and decor systems