reporust_rebootcancel

110,875 Commits over 3,897 Days - 1.19cph!

10 Years Ago
EAC compile fixes
10 Years Ago
EAC update
10 Years Ago
Fixed giveall only giving to one player
10 Years Ago
Praise jebus. Biome-specific grass has finally returned. The game will be good now.
10 Years Ago
Files from main.
10 Years Ago
Fixed some shaders not casting shadows
10 Years Ago
Tweaks
10 Years Ago
Optimizations, profiling, bug fixes
10 Years Ago
tweaked ragdoll settings for several of the animals.
10 Years Ago
Optimized screen overlays (especially on OpenGL)
10 Years Ago
Fixed map not working
10 Years Ago
Mix adjustments
10 Years Ago
Rock, cliff and terrain color adjustments.
10 Years Ago
Melee weapon sound polish
10 Years Ago
Disable batching test
10 Years Ago
RustShaders escaped the bundle
10 Years Ago
Tweaked image effect scales
10 Years Ago
Show Integrity Error message when kicking
10 Years Ago
Fixed missing floors/rocks when shaderlod < 300
10 Years Ago
all image effects on single camera
10 Years Ago
Merge from main
10 Years Ago
initial water version; wip on testlevel
10 Years Ago
redid the wolf attack animations to look more realistic ( doesn't swing it's paw like Mike Tyson anymore )
10 Years Ago
improved the bear movement animations.
10 Years Ago
Canvas.BuildBatch HUD tests
10 Years Ago
backup
10 Years Ago
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
10 Years Ago
Tweaked particle accumulation texture tiling of generic rock materials
10 Years Ago
Updated shader variants
10 Years Ago
Added ParticleSystemCull (use this Petur)
10 Years Ago
Trigger NREs
10 Years Ago
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)
10 Years Ago
Fixed language selector
10 Years Ago
More debug info on startup (for support)
10 Years Ago
Don't init itemmanger twice in editor
10 Years Ago
ignore.conf
10 Years Ago
Added terrain renderer toggle to dev menu
10 Years Ago
Load shadervariants from the bundle
10 Years Ago
Use particle accumulation rather than terrain blending where possible Patched particle accumulation to take albedo alpha as accumulation opacity Added rock sand / snow particle accumulation textures (lower res, VRAM-only, compressed, packed spec / smoothness map)
10 Years Ago
Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
10 Years Ago
Uploading terrain blend inspector fix for Diogo
10 Years Ago
Added additive HDR shader to shader variants
10 Years Ago
Fixed footstep references
10 Years Ago
animations and some code to handle climbing a ladder
10 Years Ago
Fixed loading screen changing colour
10 Years Ago
EAC logging
10 Years Ago
forgot the prefab dayum :P
10 Years Ago
fixed a pivot oversight
10 Years Ago
Missed files
10 Years Ago
Fixed supply drop blueprint existance