128,925 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Improved grass LOD transition
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed how scripts interact with terrain data and math
This should be somewhat future-proof now, but some things might still change
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Server performance, prevent ticks from bunching up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt at fixing the terrain texture / normal map blurriness
 
                
                
                
                
                
             
         
        
            
            
            
                
                moar waterpipe shotgun animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added replacement menu test scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed console variables not setting (schoolboy error)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Run tick cycle every 60th instead of every 30th
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed exception when cancelling task when no tasks exist
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added FPS graph (fps.graph true/false)
Tweaked FPS graph to display raw rather than smoothed values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added methods to get interpolated values from the thread safe terrain math class
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various grass and decor system tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain height has to be interpolated and normal can be nearest neighbor
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
        
        
            
            
            
                
                Changed WorldItems item network updating from ticking to event based (server performance++)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not saving properly
Added editor menus to load/save
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moving HTML stuff around a bit - using angularjs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Sentry error reporting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use software HTML rendering. Which is a shitload faster for some reason!
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled read/write on terrain textures - which apparently fixes the "Failed to get pixels of splat texture" error
Fixed client "same key already exists in the dictionary" with string pooling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added HUD UI with angular
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merging HUD UI and angular app setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Error logger, add current dll timestamp
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleting WebPlayerTemplates again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed editor errors when running client only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bow viewmodel prefab creating errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added HUD UI html example and updated test scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recompiled JS with -bare option
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only send errors once
Properly complete the stack trace if it's missing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                sprint left/right animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added stacktest command
Added further checks to client.connect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added public size and water level accessors to TerrainMath
 
                
                
                
                
                
             
         
        
            
            
            
                
                Error logger - always generate our own stacktrace
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handle terrain bounds correctly when spawning grass and decor
Refactor some terrain generation code