reporust_rebootcancel

108,295 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Re-enabling some shader features
10 Years Ago
Merge from main
10 Years Ago
RC2 shader changes
10 Years Ago
Terrain texture heights better compromise between parallax and splat blend.
10 Years Ago
Improved mountain snow.
10 Years Ago
Merge fix
10 Years Ago
Merge fixes
10 Years Ago
Merge changes from trunk (gulp)
10 Years Ago
Fixed being able to wear blueprints Fixed bow reload Fixed hurt overlay showing while spectating Fixe metabolism changes not being applied (when eating, using bandage etc) Fixed infinite human meat Added warning on creating item with <1 amount Fixed animator warnings
10 Years Ago
wip
10 Years Ago
extra admin abilities
10 Years Ago
wip
10 Years Ago
Adding hide/burlap models, textures, prefabs, etc.
10 Years Ago
horse animations (idle / walking)
10 Years Ago
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries Log more specific warning in safe mode
10 Years Ago
Fixed RockMaterial error in test level
10 Years Ago
Shader fixes for RC2
10 Years Ago
Log exception message as warning if noise cannot connect to native backend
10 Years Ago
Grass.
10 Years Ago
Manually backported changesets 5737 and 5740 to main
10 Years Ago
Moving stuff out of resources Made ambienceManager stuff use references instead of strings
10 Years Ago
Fixed terrain map normal decode (result has to be in world space)
10 Years Ago
Fixing grayscale texture settings
10 Years Ago
Fixing a couple of minor things post-merge
10 Years Ago
Fixed terrain normal map bake
10 Years Ago
Post-merge compilation fix
10 Years Ago
Merge from main
10 Years Ago
More content splitting
10 Years Ago
Scene.
10 Years Ago
UVmix, splat and spec tweaks.
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Undoing earlier texture change, since the crafty fix works
10 Years Ago
Protection properties work properly again Fixed some warnings
10 Years Ago
Merge from procgen5
10 Years Ago
Added some heightmap frequency randomization
10 Years Ago
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
10 Years Ago
Added missing Spawnable component to loot barrels
10 Years Ago
Tweaked some monument terrain anchors and modifiers
10 Years Ago
being crafty
10 Years Ago
Split terrain height and splat extraction for SceneToPrefab scenes into two scripts Added all monuments back in
10 Years Ago
Merge from main
10 Years Ago
Resizing some textures to see if that solves our compile issues
10 Years Ago
fixed reload times on smg and ar balanced a few melee weapon gather rates
10 Years Ago
harvesting corpses should work properly now revolver attack shake toned down
10 Years Ago
Messed up reflections.
10 Years Ago
tone down the muzzle flashes on the ak47/thompson so it's not so blinding. tone down the revolver attack animation;
10 Years Ago
Added per-splat UVMIX control; affects only legacy terrain shader, for now
10 Years Ago
Slightly reduced warp multiplier of swiss noise
10 Years Ago
Fixed some buggy shorelines
10 Years Ago
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)