108,295 Commits over 3,867 Days - 1.17cph!
Re-enabling some shader features
Terrain texture heights better compromise between parallax and splat blend.
Merge changes from trunk (gulp)
Fixed being able to wear blueprints
Fixed bow reload
Fixed hurt overlay showing while spectating
Fixe metabolism changes not being applied (when eating, using bandage etc)
Fixed infinite human meat
Added warning on creating item with <1 amount
Fixed animator warnings
Adding hide/burlap models, textures, prefabs, etc.
horse animations (idle / walking)
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads
Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries
Log more specific warning in safe mode
Fixed RockMaterial error in test level
Log exception message as warning if noise cannot connect to native backend
Manually backported changesets 5737 and 5740 to main
Moving stuff out of resources
Made ambienceManager stuff use references instead of strings
Fixed terrain map normal decode (result has to be in world space)
Fixing grayscale texture settings
Fixing a couple of minor things post-merge
Fixed terrain normal map bake
Post-merge compilation fix
UVmix, splat and spec tweaks.
Protocol++ (network + save)
Undoing earlier texture change, since the crafty fix works
Protection properties work properly again
Fixed some warnings
Added some heightmap frequency randomization
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
Added missing Spawnable component to loot barrels
Tweaked some monument terrain anchors and modifiers
Split terrain height and splat extraction for SceneToPrefab scenes into two scripts
Added all monuments back in
Resizing some textures to see if that solves our compile issues
fixed reload times on smg and ar
balanced a few melee weapon gather rates
harvesting corpses should work properly now
revolver attack shake toned down
tone down the muzzle flashes on the ak47/thompson so it's not so blinding.
tone down the revolver attack animation;
Added per-splat UVMIX control; affects only legacy terrain shader, for now
Slightly reduced warp multiplier of swiss noise
Fixed some buggy shorelines
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)