110,878 Commits over 3,897 Days - 1.19cph!
Finish up sound system refactor
Tree mats updated for new shader
Removed that 9th splat
Added detail overlay control for specular and smoothness
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed
urban pants are a little better
metal hatchet doesn't lose condition as fast
improved 3rd person animations for piackaxe
Merged ST2 (temp) shader changes into ST shader, removed ST2
torch is cheaper to produce
Experimenting with a new rock tinting technique (for smooth biome transitions)
balance of resource gathering, balance of building health
propagated the fix above to other low blocks
fixed wall.low wood not spawning a cornermesh properly with door block adjascent
added stone skin square floors dirt acumulation models and logic
vm bota bag - made drinking/ emptying/ collecting loopable anims
Scene stuff and material consistency
Added transmission boost (0..2) to ST shaders
Added temporary experimental ST shaders using Smoothness+Transmission instead of Specular+Transmission; "Rust/Nature/SpeedTree 2"
Updated riverside and roadside spawn filters
Material consistency tweaks, and tree updates
Deleted old vm bota bag deploy anim
Set up vm bota bag anim controller with new anims & behaviour
Ignore image effect warnings on dedicted server
Added additional first pass bota bag vm anims
Updated RustNative with some optimizations
Network protocol++
Fixed top tier block upgrade costs
Path / bridge tweaks and fixes
Conditional mesh work ~~ metal skin
Fixed hurt overlay being disabled
Reduced minimum distance between two rad towns
Conditional mesh work ~~ armored skin
Fixed the cause of a metric ton of road network generation weirdness
Only generate roads of a certain length, discard super short ones
Added graphics.lodbias
Added NearbyEntities to camera
Made conditional models only care about nearby entities (fixes holes in foundations)
Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
Fixed invisible placement guide
Added cliff prototypes
Added three static decor placement types (white noise, value noise and uniform)
Added physics stats to dump
Removed "unconnected packet" warning because it worries server host for no reason
Fixed playerattack nre
Duplicate entity in save handling/warning
Increase general terrain friction
Fixed save list warnings
Added asserts for multiple spawn calls
fix for viewpunch NRE (maybe?)
Fixed skin guide being invisible
Added map size/seed to server tags
Spectate optionally takes a target string - partial username or steamid
Undone tom's invisible player patch