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108,226 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Use old generation method
10 Years Ago
Plugins rebuild
10 Years Ago
trunk merge
10 Years Ago
made some tweaks to the rabbit run/walk and idles
zon
10 Years Ago
Animals now reset their search pattern when they run out of space.
zon
10 Years Ago
Improved how animals avoid deep water.
10 Years Ago
Adjusted melee ranges
10 Years Ago
Arrows have a sound, slight trail, and are much faster now
10 Years Ago
Merged in Made campfires less deadly Added audio to furnace Destroying a crate makes it spew its contents Fixed melee not registering under some conditions Fixed gametrace not using spherecast on "hitboxes" Fixed lantern material increased storage box health
10 Years Ago
merge from main
10 Years Ago
Fixed bugged out material for large storage
10 Years Ago
Fixed radius gametrace not hitting "hitboxes" (melee is better) increased health of storage boxes
zon
10 Years Ago
Test spiral now resets if it runs out of area to search.
zon
10 Years Ago
Animals now search the environment using a spiral pattern.
10 Years Ago
eating grass / hopping animation for the rabbit
zon
10 Years Ago
Spiral now responds to obstacles.
zon
10 Years Ago
Improved test spiral.
10 Years Ago
Replaced Unity water with custom water (disabled reflections and quite limited atm, but it's a solid base and will get better over time)
10 Years Ago
Fixed melee sometimes not registering, doh
10 Years Ago
Implemented limited networking
10 Years Ago
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
10 Years Ago
merge from main
10 Years Ago
Added sound to furnace Lowered campfire hurt damage Fixed bug with lantern on material box damage (basic)
10 Years Ago
Merging to trunk
10 Years Ago
Deleted 600mb of duplicated textures
10 Years Ago
Adding Duplicate Content script to trunk
10 Years Ago
fixed the prop bone for the 3rd person spear animations
10 Years Ago
fixed the bug where footstep effects would continue to play (for a couple of seconds) after the player stopped crouchwalking.
10 Years Ago
rabbit animations for running / idling
10 Years Ago
A greasy script that tries to remove duplicate textures and re-route the id on materials
10 Years Ago
Bundle creation using the new system - but running into "hash collisions were detected" errors
10 Years Ago
Fixed terrain footstep sounds when inside Added footstep layermask footsteps are louder in general but quieter when crouching
10 Years Ago
Increased base footstep volume
10 Years Ago
Protocol++ missing wood box prefabs
10 Years Ago
Adjusted box placement guides You now receive more than 1 bullet per craft session
10 Years Ago
Merged to trunk
10 Years Ago
spears have had their attack nerfed stone spear cost has been increased bandages now cost 3 cloth
10 Years Ago
you can now right-click and smash skulls into bone fragments sleeping bag has a smaller placement radius
10 Years Ago
Deploy guide prediction changes
10 Years Ago
Added large storage box - 24 slots Adjusted small storage box inventory size from 12 to 8
10 Years Ago
Adjusted small storage scale and color
10 Years Ago
Fixed an error with the mesh filter in the prefab scenes.
10 Years Ago
Added large wood storage model
10 Years Ago
Updated the wooden box so its now smaller in scale.
10 Years Ago
Prefab checkin.
10 Years Ago
Missing Profiler.EndSample()s
10 Years Ago
merge from main testing trees, rocks, bushes on legacy
10 Years Ago
Fixed pvt far pages looking sharpened; filtering issues Fixed pvt pre-pass first frame results Fixed pvt pre-pass blocking render call; wasn't async enough
10 Years Ago
Removed Debug.Logs from AudioRanomizer >:( Fixed not being able to melee attack doors Fixed EAC warning not showing More crazy profiling
10 Years Ago
Tweaked the smoothing groups of the rock bases.