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108,222 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Added DisableMaterialImport asset processor
10 Years Ago
Fixed my scale issue, it was my error from this morning. Pivot error was throwing the scale out ingame =/.
10 Years Ago
Lighthouse fixing, scale and uv issues still to fix.
10 Years Ago
Physics layer adjustments for less client and server lag
10 Years Ago
Server performance enhancements Added gamemanifest check in SelfCheck
10 Years Ago
Removed colliders from animal skins (animal root object should handle collision)
10 Years Ago
Small lighthouse fbx fix.
10 Years Ago
Lighthouse monument check in, lots of files...this might break something/everything =/ so sorry early on.
10 Years Ago
Fixed block damage overlay performance Fixed block damage overlay z-fighting Fixed block health bar not reaching to the end Tweaked the placement guide to not z fight so much
10 Years Ago
code adjustment - load/save server only
10 Years Ago
Fixed campfire looking like metal
10 Years Ago
Storage boxes now save
10 Years Ago
Fixed DS compiling Added a rigidbody to animals (testing a theory) Put building rendering on their own layer (for profiling) Optimized player update and added profiling (average saving 4ms a frame depending on server conditions) Increased max timestep (testing a theory)
10 Years Ago
Tweaked quality settings
10 Years Ago
Fixed some mesh import settings that would create unnamed materials on library recreation
10 Years Ago
Time of Day update to 2.3.2
10 Years Ago
Fixed trying to build osx twice
10 Years Ago
Profiling shit
10 Years Ago
Now on u5b14 Fixed build server
zon
10 Years Ago
Created spiral test scene.
10 Years Ago
Debug building
10 Years Ago
Adding speedtree to `always include shaders`
10 Years Ago
Tweaking
10 Years Ago
Bundle loading basics
10 Years Ago
Recompiled RustBuilder.exe
10 Years Ago
Don't forget to build the prefabs too(!)
10 Years Ago
Shaders should use a single bundle
10 Years Ago
New bundling system tests, cleanup
10 Years Ago
Trunk merge
10 Years Ago
Fixed invisible trees Tweaked dedicated server timings
10 Years Ago
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)
zon
10 Years Ago
Animals now like to avoid deep water.
10 Years Ago
Fix for occupied loot bug
zon
10 Years Ago
Animals now only hunt when hungry and eat until they are full.
10 Years Ago
adjusted the chicken LOD so the transitions happen smoother lowered the chicken sounds so you don't hear them halfway across China.
zon
10 Years Ago
Animals now gain calories from eating meat.
zon
10 Years Ago
Animals can now eat corpses.
10 Years Ago
First pass legacy map port, terrain + splats + road
10 Years Ago
Adding satellite dish game files and prefab
10 Years Ago
fixed the chicken anim controller to use the Speed variable
zon
10 Years Ago
Fixed test level.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Trunk merge - new building system
10 Years Ago
Fixed background blur
10 Years Ago
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
10 Years Ago
Adding missing pillar icon
10 Years Ago
Fixed underwater color grading looking neon blue in the arid biome
10 Years Ago
Updated game manifest
10 Years Ago
Added chicken to the spawn handler
10 Years Ago
Fixed building walls horizontally out of the side of other walls Made some quick icons for the building parts Added speed param to chicken_anims (unused by the controller right now but animals use this) In editor spawn with a foundation plan