110,878 Commits over 3,897 Days - 1.19cph!
improved the 3rd person animations for hatchet (idle / jog / run)
Conditional mesh work ~~ wood skin
Only generate rivers of a certain length, discard super short ones
Textures: Normals for default head (works with fixed torso) and normals for new head.
Composite map for skin shader.
Highpass map.
Materials: Player_skin
Update: Fixed vertex split = new mesh (updating soon)
New mesh = rebake of normals.
Updated uv maps to make better use of wasted space.
Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
Reduced maximum allowed path slope from 35 degrees to 30 degrees
Conditional mesh work ~~ twig skin
Temporary fix for players spawning at world origin with some seeds
Workaround for "group < 0x7fff" spam on load inside the editor
Refactored static decor placement (now uses noise octaves instead of shitty blob clustering)
Tweaked lake and island shape
Viewmodel arms use player skin colour
fixed compile error on server (sorry)
Melee tools have punch feedback when hitting 'wrong' nodes
More work on conditional corner meshes, deployed to all walls for stone building skin
Various nature stuff part 1
Testing wall blocks with LOD
Properly separated ocean and lake topologies
Fixed players sometimes spawning next to lakes
Fixed lighthouses sometimes spawning on lakes
Fixed lakeside decor sometimes spawning next to ocean
Perf is better without dynamic batching enabled
Subtracted changeset 6468
Disabled roadside trees (until the roadside topology fix can be merged to main)
Create SoundDefinitions from existing Sounds
Can place foundation stairs upwards + downwards more predictably
Made roofs more predictable to place
Fixed ricochets not showing up for other clients!
Added ricochet effect
stone pickaxe behaves more like the stone hatchet (but for ore)
improved the stag and wolf movement animations
Log when admins use inventory.give
Fixed static decor not aligning to normal
Made dynamic decor always align to normal by default (can still be overridden per-prefab)
Fixed forestside topology getting incorrectly flagged as roadside topology
Added a ton of new decor and some new tree types
merging work from building skins branch
Toptier triangle foundation block conditional meshes
Stone tier wall end pieces conditional meshes
stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
Updated Sedimentary rocks, textures and created materials.
Building block placement fixes
Can place foundation at variable height
Can attach to bottom of foundation steps
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
Added stone pickaxe anim events, updated wm model
Adjust cargo plane volume
Updated stone pickaxe materials
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
Player colours work properly in inventory menu again
Cargo plane is higher, moves faster
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors