108,222 Commits over 3,867 Days - 1.17cph!
Added DisableMaterialImport asset processor
Fixed my scale issue, it was my error from this morning. Pivot error was throwing the scale out ingame =/.
Lighthouse fixing, scale and uv issues still to fix.
Physics layer adjustments for less client and server lag
Server performance enhancements
Added gamemanifest check in SelfCheck
Removed colliders from animal skins (animal root object should handle collision)
Small lighthouse fbx fix.
Lighthouse monument check in, lots of files...this might break something/everything =/ so sorry early on.
Fixed block damage overlay performance
Fixed block damage overlay z-fighting
Fixed block health bar not reaching to the end
Tweaked the placement guide to not z fight so much
code adjustment - load/save server only
Fixed campfire looking like metal
Fixed DS compiling
Added a rigidbody to animals (testing a theory)
Put building rendering on their own layer (for profiling)
Optimized player update and added profiling (average saving 4ms a frame depending on server conditions)
Increased max timestep (testing a theory)
Fixed some mesh import settings that would create unnamed materials on library recreation
Time of Day update to 2.3.2
Fixed trying to build osx twice
Now on u5b14
Fixed build server
Created spiral test scene.
Adding speedtree to `always include shaders`
Recompiled RustBuilder.exe
Don't forget to build the prefabs too(!)
Shaders should use a single bundle
New bundling system tests, cleanup
Fixed invisible trees
Tweaked dedicated server timings
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)
Animals now like to avoid deep water.
Fix for occupied loot bug
Animals now only hunt when hungry and eat until they are full.
adjusted the chicken LOD so the transitions happen smoother
lowered the chicken sounds so you don't hear them halfway across China.
Animals now gain calories from eating meat.
Animals can now eat corpses.
First pass legacy map port, terrain + splats + road
Adding satellite dish game files and prefab
fixed the chicken anim controller to use the Speed variable
Merged changes from main.
Trunk merge - new building system
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
Adding missing pillar icon
Fixed underwater color grading looking neon blue in the arid biome
Added chicken to the spawn handler
Fixed building walls horizontally out of the side of other walls
Made some quick icons for the building parts
Added speed param to chicken_anims (unused by the controller right now but animals use this)
In editor spawn with a foundation plan