110,878 Commits over 3,897 Days - 1.19cph!
Phase-1 of overhauling the ground clutter spawns (new decor rocks and various mushroom types) -- old placeholders scrapped.
adjusted repair bench recipe
Final size tweaks for the custom map.
Fixed phrases not catching Translate.Phrase members
Repairbench UI
Do some pre-checks on the user's auth token, reject early
Destroy player's baseProtection propertly
Fixed AK47 viewmodel casting shadows
fixed incorrect grade on twig floor
Raknet crashes with divide by zero if retryCount is less than 3(!)
Fixed all decor seeing a scale of 1 in Awake()
Added bridge blockouts to lakes, oceans and riverbeds
Building skin top tier: meshes/textures/materials/prefabs
less deflection randomness on ricochets
protocol++
Improved bow aiming (arrow now points to center of screen)
changed if( to if ( (sorry garry)
Merged repair bench into main with placeholder art
repair bench displaying proper text
placeholder art
Fixed bug in earlier client connection fix
Fixed loot containing starter blueprints
PBS version of speetree shaders for Petur; Rust/Nature/SpeedTree
Fixed error when trying to wear the hide poncho
Tweaked terrain parameters
Improved and optimized road network generation
More diagnostics
Better network statistics
Slightly increased max terrain height mismatch on rad towns 1 and 2 (helps finding spots on mountainy seeds)
Allowed rad towns to spawn in the tundra biome
More nature prefabs. Custom map scaled from 8k, to a more natural 5.4k.
Removed now unnecessary tags from properties in custom shaders (RC3)
Added env reflection occlusion and horizon fade params to Rust standard shader
Removed bent normal map; not worth the extra storage