110,878 Commits over 3,897 Days - 1.19cph!
Made TriggerTemperature suck less
New 3x cheaper pine trees.
Seperated radiation into radiation level and radiation poisoning
Smoothed radiation screen overlay transition
Made geiger sound quieter
Network protocol++
Fixed minor colormap alpha issue
Refactored the way decor parameters are applied on placement
Bridge mesh placement tweak
Updated cave prefab
Added warehouse monument
Strip RockMaterial component in server builds
Created "special" clothing folder for weird stuff that doesn't fit elsewhere. Adding candle hat models, mats, and prefabs
Added operating system version to miniraven
Network tw33ks
Added colliders to all lighthouse bases
No longer connect lighthouses to the road network
Increased number of attempts to place lighthouses
Changed splat selection enum values to powers of two
Stone Tier Texture improvements
Updates to vm bow anims & controller
Added rocks to riverbeds
Tweaked some rock decor terrain modifiers
Clientside networking checks, error reporting
merge into main
eoka behaves like it did in legacy, with a few extras
merge from main
added eoka strike recoil and strike functionality
Only add terrain modifier noise to splat and color
Refactored decor spawning backend
Added method to scatter static decor directly onto paths (roads / rivers)
Networking reliablility fixes
Can crush skulls into bone fragments again
Various env stuff. Backup.
Fixing some colision issues, updated the prefab scenes.
Send disconnect reasons to server before disconnecting
Added noise to terrain modifiers for less circular, more scattered shapes
Network tweaks
network protocol++
Don't attempt to spawn bridges if no target direction can be found