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108,181 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Refactored AILocomotion
10 Years Ago
Fixed some building components having broken materials Fixed broken material on metal plate torso Protocol++
10 Years Ago
Don't treat the menu background as a monument
10 Years Ago
Added test non-pvt atlas-based shader; includes bump and layer masking (wip)
10 Years Ago
Untagged background camera from being main
10 Years Ago
Fixed background bear bullshit
10 Years Ago
Updated to Unity5b9
10 Years Ago
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
10 Years Ago
Time of Day update to 2.3.1 prerelease 1
10 Years Ago
Added AIObstacleMesh to all rocks
10 Years Ago
Re-added UnityEngine.UI.dll (fixes broken player nametags)
10 Years Ago
Updated ConvexHull Added better normal gizmo to MeshInfo
10 Years Ago
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
10 Years Ago
Added trivial reject to AIObstacle
10 Years Ago
Tweaking build process
10 Years Ago
updated hatchet AO
10 Years Ago
updated hatchet maps
10 Years Ago
updated hatchet specmap
10 Years Ago
Changed background scene into a scene2prefab
10 Years Ago
Stripped out ravenclient - was causing freezes, slowdowns, find better solution
10 Years Ago
Merged with latest
10 Years Ago
3rd person shotgun animations done
10 Years Ago
Switching standard/terrain shader spec to physical-based params; Fixed a few issues Preparing "Rust/Standard Legacy Terrain" for Petur's tests & feedback
10 Years Ago
adjusted the shotgun_wm model so it aligns properly with the 3rd person animations; added bota bag to the mecanim layers
10 Years Ago
Removed deprecated shaders; moving pvt shaders to play nicer with existing folder structure Added standard/universal terrain shaders for legacy terrains; renamed existing to include procedural
10 Years Ago
Terrain and scene file for Diogo.
10 Years Ago
Completed AIObstacleMesh (might still need some optimizations)
10 Years Ago
Changed parallax distortion closer to previous setting (diff scaling)
10 Years Ago
Started optimizing PVT shaders; split tile rendering into near/far Started cleaning up PVT and derived terrain shaders; paving the way to standard/universal Added first version of standard/universal shaders; still need testing Moved some PVT shaders and includes around; nothing major Fixed parallax seams on PVT shaders
10 Years Ago
Added Rust.Bundle.Prefabs.FindObjectsOfTypeAll
10 Years Ago
Fixed stone Hatchet prefab
10 Years Ago
Try to load active map from bundle Stripped error reporting (until we can find a less shit solution for raven)
10 Years Ago
10 Years Ago
Deleted MenuBackground/Scene Added new menu_background001 - uses SceneToPrefab Load menu map from map bundles
10 Years Ago
10 Years Ago
Load bundles Load prefabs from bundle
10 Years Ago
Fixed the inaccurate sand normal and heightmap.
10 Years Ago
updated stone hatchet prefab
10 Years Ago
updated hatchet NM
10 Years Ago
updated stone hatchet vm prefab
10 Years Ago
re-rigged stone hatchet view model with updated model
10 Years Ago
updated stone hatchet AO
10 Years Ago
deleted old stone hatchet materials
10 Years Ago
updated stone hatchet AO
10 Years Ago
updated stone Hatchet material.
10 Years Ago
Fixed some meta file weirdness in the trees folder Added some other missing meta files
10 Years Ago
updated stone hatchet WM
10 Years Ago
Create a bundle for each map Create tier0 bundles
10 Years Ago
updated stone hatchet material
10 Years Ago
tweaked stone Hatchet normalmap,