110,878 Commits over 3,897 Days - 1.19cph!
Fixed server errors when old clients join
added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
Fixed not disposing of cloned mesh in AM skinned state
Reapplied radtown scene changes
Merge from main (aka scene merge from hell)
Destroy SkinnedMeshCollider mesh properly
climate fixes
clothing cold balance fixes
re-added comfort status panel after merge
Bunch of metabolism changes
Healing based off calories works differently
Comfort works!
Climates have different temperatures now
Cold damages you & armor protects against cold
Radiation protection works properly once again
try catch CullGrid.Instance.Refresh
Migrate remaining sounds to sound system
Reorganize sounds
Fix EffectRecycle deleting effects before sounds finish playing
Distant sounds WIP
WIP - plastic what are you doing
Fixed radiation poison not resetting on death
If sever running -insecure then also run VAC insecure
If VAC banned or EAC disabled only show insecure servers
Fixed accidentally renaming sleeping bags to eeeeeeeeeeeeeeeeeee
Can assign your sleeping bag to a friend or someone on the server
Network protocol++
Updated rocks to the new weathered system.
Merged all lighting models into a single one with toggable parts
Re-enabled some features in std rust shader
Added test river mesh material
Made terrain raycasting optional
Two sided STs to test backlighting
Added occlusion awareness to wetness
Fixed shader typo causing grayscale albedo in wetness
Directional damage indicator
Fixed death screen background
Fixed testlevel terrain not showing properly
Fixed menu scene and a few other terrain mats; added back 4-layer terrain shader temporarily until menuscene gets remade
Moved horizon fade env refl occlusion into RustPBSLighting to save ALU
Traded detail spec map for occlusion map; also affects env refl occlusion
Swapped rust std shader wetness order to be after particle accum
Improved shader parity with original std shader
Autospawn decor rock tweaks.
Added delta modifier methods to the terrain height map (mostly for rivers)
Cleaned up some terrain map code
Buncha mats, and some cleanup.
Added river water mesh generation (WIP)
Fixed neon green clovers.
Fixed pixel offset shift on TerrainSplatMap apply