reporust_rebootcancel

108,190 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Merging lock code into the main branch
10 Years Ago
For test purposes, give everyone a lock_code on spawn (until we have batteries spawning)
10 Years Ago
Added sounds for code lock Fixed hearing animal sounds from 200 miles away Made player footsteps quieter
10 Years Ago
Placeholder art for locks
10 Years Ago
Scene2Prefabs can now set their own target names Made KeyCodeEntry UI a scene2prefab
10 Years Ago
Merged
10 Years Ago
added a 2 handed eating animation for when the player is eating a huge chewy old piece of meat (something you'd find at the Olive Garden restaurants)
10 Years Ago
Codelock - temprary debug info into local chat Codelock - temprry flashing light when armed
10 Years Ago
added tools>update>phrases Updated phrases
10 Years Ago
Filled in server -> client RPCs Loaded entities now retain their UIDs Cleaned entity slot code Entity slots are now saved properly CodeLock opens numpad if not previously opened Simplified network UID distribution (to the extreme)
10 Years Ago
Time of Day update to 2.3.1 prerelease 4
10 Years Ago
Backup commit.
10 Years Ago
Merged with trunk
10 Years Ago
made some improvements to some of the 3rd person torch lit animations (so it looks bettter when used with the oil lantern). tweaked the 3rd person medical syringe animations tweaked the 3rd person melee hatchet animations (looks a bit smoother and is directed towards teh center)
10 Years Ago
Added gesture anims to mechanim, created cold & chicken parameters
10 Years Ago
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
10 Years Ago
Code entry dialog RPC arguments CodeLock menus
10 Years Ago
Added a tiny randomized scale to resources
10 Years Ago
Made forest 6 reach a bit inside the snow biome
10 Years Ago
Added LayoutMapRes parameter to TerrainGenerator Added Upsample2D method to ImageProcessing Cleaned up ImageProcessing
10 Years Ago
Fixed blueprints sometimes not loading in editor
10 Years Ago
Cleaned up protobuffer files Removed a bunch of debug output KeyLock/CodeLock save their codes properly
10 Years Ago
Server compile fixes
10 Years Ago
Toggle lock based on locked/unlocked
10 Years Ago
Locked saved properly
10 Years Ago
Door open/close working Cleaned up building prefab names Removed deployed_door item (now redundant) BaseEntity flags are now networked properly
10 Years Ago
Key crafting, locking, unlocking Fixed battery being craftable
10 Years Ago
Fixed some errors not logging
10 Years Ago
Error logger fudge
10 Years Ago
Touching MenuBackground + music
10 Years Ago
Merged to trunk
10 Years Ago
added 3rd person eating animation
10 Years Ago
set up the prefab for the lantern_wm; unfortunately, i couldnt get it to use hinge physics.
10 Years Ago
Door/Lock interactions
10 Years Ago
BaseEntity Slots
10 Years Ago
Handle BaseEntity RPC Add RPC names to GameManifest
10 Years Ago
New branch for item system unfuck
10 Years Ago
EAC update
10 Years Ago
Lantern scale fix.
10 Years Ago
Obsolete file delete.
10 Years Ago
Lantern file for Goosey.
10 Years Ago
Time of Day update to 2.3.1 prerelease 3
10 Years Ago
EAC client status
10 Years Ago
Made ignore.conf more generic with regards to UnityVS files
10 Years Ago
Time of Day update to 2.3.1 prerelease 2
10 Years Ago
Disabling water reflections should now give a much higher performance boost
10 Years Ago
Fixed issue with medical syringe leaving hand during player anims
10 Years Ago
Added viewmodel bob to pickaxe prefab
10 Years Ago
Global tree experiment
10 Years Ago
Fixed TestLevel crashing editor on OSX