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108,178 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Making some textures compressed
10 Years Ago
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
10 Years Ago
Added better SSAO Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
10 Years Ago
3rd person shitgun animations
10 Years Ago
Optimized tree collisions by about 40000%
10 Years Ago
Removing generated textures from the colmeshes.
10 Years Ago
Optimized tree collision mesh files.
10 Years Ago
Fixed maximum jump velocity being faster than the last movement velocity
10 Years Ago
More work on AIObstacleMesh (almost done)
10 Years Ago
updated stone hatchet WM
10 Years Ago
updated stone hatchet WM
10 Years Ago
updated stone hatchet maps.
10 Years Ago
Bundle creation
10 Years Ago
Fixed stone hatchet normalmap.
10 Years Ago
Added SeedRandom.Wanghash
10 Years Ago
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10 Years Ago
Disabled terrain spec until the shader supports 5.0 deferred
10 Years Ago
Fixed player model scene
10 Years Ago
updated stone hatchet icon
10 Years Ago
changed autospawn/resources to autospawn/resource protocol++
10 Years Ago
fnished the 3rd person medical syringe animations
10 Years Ago
Small model/texture tweak for the bandages. Forgot to add some stuff to the original checked in files
10 Years Ago
Adding bandage case viewmodel and textures
10 Years Ago
Tweaked volumes of animal sounds Fixed footsteps being broke
10 Years Ago
Fixed supersampling
10 Years Ago
implemented new stone hatchet & updated anims/prefabs/materials
10 Years Ago
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
10 Years Ago
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
10 Years Ago
Removing debug output from ItemAction_Metabolism
10 Years Ago
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode Added muzzle to thompson worldmodel Fixed weapon items not all having the right effectPrefab set
10 Years Ago
Time of Day update to 2.3.0 RC2
10 Years Ago
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
10 Years Ago
Dedicated server - always try to load the last save
10 Years Ago
added new stone hatchet VM,WM and textures ready for prefab update
10 Years Ago
Generate terrain normal+height to disk, instead of at compile time
10 Years Ago
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
10 Years Ago
updated bow vm animation
10 Years Ago
Made fog non-directional
10 Years Ago
Updated image effect standard assets
10 Years Ago
Some texture import resolution auto-updates
10 Years Ago
Only auto-update texture import resolution for assets in the Assets/Content folder
10 Years Ago
Fixed compile error in AtmosphericBlend.cs
10 Years Ago
Fixed more broken materials Added "tools/Find Broken Materials"
10 Years Ago
Fixed tree missing shaders
10 Years Ago
Changed default render mode to new Deferred (this is gonna be shitty for a while)
10 Years Ago
Hiding AtmosphericBlend calls from server build
10 Years Ago
improved some of the 3rd person medical syringe animations; added med syringe layers to the mecanim state
10 Years Ago
Small fix for that menu terrain that turned red.
10 Years Ago
3rd person medical syringe animations
10 Years Ago
Merging with trunk