130,565 Commits over 4,140 Days - 1.31cph!
NPC now forage while idling if they are only slightly hungry.
updated manifest + phrases
added bear trap guide
Converting Realm.Server() to isServer where possible
merge into main - bear trap and assault rifle changes
fixed the ak47 deploy animation
less recoil when aiming down the sight
compile error fix for client
Bear trap deals multiple damage types
- Added radtown_small2 scene + prefab
- Some placeholder prop material and prefab fixes
NPC are now attracted to traps.
added some more animations for the bear angry state
added sound fx for the various bear states.
Tweak bolt rifle deploy sound
The AI and Trigger layers can not interact.
Increase volume of bolt rifle deploy slightly
Adjust torch strike sound
Tweak salvaged axe sounds
speed up the eoka pistol deploy animation.
seperated the torch lit/unlit attacks so they have their own distinc sound.
Shielded exception in PlayerPrefs.SetString
Merge fixes
Air drop package contains rare items
Weapon collections loot spawns
Added TerrainModifierGenerator editor script
Added fast single-pixel fallback if radius is zero to all terrain modifiers
Added resolution setup to terrain meta inspector
Another radtown
Fixed building snapping not working
Fixed radtown radiation sphere not being a trigger
Added server.radiation (servers can turn off radiation, debugging)
Made terrain tree meshes spawn in OnEnable and despawn in OnDisable (instead of Awake and OnDestroy)
Merged radtown branch to main
Store the world checksum in the save too
Protocol++
Fixed spanish translation in english phrases
Updates scenes2prefab
Adding myself to DeveloperList.cs
Made heightmap postprocessing run before placing monuments to keep it from offsetting adjusted terrain
Added fadeout distance and placement distance parameters to terrain modifier generator
Converted radtown_small3 to use automatic terrain info extraction (WIP, not updating prefabs yet to remain compatible)
Merged changes from main.
Added direct getters to TerrainTopologyMap and TerrainBiomeMap
Item list in the dev console
Added inventory.giveid <itemid> <amount>
Added inventory.givebp <itemid>
Fixed local player model sometimes dying, causing invisible players
Merged changes from main again.
vagabond jacket is better
AR has a bit more recoil
proper LOD's for bear trap
NPC survey now includes topology and biome.
NPC survey is now profiled.
NPC survey now includes total count.