reporust_rebootcancel

110,875 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Fixed bugs with PrefabPreProcess prefabs being removed on level change Fixed ServerConsole not shutting down cleanly
zon
10 Years Ago
Disabled aligning animals to slope.
10 Years Ago
Fixed EnvSync error
10 Years Ago
tool cupboard is now destroyable
10 Years Ago
Protocol++
10 Years Ago
Merged weaponrefactor into main
10 Years Ago
Phrase, items, Icons updated Removed debug output
10 Years Ago
10 Years Ago
added the guts of the Unity calibration scene to help visually debug our shit.
zon
10 Years Ago
Reproduced sense type comparison from main.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Updated some armor prefab names
10 Years Ago
Updated armor balance more general armor protection
10 Years Ago
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
10 Years Ago
renamed and moved some armor items
10 Years Ago
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
10 Years Ago
Don't run triggers on clientside entities Check that baseProtection is valid before trying to use it TriggerHurt now takes a Damage Type
10 Years Ago
Fixed animals thinking clientside Fixed some clothes not having protection properties Fixed animals not having protection properties Changed how GameManifest holds ProtectionProperties
10 Years Ago
renamed urban stuff
10 Years Ago
updated jacket materials added protection values to clothes
10 Years Ago
zon
10 Years Ago
Locomotion is now a lower animal function.
10 Years Ago
Download icons slower (if your internet connection suuucks)
10 Years Ago
Time of Day update to 2.3.3 prerelease 3
10 Years Ago
DamageProtection becomes ProtectionProperties Added ProtectionProperties assets for clothes and buildings Fixed some clothing not having colliders Fixed some clothing materials using the wrong shader
10 Years Ago
Reduced terrain checksum spam
10 Years Ago
Updated water to latest version Enabled solid ground color in reflection cubemap and ambient light
10 Years Ago
Optimized builfing block health networking Fixed NRE when using shotgun Fixed player networking queue not actually queuing
10 Years Ago
Disco flare fix for the testlevel.
10 Years Ago
eating animations for boar / stag / bear / wolf
10 Years Ago
Fixed a bunch of warnings
10 Years Ago
10 Years Ago
Backup commit.
10 Years Ago
Fixed all the whack tree LODs. More ground texture wips.
10 Years Ago
Clothing protection values
10 Years Ago
building protection values and health balance
10 Years Ago
fixed grade damage assignment on default spawn
zon
10 Years Ago
Improved how AISense detects corpses.
zon
10 Years Ago
BaseAnimal no longer hides it's public properties under a server CC flag.
zon
10 Years Ago
AISense now searches using type comparison.
10 Years Ago
Hammer sounds and sound tweaks
10 Years Ago
Assert that UpdateNetworkGroup is only called serverside
10 Years Ago
Cleaned out @zon's debug comments Reformatted @zon's unformatted code
10 Years Ago
Merged with trunk
10 Years Ago
Fixed snow jackets making you immortal Added prefabproperties to gamemanifest Player compound protection values Fixed bug in ArrayPropertyDrawer
10 Years Ago
Updated water to the latest version
10 Years Ago
Updated custom sky prefab
10 Years Ago
Time of Day update to 2.3.3 prerelease 2
10 Years Ago
Fixed damage protection being applied twice Fixed meshcollider damage protection not being applied proper
zon
10 Years Ago
Animal partol values no longer using defaults.