reporust_rebootcancel

110,875 Commits over 3,897 Days - 1.19cph!

zon
10 Years Ago
Restored animal properties from main.
10 Years Ago
running attack for wolf
10 Years Ago
Fixed dupe bug(s)
zon
10 Years Ago
Merged remote logging fixes.
zon
10 Years Ago
Player metabolism is now logged after a 10% health change.
zon
10 Years Ago
Added remote log to game setup.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
BuildingBlock derives from CombatEntity FixedUpdateEvent has fixed tick time (listen server enhancement) Added a bunch of profiling stuff Split BaseCombatEntity into shared/server/client Moved Healt()/MaxHealth() from BaseEntity BaseResource uses BaseCombatEntity Tweaked entity network update timings BuildingBlock network updates when taking damage BaseCorpse derives from BaseCombatEntity
zon
10 Years Ago
Started reorganizing animal classes.
10 Years Ago
Checking in wood set pieces and updated prefabs
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
Merged hunting wolves from animals branch.
10 Years Ago
Renamed some DamageTypes Fixed animals not bleeding when shot/killed/hit Gave rabbit a skinnedcollider Replaced damageAmount BaseCombatEntity should scale damage properly using its own baseProtection Added Protection to building block grades Disabled damage indicator (temporarily)
zon
10 Years Ago
Curly braces.
10 Years Ago
Fixed not being an admin in editor AI: try not to target clientside entities in editor
10 Years Ago
Tagged skins Fixed bear anim controller error
10 Years Ago
Added ArrayPropertyDrawer base (for properties inside arrays, lets you get array and index) Added ArrayIndexIsEnum to show array index as a enum string instead of a number in inspector Added ArrayIndexIsEnumRanged - as above with min/max Added BoneInfoComponent (todo) Cleaned up SkinnedMeshCollision attributes into GameManifest.MeshColliderInfo Temporarily removed MeshColliderInfo per bone properties MeshColliderInfo has encompassing DamageProtection
10 Years Ago
10 Years Ago
Trunk merge
10 Years Ago
progress commit
10 Years Ago
New spear sounds and rock sound tweaks
10 Years Ago
Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
10 Years Ago
running attack animations for the chicken / rabbit / stag
10 Years Ago
Sky, lighting and water tweaks. PBR ground texture wip files.
zon
10 Years Ago
Updated animal food caloric values from admin site.
zon
10 Years Ago
Moved GiveItem out of BaseEntity.Flags into BaseEntity.
10 Years Ago
Deployables are now killed when their floor is destroyed FixedUpdateEvent pushes realm properly PrefabPreProcess keeps seperate lists of client/server prefabs PrefabPreProcess creates an instance of prefabs before processing Added RealmedRemove - A PrefabPreProcess that removes gameobjects/components from itself depending on realm Fixed furnace and fire materials being too shiny Fixed NRE in build privliedge
10 Years Ago
Switched noise generation backend to managed until native cross-platform issues are fixed (still running native in-editor for faster loading times)
10 Years Ago
Reverted RustNative
10 Years Ago
checking meta files in
10 Years Ago
Updated RustNative
10 Years Ago
Fixed doors not being demolished properly
10 Years Ago
Merged with trunk
10 Years Ago
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
10 Years Ago
Stability system is more stable
10 Years Ago
Removed unused / broken gizmos
10 Years Ago
Globally extraced min and max noise seed values to TerrainNoise
10 Years Ago
Weapons are framerate independant again
10 Years Ago
merge from refactor
10 Years Ago
Log detailed terrain checksums after all generation is complete (debug)
10 Years Ago
Trunk merge
10 Years Ago
Added checksum log on terrain generation (debug)
10 Years Ago
Stripping unused
10 Years Ago
Merge with trunk
10 Years Ago
Fixed NRE when shooting terrain Player "use" trace now uses GameTrace - (more accurate)
10 Years Ago
added a running attack for the boar
zon
10 Years Ago
Animals now align themselves with the terrain.
zon
10 Years Ago
Animals now only check for deep water and slopes every few ticks.
10 Years Ago
merge from weaponrefactor
10 Years Ago
Updated water to latest version Enabled water reflections (toggle via F2 menu)