reporust_rebootcancel

109,818 Commits over 3,897 Days - 1.17cph!

10 Years Ago
Cargo plane now drops supply drop Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children) FakePhysics velocity is now a velocity instead of linear drop Added EntityTimedDestroy (calls Kill after x seconds) Added ResourceContainer (Entity loot box style accessor) Cargo plane tweaks
10 Years Ago
Fixed specular issue with rocks shader. Updated rock materials. Added rock_13, ridge piece. http://files.facepunch.com/bill/2014/07/2014-07-28_14-19-57.jpg
10 Years Ago
Merged
10 Years Ago
Added server report command (creates debug txt file with object counts etc)
10 Years Ago
Mockup scene stuff.
10 Years Ago
Terrain>Rock consistency texture edits.
10 Years Ago
Added Weathering.cginc
10 Years Ago
Merged
10 Years Ago
▊▄▉█▆▄▄, ▅▍▉
10 Years Ago
Moved new clutter rocks to correct folder Added a warning txt to all folders that are automatically loaded and spawned Fixed a few rock parameters that got screwed up after Bill's downscale Reduced probability of the turd rocks (those might become coast-only in the future)
10 Years Ago
Reduced scaled rocks to 2.5. Added 6 new clutter rocks.
10 Years Ago
Terrain/rock visual consistency tests, because it's really bad in-game at the moment. (Posted a little picture on my twitter, if you care.)
10 Years Ago
We have to go bigger...
10 Years Ago
Added @2x versions of the rocks
10 Years Ago
Making rocks more consistent with terrain, WIP backup commit.
10 Years Ago
Renamed SpawnProbability to PrefabParameters
10 Years Ago
More terrain splat mapping improvements
10 Years Ago
Changed default terrain height pixel error to 2
10 Years Ago
Added lots of geography-related accessors to TerrainMath
10 Years Ago
More import settings tweaks
10 Years Ago
Adjusted tree billboard import settings
10 Years Ago
Added arid biome (early version) Improved terrain color mapping Improved terrain splat mapping
10 Years Ago
fixed some issues with the boar rigging; improved several of the boar animations;
10 Years Ago
removed placeholder anim events on torch view model anims
10 Years Ago
Rock viewmodel sway Networked Lerped Quaternion error fix Cargo plane motion blur
10 Years Ago
Updated torch view model anims
10 Years Ago
Fixed rotation not syncing proper
10 Years Ago
Added snow (early version)
10 Years Ago
Fixed loading text not updating Added events/server_schedule system Cargo plane should now spawn randomly (but doesn't drop anything yet)
10 Years Ago
Fixed floating rocks
10 Years Ago
Fixed invisible clothes Added cargoplane and supply drop models
10 Years Ago
Updated torch view model anims & anim controller
10 Years Ago
Cleanup
10 Years Ago
Made spawn filter system more generic Added the new generic spawn filter to the decor and grass systems
10 Years Ago
Minor rock prefab tweaks
10 Years Ago
Fixed some rock rotations.
10 Years Ago
Player model dev scene tweaks
10 Years Ago
Rock 11 updated
10 Years Ago
Merge
10 Years Ago
Added Y flipped versions of the rocks where it makes sense
10 Years Ago
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
10 Years Ago
Missing file.
10 Years Ago
Even more impact effects.
10 Years Ago
Removed duplicate colliders from rock prefabs Made rock prefabs use the first LOD as collision meshes (testing if this works nicely) Made DecorPatch respect prefab rotation
10 Years Ago
Made billboard min and max light influence configurable via material parameter
10 Years Ago
Missed a normal map change
10 Years Ago
Added a single LOD level for rocks 1-3, 7-12. Updated prefabs with LOD groups. Set correct phys mat on all rocks.
10 Years Ago
death animation for the boar; added a new flinch animation as well
10 Years Ago
Rocks 01 - 03 highlights map replaced with plain AO for now
10 Years Ago
Updated rocks 07 - 12 with closed meshes and rexported maps