109,818 Commits over 3,897 Days - 1.17cph!
Cargo plane now drops supply drop
Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children)
FakePhysics velocity is now a velocity instead of linear drop
Added EntityTimedDestroy (calls Kill after x seconds)
Added ResourceContainer (Entity loot box style accessor)
Cargo plane tweaks
Fixed specular issue with rocks shader. Updated rock materials. Added rock_13, ridge piece. http://files.facepunch.com/bill/2014/07/2014-07-28_14-19-57.jpg
Added server report command (creates debug txt file with object counts etc)
Terrain>Rock consistency texture edits.
Moved new clutter rocks to correct folder
Added a warning txt to all folders that are automatically loaded and spawned
Fixed a few rock parameters that got screwed up after Bill's downscale
Reduced probability of the turd rocks (those might become coast-only in the future)
Reduced scaled rocks to 2.5. Added 6 new clutter rocks.
Terrain/rock visual consistency tests, because it's really bad in-game at the moment. (Posted a little picture on my twitter, if you care.)
Added @2x versions of the rocks
Making rocks more consistent with terrain, WIP backup commit.
Renamed SpawnProbability to PrefabParameters
More terrain splat mapping improvements
Changed default terrain height pixel error to 2
Added lots of geography-related accessors to TerrainMath
More import settings tweaks
Adjusted tree billboard import settings
Added arid biome (early version)
Improved terrain color mapping
Improved terrain splat mapping
fixed some issues with the boar rigging; improved several of the boar animations;
removed placeholder anim events on torch view model anims
Rock viewmodel sway
Networked Lerped Quaternion error fix
Cargo plane motion blur
Updated torch view model anims
Fixed rotation not syncing proper
Added snow (early version)
Fixed loading text not updating
Added events/server_schedule system
Cargo plane should now spawn randomly (but doesn't drop anything yet)
Fixed invisible clothes
Added cargoplane and supply drop models
Updated torch view model anims & anim controller
Made spawn filter system more generic
Added the new generic spawn filter to the decor and grass systems
Fixed some rock rotations.
Player model dev scene tweaks
Added Y flipped versions of the rocks where it makes sense
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
Even more impact effects.
Removed duplicate colliders from rock prefabs
Made rock prefabs use the first LOD as collision meshes (testing if this works nicely)
Made DecorPatch respect prefab rotation
Made billboard min and max light influence configurable via material parameter
Missed a normal map change
Added a single LOD level for rocks 1-3, 7-12. Updated prefabs with LOD groups. Set correct phys mat on all rocks.
death animation for the boar; added a new flinch animation as well
Rocks 01 - 03 highlights map replaced with plain AO for now
Updated rocks 07 - 12 with closed meshes and rexported maps