branchrust_reboot/main/PlayerMaintainedMonumentscancel

128 Commits over 61 Days - 0.09cph!

6 Days Ago
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
6 Days Ago
Merge from main
11 Days Ago
satellite control room, some polish to set dressing
12 Days Ago
launch site satellite office room progress
13 Days Ago
clearing up a room for satellite control inside the main office building
13 Days Ago
Merge from satellite_crash
13 Days Ago
some scene redesign at powerplant to accomodate the new loot cage
14 Days Ago
adding a interactive wheel version for the WTP monument with explicit gear control on the model
14 Days Ago
player maintained water holes - added a spigot coming up from the pipes
14 Days Ago
Rebuild phrases
14 Days Ago
Merge from main
17 Days Ago
Recycler merge fix
18 Days Ago
Merge from satellite_crash
18 Days Ago
Merge from powergrid
18 Days Ago
Merge from powergrid
18 Days Ago
Codegen, phrases, manifest Fix compile error
18 Days Ago
Merge from main Kept Oilrig_1.prefab PlayerMaintainedMonuments version
20 Days Ago
Added and Setup Two Electrical Fuse Box Variants as Prefabs Imported Electrical Fuse Box Models and Textures Setup Electrical Fuse Box LODS, Colliders and Materials
20 Days Ago
Merge from MonumentBlockers
20 Days Ago
Codegen, localization, manifest Restore Recycler change from apartments
20 Days Ago
Merge from main
21 Days Ago
Take compound scene from main, S2P
21 Days Ago
Merge from main
21 Days Ago
merge from main
24 Days Ago
tanker area sphere tank end
24 Days Ago
tanker area sphere tank progress
25 Days Ago
tanker area sphere tank progress
25 Days Ago
start on tanker area sphere tank
25 Days Ago
merge from satellite_crash
25 Days Ago
Adding a sewage tank that is in working condition inside WTP tweaked terrain and surroundings WTP S2P
26 Days Ago
gas station interior changes adding separate car lift removing garage door gas station S2P
26 Days Ago
Merge from powergrid
27 Days Ago
Merge from main
29 Days Ago
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
29 Days Ago
Unsaved
29 Days Ago
Added a very placeholder diagram to the oil rig fuel switch
29 Days Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
29 Days Ago
Codegen
29 Days Ago
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)
32 Days Ago
.meta file
32 Days Ago
Manifest
32 Days Ago
Merge from main
32 Days Ago
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
32 Days Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
32 Days Ago
Merge from satellite_crash
32 Days Ago
Merge from satellite_crash
32 Days Ago
Add simple demo loot room to powerplant locked behind a powered powergrid Revert making CardReader and ElectricSwitch themselves powergrid entities, ElectricGenerator suffices and and is simpler
32 Days Ago
Merge from satellite_crash
33 Days Ago
Merge from satellite_crash
33 Days Ago
- Make CardReader, ElectricSwitch and ElectricGenerator powergrid entities to give them the option to only passthrough power if there is an online powergrid. Enables setting up puzzles which depend on the powergrid - Improve how powergrid IO access points were handling changes in available power - Don't add entities with "require powergrid" disabled to the list of powergrid entities to update