branchrust_reboot/main/PlayerMaintainedMonumentscancel
67 Commits over 31 Days - 0.09cph!
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing
Doesn't seem useful but also feels like it should be allowed
Add a stripped back procedural map for testing all maintained monuments
Scenes->Dev->Maintained Monuments Procedural Map
Allow ladders to be deployable on powerline poles
Rebuild manifest
merge from main -> PlayerMaintainedMonuments
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P
- Ensure all powergrid connected entities receive an initial state refresh upon being spawned
Redo changes from
152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
exposed pipes art and prefab
Merge from main
Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
Merge from powerplant_powergrid
Merge from main
Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
Crude oil production can now be turned on/off (see ToggleProducing on WaterCatcher.cs)
Sphere tank scene is now playable
Added a crude oil producer to dome
Merge from fluid_io_updates
Creating new branch to combine player maintained monuments