branchrust_reboot/main/PlayerMaintainedMonumentscancel

67 Commits over 31 Days - 0.09cph!

24 Days Ago
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing Doesn't seem useful but also feels like it should be allowed
24 Days Ago
Add a stripped back procedural map for testing all maintained monuments Scenes->Dev->Maintained Monuments Procedural Map
24 Days Ago
Allow ladders to be deployable on powerline poles Rebuild manifest
25 Days Ago
merge from main -> PlayerMaintainedMonuments
31 Days Ago
Codegen
31 Days Ago
Merge from main
32 Days Ago
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P - Ensure all powergrid connected entities receive an initial state refresh upon being spawned
32 Days Ago
Merge from main
32 Days Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
33 Days Ago
exposed pipes art and prefab
33 Days Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
37 Days Ago
Merge from powerplant_powergrid
37 Days Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
41 Days Ago
Crude oil production can now be turned on/off (see ToggleProducing on WaterCatcher.cs)
41 Days Ago
Sphere tank scene is now playable
41 Days Ago
Added a crude oil producer to dome
41 Days Ago
Merge from fluid_io_updates Creating new branch to combine player maintained monuments