branchrust_reboot/main/PlayerMaintainedMonumentscancel
374 Commits over 92 Days - 0.17cph!
Nudge the air drop freq button over slightly
Merge from airfield_maintainable_features
Merge from PlayerMaintainedMonuments/powergrid
Merge from satellite_crash
Merge from main/PlayerMaintainedMonuments/powergrid
Merge from satellite_crash
Merge from PlayerMaintainedMonuments/gas_station_car_lift_sounds
merge from gas_station_maintainables
merge from water_treatment_plant_maintainables
Added sounds for new electrical boxes
WTP sign for the water inlet puzzle
Added heavy fuse spawn to crate_normal and crate_normal2
Removed spawns from LootSpawn.RadTown1 and LootSpawn.RadTown2.
updated the pipe_hole mesh to be shaped more like junkpiles mounds
fixed gas station interior LOD1 borked material assignment underground
Another heavy fuse loot table pass
Fixed those gas station fixtures.
Steeper satellite crash terrain overlay, for better hill support.
fix "" invokes
add convars for testing airfield terminals, forces charge to full
- airfieldairdropterminal.force_charge
- airfieldcallchinookterminal.force_charge
gas station car crusher harsher collision placement
fix crusher not fully gibbing cars
fix lift being damageable
merge from water_treatment_plant_maintainables
updated powerline electrical box so that the wires and cover shute are lower and more over to the side to help prevent wire clipping on the io ports
changed positional height of the powerline_pole_a fbx steps
removed them from the fbx into its own object so they can be turned on and off
will need setting up by the code-person
Merge from satellite_crash
Merge from satellite_crash
Possible fix for sfx error when entering network range of dome
Merge from satellite_crash
Merge from PlayerMaintainedMonuments/powergrid
Added some pfx when the crude oil is pumping at dome
Halved crude oil rate
Doubled duration of rig timer
Same amount overall, now just takes 20 minutes
Can no longer knock on the garage door at gas station
Rename the garage door prefab to remove the space in it's name
Added another oil pumping switch to small oil rig
Produces 0.5x of the oil of the large rig for the same duration
If both oil rig switches are flipped the pumps will produce 1.5x the oil
S2P both rigs
Reworked power pole visual emphasis.
Cleaned up old FX.
merge from water_treatment_plant_maintainables
Merge from PlayerMaintainedMonuments/powergrid
Merge from gas_station_maintainables
Fixed fuel pump amounts - they were being clamped and calculated incorrectly
Each pump now gets around 1000 crude each time the fuel switch is enabled, takes 10 minutes