branchrust_reboot/main/PlayerMaintainedMonumentscancel

160 Commits over 61 Days - 0.11cph!

24 Days Ago
Merge from MonumentBlockers
24 Days Ago
Codegen, localization, manifest Restore Recycler change from apartments
24 Days Ago
Merge from main
26 Days Ago
Take compound scene from main, S2P
26 Days Ago
Merge from main
26 Days Ago
merge from main
29 Days Ago
tanker area sphere tank end
29 Days Ago
tanker area sphere tank progress
29 Days Ago
tanker area sphere tank progress
29 Days Ago
start on tanker area sphere tank
29 Days Ago
merge from satellite_crash
30 Days Ago
Adding a sewage tank that is in working condition inside WTP tweaked terrain and surroundings WTP S2P
30 Days Ago
gas station interior changes adding separate car lift removing garage door gas station S2P
30 Days Ago
Merge from powergrid
31 Days Ago
Merge from main
33 Days Ago
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
33 Days Ago
Unsaved
33 Days Ago
Added a very placeholder diagram to the oil rig fuel switch
33 Days Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
33 Days Ago
Codegen
33 Days Ago
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)
36 Days Ago
.meta file
36 Days Ago
Manifest
36 Days Ago
Merge from main
36 Days Ago
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
36 Days Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
36 Days Ago
Merge from satellite_crash
37 Days Ago
Merge from satellite_crash
37 Days Ago
Add simple demo loot room to powerplant locked behind a powered powergrid Revert making CardReader and ElectricSwitch themselves powergrid entities, ElectricGenerator suffices and and is simpler
37 Days Ago
Merge from satellite_crash
37 Days Ago
Merge from satellite_crash
37 Days Ago
- Make CardReader, ElectricSwitch and ElectricGenerator powergrid entities to give them the option to only passthrough power if there is an online powergrid. Enables setting up puzzles which depend on the powergrid - Improve how powergrid IO access points were handling changes in available power - Don't add entities with "require powergrid" disabled to the list of powergrid entities to update
37 Days Ago
Fix World.Spawn not checking if prefab is contained in the new serialized GameObjectRef[] array for spawning specific monuments Wasn't a problem testing maps in C+S in editor but could have been problem in future if regular procgen maps made use of this array
37 Days Ago
Add airfield and supermarket to procgen test map
37 Days Ago
Post merge fixes
38 Days Ago
Manifest, localization
38 Days Ago
Merge from main
39 Days Ago
Compile fix
39 Days Ago
Merge from main
42 Days Ago
Fix compile error
42 Days Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
43 Days Ago
Manifest Codegen
43 Days Ago
Setup powergrid IO access points on all the procedurally spawned powerline poles which have electrical boxes Remove terrain erosion component from test map
44 Days Ago
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing Doesn't seem useful but also feels like it should be allowed
44 Days Ago
Add a stripped back procedural map for testing all maintained monuments Scenes->Dev->Maintained Monuments Procedural Map
44 Days Ago
Allow ladders to be deployable on powerline poles Rebuild manifest
45 Days Ago
merge from main -> PlayerMaintainedMonuments
51 Days Ago
Codegen
51 Days Ago
Merge from main
52 Days Ago
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P - Ensure all powergrid connected entities receive an initial state refresh upon being spawned