branchrust_reboot/main/PlayerMaintainedMonumentscancel

382 Commits over 92 Days - 0.17cph!

3 Months Ago
Merge from main
Rin
3 Months Ago
Merge from satellite_crash
3 Months Ago
Nudge the air drop freq button over slightly
3 Months Ago
Merge from airfield_maintainable_features
3 Months Ago
Merge from main
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Merge from satellite_crash
3 Months Ago
Merge from main/PlayerMaintainedMonuments/powergrid
3 Months Ago
Merge from satellite_crash
3 Months Ago
Merge from PlayerMaintainedMonuments/gas_station_car_lift_sounds
3 Months Ago
merge from gas_station_maintainables
3 Months Ago
merge from water_treatment_plant_maintainables
3 Months Ago
Codegen
3 Months Ago
Testlist
3 Months Ago
Merge from main
3 Months Ago
Added sounds for new electrical boxes
3 Months Ago
wtp S2P
3 Months Ago
WTP sign for the water inlet puzzle
Rin
3 Months Ago
Added heavy fuse spawn to crate_normal and crate_normal2 Removed spawns from LootSpawn.RadTown1 and LootSpawn.RadTown2.
3 Months Ago
updated the pipe_hole mesh to be shaped more like junkpiles mounds
3 Months Ago
fixed gas station interior LOD1 borked material assignment underground
Rin
3 Months Ago
Another heavy fuse loot table pass
3 Months Ago
Merge from powergrid
3 Months Ago
Fixed those gas station fixtures.
3 Months Ago
Steeper satellite crash terrain overlay, for better hill support.
3 Months Ago
crashed satellite LODs
3 Months Ago
fix "" invokes add convars for testing airfield terminals, forces charge to full - airfieldairdropterminal.force_charge - airfieldcallchinookterminal.force_charge
3 Months Ago
gas station car crusher harsher collision placement fix crusher not fully gibbing cars fix lift being damageable
3 Months Ago
merge from water_treatment_plant_maintainables
3 Months Ago
forgot meta apparently
3 Months Ago
updated powerline electrical box so that the wires and cover shute are lower and more over to the side to help prevent wire clipping on the io ports
3 Months Ago
changed positional height of the powerline_pole_a fbx steps removed them from the fbx into its own object so they can be turned on and off will need setting up by the code-person
3 Months Ago
Merge from satellite_crash
3 Months Ago
Merge from satellite_crash
3 Months Ago
Possible fix for sfx error when entering network range of dome
3 Months Ago
Merge from satellite_crash
3 Months Ago
Merge from main
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Merge from main
3 Months Ago
Merge from powergrid
3 Months Ago
S2P dome
3 Months Ago
Added some pfx when the crude oil is pumping at dome
3 Months Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
3 Months Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
3 Months Ago
Merge from main
3 Months Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
3 Months Ago
Reworked power pole visual emphasis. Cleaned up old FX.
3 Months Ago
merge from water_treatment_plant_maintainables
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Merge from main