branchrust_reboot/main/PlayerMaintainedMonumentscancel

374 Commits over 92 Days - 0.17cph!

44 Days Ago
Fixed liquid containers continuing to drain into a connected container if they are disconnected by clearing the input by right clicking on the source container
44 Days Ago
New water catcher test to detect the issue where a water catcher (or any liquid container possibly) would still pump water into a connected barrel if the connections was terminated from the output port of the catcher Test fails for now
44 Days Ago
Fixed crude pumps not producing and storing oil locally if connected to a tanker with water
44 Days Ago
Tripled crude oil production rate at dome Each pump should produce around 1600 crude over the whole 10 minutes
44 Days Ago
Powerline IO access points are no longer root entities, cannot be combined with other forms of power supply
44 Days Ago
Fixed lighting over time logic.
44 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
44 Days Ago
merge from water_treatment_plant_maintainables
44 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
44 Days Ago
Merge from main
44 Days Ago
Rebuild localization phrases
44 Days Ago
Upped density of power plant chimney smoke
44 Days Ago
Merge from main
44 Days Ago
Fusebox indicators & related files. Lighting prefab update.
44 Days Ago
Sat entity fx recovery
44 Days Ago
Merge from satellite_crash
44 Days Ago
merge from satellite_crash
44 Days Ago
Merge from satellite_crash
44 Days Ago
Merge from satellite_crash
45 Days Ago
Merge from main
45 Days Ago
More stack size shenanigans
45 Days Ago
Cleanup Lock any crude that's inserted into the tanker
45 Days Ago
Regenerate test list, tests pass
45 Days Ago
Merge from water_catcher_tests
45 Days Ago
Merge from main
45 Days Ago
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
45 Days Ago
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
45 Days Ago
merge from water_treatment_plant_maintainables
45 Days Ago
merge from main
45 Days Ago
merge from gas_station_maintainables
45 Days Ago
FX updates
45 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
45 Days Ago
Merge from main
Rin
45 Days Ago
Adjusted heavy fuse spawn rate to be more common
45 Days Ago
merge from satellite_crash
46 Days Ago
Mark Electrical_fuse_box_B_COL r/w
46 Days Ago
Fixed inventory limit rules on modular cars
46 Days Ago
Reinstate HasComponentInParent and HasComponent in GameObjectEx, some media tools relied on this
46 Days Ago
Compile fix
Rin
46 Days Ago
merge from PlayerMaintainedMonuments/powergrid
46 Days Ago
Merge from main
46 Days Ago
merge from airfield_maintainble_features
46 Days Ago
Crash impact.
46 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
46 Days Ago
Merge from main
46 Days Ago
merge from water_treatment_plant_maintainables
Rin
46 Days Ago
Initial heavy fuse loot pool
Rin
47 Days Ago
merge from PlayerMaintainedMonuments/powergrid
47 Days Ago
Tanker module can now accept a different max stack size just for crude - 2000 (but exposed on module for easy changes) Crude is now extracted via a Take button in the vehicle UI, will need to be pressed once for every stack (so if it's full you'll click it 4 times)
47 Days Ago
Merge from PlayerMaintainedMonuments/powergrid