branchrust_reboot/main/PlayerMaintainedMonumentscancel
382 Commits over 92 Days - 0.17cph!
Initial heavy fuse loot pool
merge from PlayerMaintainedMonuments/powergrid
Tanker module can now accept a different max stack size just for crude - 2000 (but exposed on module for easy changes)
Crude is now extracted via a Take button in the vehicle UI, will need to be pressed once for every stack (so if it's full you'll click it 4 times)
Merge from PlayerMaintainedMonuments/powergrid
Restore recycler change from
158020
Merge from PlayerMaintainedMonuments/powergrid
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Merge from PlayerMaintainedMonuments/powergrid
Merge from PlayerMaintainedMonuments/blockerssubtract
Merge from satellite_crash
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Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil
S2P oil rig
Cleaned out old ground plane
Sat remains improvements.
Merge from satellite_crash
fix airfield having 2 duplicate doors at the bottom
S2P for airfield
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
fix manifest missing wtp & gas station entities
Merge from satellite_crash
Maintained monuments related .meta changes from running manifest
Restore changes to large Oilrig
Run testlists, codegen, localization
Merge from main
Took large Oilrig version from main
merge from water_treatment_plant_maintainables
merge from water_treatment_plant_maintainables
Merge from satellite_crash
merge from airfield_maintainable_features
(has S2P for airfield, gas station, and wtp)
merge from gas_station_maintainables
merge from water_treatment_plant_maintainables
Merge from satellite_crash
Fix oil rig switch turning off when server restarts
S2P oil rig
Will require fresh server wipe
dome logic decal tweaks to help left to right reading
Added some visual electric cables in airfield tower to display current flow to fuseboxes, computers
airfield S2P
Added information sign in airfield tower to explain the computers drop logic
Crude pump variant with on/off states.
Merge from PlayerMaintainedMonuments/powergrid
some more tweaks to the art in lootroom
re-oriented door in powerplant_dependant_loot_room prefab
Merge from PlayerMaintainedMonuments/powergrid