branchrust_reboot/main/apartment_complex_monumentcancel

415 Commits over 120 Days - 0.14cph!

2 Months Ago
Added and Setup Makeshift Coffee Table Prop Folders and Materials Imported Makeshift Coffee Table Prop Textures
2 Months Ago
Kitchen kit updates
2 Months Ago
Adding door mats meshes and textures and light fixtures blockouts
2 Months Ago
Kitchen set 1 material settings
2 Months Ago
texturing progress - apartment complex monument S2P
2 Months Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
2 Months Ago
improved building_generic_trims textures
2 Months Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
3 Months Ago
texturing progress - apartment complex
3 Months Ago
materials first pass, texturing start on apartments exterior
3 Months Ago
Separate sign for Kiosk B
3 Months Ago
Separate paintable signs for rentable shop kiosks
3 Months Ago
rotated penthouse bath door to prevent blocking path
3 Months Ago
Apartment complex greybox update
3 Months Ago
Added layer to the scene for props testing
3 Months Ago
merge from main
3 Months Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
3 Months Ago
Apartment complex b greybox update
3 Months Ago
Apartment complex B / small and large greyboxes Added prefabs to the scene
3 Months Ago
apartment complex greybox - some demolition on one side of the building
3 Months Ago
layout and set dressing work on the apartment front yard continued
3 Months Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
3 Months Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
3 Months Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
3 Months Ago
merge from main
3 Months Ago
Blockout for rentable kiosk A
3 Months Ago
apartment complex layout refinement to street and ground surfaces
3 Months Ago
Rentable kiosk E blockout
3 Months Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
3 Months Ago
updated the layout of the complex based on the smaller road width
3 Months Ago
merge from compound redesign to collect all the art assets created during that branch dev
3 Months Ago
merge from main
3 Months Ago
early layout for the marketplace
3 Months Ago
Fixed pivots in kiosk blockouts
3 Months Ago
rentable shop b prefab
3 Months Ago
Prefabbed the kiosk blockouts
3 Months Ago
added terrain triggers, basic splat and topology painting
3 Months Ago
remodelled inside of kiosk C to clean up and make it make more sense
3 Months Ago
some more doodling on the monument layout
3 Months Ago
second pass on environment volumes
3 Months Ago
first pass on environment volumes
3 Months Ago
apartments building facade, atrium and corridors progress
3 Months Ago
more work on rentable kiosk blockouts WIP
3 Months Ago
basic non-UVd blockout for rentable kiosk C
3 Months Ago
Merge from main
3 Months Ago
updates on kiosk D blockout
3 Months Ago
apartments greybox progress
3 Months Ago
WIP blockout for rentable shop kiosk variant D
3 Months Ago
spawnpoint adjustment
3 Months Ago
apartments greybox progress, early facade mockup test