branchrust_reboot/main/apartment_complex_monumentcancel
1,024 Commits over 181 Days - 0.24cph!
Fixed not being able to buy things from rentable shops due to distance hecks
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder)
Fixed the sign attached to rentable shops being editable when the shop is closed
Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
Standalone lightbox mesh.
merge from main -> apartment_complex_monument
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Cobalt Statue - Minor texture fixes
merge from main -> apartment_complex_monument
fixed Paintable shop sign at apartments zfighting in paint view
set dressing progress on 1st floor of wing
set dressing progress on 1st floor of wing
lower ao factor on broken tiles material
LODs and collision and vertex blends for playground assets
Enable RW on all meshes currently used for collision in the apartments monument
merge from mfm2 (merge from main)
Cobalt Statue - Helix textures, material and prefab LODs
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
Enforce a 6 hour protection window from store takeovers
Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
Top floor progress
Reverted some material overrides in the core and wing prefabs
Lighting WIP.
Tweaked gloss on tiles_A down a bit for lighting purposes.
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Fixed UIEscapeCapture not working in editor when main menu is disabled
Fixed interact distance on shop B
Fixed interactive door on shop E
Fixed some incorrect prefab ids
Initial first pass on setting up the other rentable shop variants
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange
Needed for rentable signs, fixes a bunch of issues
Fixed new layer fuckery on kiosks.
1st floor corridor mesh / damage, decals and vertrex paint
Lighting prefab & related files
merge from main -> apartment_complex_monument
merge from apartment_complex_monument/prototype -> apartment_complex_monument
merge from main -> apartment_complex_monument
more optimisations in large apartment
added a proper static prefab for the bear rug
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
merge from hanging pot plants
set dressing progress in floor 5
set dressing progress in floor 5
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props
disabled a bunch more shadow casters on top floor, base for 5th
Communal interiors progress / top floor dressing
simplifying props prefabs, reducing amount of transforms
Updated rotation of the apartment door mats so it's 000 in unity.
simplifying props prefabs, reducing amount of transforms
simplifying props prefabs, reducing amount of transforms
Fixed some RPC limits on change name and add sell order
Fixed wrong starting fee being applied
set dressing progress in floor 3 and 4