branchrust_reboot/main/apartment_complex_monumentcancel
415 Commits over 120 Days - 0.14cph!
Wood tilable texture update
Kitchen Modular Kit updates
progress on vpaint, facade set dressing
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
Apartment complex b file cleanup
Apartment complex b more damage progress
Kitchen kit meshes and prefab update. Added WIP materials.
Second pass (sorta) to Kiosk F. Split out windowsills etc. in Kiosk E for lighting tests. Enabled vertex colour tint on plywood material. Put missing door back in Kiosk F. Separate material for Kiosk bricks.
progress on the damaged wing, vpaint
progress on the damaged wing, some set dressing
apartment bulding concrete debris prefabs and models
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trim kiosks - 2nd pass masks and materials. improvements to Kiosk E and separated out more interior/exterior
some progress on the damaged wing
apartment door fixes.
mip streaming on textures, set srgb to greyscale
manifest
apartment doors and other prefabs in static folder updated
fixed some pivot issue on door.apartment.b that had it offset compared to others
Update Firewood Prop LOD Distances and Prefabs
Optimized Firewood Prop LODS
Kiosk trim textures continued
Imported Firewood and Firewood Holder Prop Textures and Models
Setup Firewood and Firewood Holder Prop Folders, Materials, Prefabs, LODs and Colliders
Apartment complex b damage progress
apartment complex models backup
Separated out interior of kiosk E + set dressing within prefab
Various light fixture stuff.
Scene backup.
Light prefab optimizations and tweaks.
Light scene & related files.
thicker/detailed window frames to match apartments around
pushing scene before merge
enabled vert colour tinting on trim material paint mask (new textures coming soon)
merge from detail layer tint shader
Fixed bugged candle flame.