branchrust_reboot/main/apartment_complex_monumentcancel

1,024 Commits over 181 Days - 0.24cph!

38 Days Ago
1st floor and mid floor corridors LOD/COL/prefabs
38 Days Ago
merge from prototype -> apartment_complex_monument
38 Days Ago
merge from prototype -> apartment_complex_monument
38 Days Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
39 Days Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
39 Days Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
39 Days Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
39 Days Ago
Merge from main
39 Days Ago
merge from prototype -> apartment_complex_monument
39 Days Ago
Lighting prefab
39 Days Ago
Basement corridor LODs and prefabs
39 Days Ago
Adding a couple more graffiti decals
39 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
39 Days Ago
apartment complex S2P
39 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
39 Days Ago
removing left over greybox from apartment core prefab
39 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
39 Days Ago
fixed statue collider import options
39 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
40 Days Ago
Added framework for blocking some items in rentable store inventory
40 Days Ago
merge from prototype -> apartment_complex_monument
40 Days Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
40 Days Ago
Update test lists
40 Days Ago
merge from prototype -> apartment_complex_monument
40 Days Ago
merge from main -> apartment_complex_monument
40 Days Ago
Lighting prefab
40 Days Ago
Lighting prefab. Exit sign layer shift to stop it from being reflection probed.
40 Days Ago
apartment complex HLOD and S2P some material saves
40 Days Ago
placed new decals in core and wing of apartment building
40 Days Ago
set of projected decals graffiti for the apartment complex interior areas
40 Days Ago
Communal area core LODs/mesh fixes/baked LODs/COL and prefabs
43 Days Ago
Fixed the popping issue with the wood stove. I was using meshlod on a mesh that had the number of materials change. I had to use RendererLod instead. That solved it.
43 Days Ago
Cobalt Statue - New collider for the metal parts
43 Days Ago
fixed mesh lod distance causing texture pop in
43 Days Ago
cobalt mosaic projected decal, material
43 Days Ago
Cobalt Statue - Moved prefab to the structures subfolder
43 Days Ago
apartment_complex_core prefab set dressing progress
44 Days Ago
Lighting WIP
44 Days Ago
Only allow one shop at a time
44 Days Ago
Fixed currency not being deposited in vending machine inventory
44 Days Ago
Cobalt Statue - Added cobwebs and foliage to the prefab
44 Days Ago
Cobalt Statue - Added colliders and modified prefab settings
44 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
44 Days Ago
office light prefab & related files
44 Days Ago
apartment_complex_core prefab set dressing progress
44 Days Ago
apartment_complex_core prefab refactoring, organising set dressing groups per floor simplified some props prefabs to reduce amount of transforms
44 Days Ago
apartment wing prefab - all sentries placed
45 Days Ago
Fixed VM stats not working on rentable shops
45 Days Ago
Various cleanup
45 Days Ago
Cleanup