branchrust_reboot/main/apartment_complex_monumentcancel

1,043 Commits over 181 Days - 0.24cph!

3 Months Ago
Lighting prefab update
3 Months Ago
Planter bench colliders Scene2prefab
3 Months Ago
Upper corridors polish/LODs/COL and prefabs. Updated core and wing prefabs with elevator shaft prefabs
3 Months Ago
Removed duplicate LOD material
3 Months Ago
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
3 Months Ago
merge from main
3 Months Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
3 Months Ago
Apartments complex scene2prefab
3 Months Ago
updated painting textures
3 Months Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
3 Months Ago
Fixed rentable shop signs not loading on non owner clients
3 Months Ago
Better fix
3 Months Ago
Fixed break in menu item throwing server side entityref lookup error
3 Months Ago
1st floor and mid floor corridors LOD/COL/prefabs
3 Months Ago
merge from prototype -> apartment_complex_monument
3 Months Ago
merge from prototype -> apartment_complex_monument
3 Months Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
3 Months Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
3 Months Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
3 Months Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
3 Months Ago
Merge from main
3 Months Ago
merge from prototype -> apartment_complex_monument
3 Months Ago
Lighting prefab
3 Months Ago
Basement corridor LODs and prefabs
3 Months Ago
Adding a couple more graffiti decals
3 Months Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
3 Months Ago
apartment complex S2P
3 Months Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
3 Months Ago
removing left over greybox from apartment core prefab
3 Months Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
3 Months Ago
fixed statue collider import options
3 Months Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
3 Months Ago
Added framework for blocking some items in rentable store inventory
3 Months Ago
merge from prototype -> apartment_complex_monument
3 Months Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
3 Months Ago
Update test lists
3 Months Ago
merge from prototype -> apartment_complex_monument
3 Months Ago
merge from main -> apartment_complex_monument
3 Months Ago
Lighting prefab
3 Months Ago
Lighting prefab. Exit sign layer shift to stop it from being reflection probed.
3 Months Ago
apartment complex HLOD and S2P some material saves
3 Months Ago
placed new decals in core and wing of apartment building
3 Months Ago
set of projected decals graffiti for the apartment complex interior areas
3 Months Ago
Communal area core LODs/mesh fixes/baked LODs/COL and prefabs
3 Months Ago
Fixed the popping issue with the wood stove. I was using meshlod on a mesh that had the number of materials change. I had to use RendererLod instead. That solved it.
3 Months Ago
Cobalt Statue - New collider for the metal parts
3 Months Ago
fixed mesh lod distance causing texture pop in
3 Months Ago
cobalt mosaic projected decal, material
3 Months Ago
Cobalt Statue - Moved prefab to the structures subfolder
3 Months Ago
apartment_complex_core prefab set dressing progress