branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

1 Year Ago
Safety check in UpdateProgress
1 Year Ago
Some better initial rotation handling
1 Year Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
1 Year Ago
Merge from main
1 Year Ago
Compile fixes
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Hide branches when a tree is chopped down
1 Year Ago
Compile fix
1 Year Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
1 Year Ago
Fixed time scale set to 2.7 by default in TimeManager
1 Year Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
1 Year Ago
vine_integration -> jungle_update
1 Year Ago
Fix 3p player animation speed set to 0
1 Year Ago
Show arrow for all possible destinations when looking at a vine
1 Year Ago
Codegen
1 Year Ago
vine_integration -> jungle_update
1 Year Ago
Commit all reserialized prefabs from the manifest being generated (without loot tables!)
1 Year Ago
Update manifest
1 Year Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
1 Year Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
1 Year Ago
Cherrypick from CS 118901 (manifest don't generate loot tables)
1 Year Ago
merge from outbreak_scientist -> jungle_update
1 Year Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
1 Year Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
1 Year Ago
Kapok tree stump polish / improved ao on kapok trees
1 Year Ago
Kapok tree / fixed vertex color
1 Year Ago
Updated swinging vine view model with more geometry Added leaf flutter to the vine
1 Year Ago
Fix metal detector sources not spawning in the jungle
1 Year Ago
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
1 Year Ago
Jungle ground plants building displacement
1 Year Ago
Missed a commit - darkened piper nigrum albedo layer slightly.
1 Year Ago
Tapered corner pieces of piper nigrum. Added final translucency.
1 Year Ago
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
1 Year Ago
zigg water surface collider was not set as 'convex' - S2P
1 Year Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
1 Year Ago
Fixed incorrect surface types on condenser tanks - S2P required
1 Year Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
1 Year Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
1 Year Ago
Cherry pick from foliage_wind_phase 118815
1 Year Ago
Switched piper nigrum pieces to Tree Layer
1 Year Ago
Added more precision to colliders for corner jungle ruin pieces. Set piper nigrum SFX components to trigger layer. Set piper nigrum meshes to World. Fixed scale issue with debris colliders.
1 Year Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
1 Year Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures
1 Year Ago
made the bamboo ladders trigger volumes wider by .125
1 Year Ago
Fixed foundation triangle not having its link to jungle skin piece
1 Year Ago
Increase maximum vine swing distance from 35 > 45m
1 Year Ago
Merge from vine_launch_refactor
1 Year Ago
Updated the tree X marker data for mauritia flexuosa L/M variants
1 Year Ago
Fix FakePhysicsRope server warning