branchrust_reboot/main/jungle_updatecancel
884 Commits over 89 Days - 0.41cph!
Safety check in UpdateProgress
Some better initial rotation handling
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
Hide branches when a tree is chopped down
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
Fixed time scale set to 2.7 by default in TimeManager
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
vine_integration -> jungle_update
Fix 3p player animation speed set to 0
Show arrow for all possible destinations when looking at a vine
vine_integration -> jungle_update
Commit all reserialized prefabs from the manifest being generated (without loot tables!)
Added ability for ladders to require jump to mount
Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top
Allows more building around the trees, and has enough clearance for a high external gate
Cherrypick from CS
118901 (manifest don't generate loot tables)
merge from outbreak_scientist -> jungle_update
Fixed trees not respawning
Added debug.respawnvinetreesinradius
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
Kapok tree stump polish / improved ao on kapok trees
Kapok tree / fixed vertex color
Updated swinging vine view model with more geometry
Added leaf flutter to the vine
Fix metal detector sources not spawning in the jungle
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
Jungle ground plants building displacement
Missed a commit - darkened piper nigrum albedo layer slightly.
Tapered corner pieces of piper nigrum. Added final translucency.
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
zigg water surface collider was not set as 'convex' - S2P
Tweaked ocean surface, lake topolgy, enabled water map in monument options
Set dressing tweaks
Fixed incorrect surface types on condenser tanks - S2P required
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
Cherry pick from foliage_wind_phase
118815
Switched piper nigrum pieces to Tree Layer
Added more precision to colliders for corner jungle ruin pieces. Set piper nigrum SFX components to trigger layer. Set piper nigrum meshes to World. Fixed scale issue with debris colliders.
Setup HLOD for jungle_ziggurat scene
Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat)
S2P
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World
Fixed jungle ziggurat LOD3 material missing its textures
made the bamboo ladders trigger volumes wider by .125
Fixed foundation triangle not having its link to jungle skin piece
Increase maximum vine swing distance from 35 > 45m
Merge from vine_launch_refactor
Updated the tree X marker data for mauritia flexuosa L/M variants
Fix FakePhysicsRope server warning