branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

50 Days Ago
Safety check in UpdateProgress
50 Days Ago
Some better initial rotation handling
50 Days Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
50 Days Ago
Merge from main
50 Days Ago
Compile fixes
50 Days Ago
Codegen
50 Days Ago
Merge from main
50 Days Ago
Hide branches when a tree is chopped down
50 Days Ago
Compile fix
50 Days Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
50 Days Ago
Fixed time scale set to 2.7 by default in TimeManager
50 Days Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
50 Days Ago
vine_integration -> jungle_update
50 Days Ago
Fix 3p player animation speed set to 0
50 Days Ago
Show arrow for all possible destinations when looking at a vine
50 Days Ago
Codegen
50 Days Ago
vine_integration -> jungle_update
50 Days Ago
Commit all reserialized prefabs from the manifest being generated (without loot tables!)
50 Days Ago
Update manifest
50 Days Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
50 Days Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
50 Days Ago
Cherrypick from CS 118901 (manifest don't generate loot tables)
50 Days Ago
merge from outbreak_scientist -> jungle_update
50 Days Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
50 Days Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
50 Days Ago
Kapok tree stump polish / improved ao on kapok trees
50 Days Ago
Kapok tree / fixed vertex color
50 Days Ago
Updated swinging vine view model with more geometry Added leaf flutter to the vine
51 Days Ago
Fix metal detector sources not spawning in the jungle
51 Days Ago
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
51 Days Ago
Jungle ground plants building displacement
51 Days Ago
Missed a commit - darkened piper nigrum albedo layer slightly.
51 Days Ago
Tapered corner pieces of piper nigrum. Added final translucency.
51 Days Ago
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
51 Days Ago
zigg water surface collider was not set as 'convex' - S2P
51 Days Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
51 Days Ago
Fixed incorrect surface types on condenser tanks - S2P required
51 Days Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
51 Days Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
51 Days Ago
Cherry pick from foliage_wind_phase 118815
51 Days Ago
Switched piper nigrum pieces to Tree Layer
51 Days Ago
Added more precision to colliders for corner jungle ruin pieces. Set piper nigrum SFX components to trigger layer. Set piper nigrum meshes to World. Fixed scale issue with debris colliders.
51 Days Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
51 Days Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures
51 Days Ago
made the bamboo ladders trigger volumes wider by .125
51 Days Ago
Fixed foundation triangle not having its link to jungle skin piece
51 Days Ago
Increase maximum vine swing distance from 35 > 45m
51 Days Ago
Merge from vine_launch_refactor
51 Days Ago
Updated the tree X marker data for mauritia flexuosa L/M variants
51 Days Ago
Fix FakePhysicsRope server warning