branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

3 Months Ago
Safety check in UpdateProgress
3 Months Ago
Some better initial rotation handling
3 Months Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
3 Months Ago
Merge from main
3 Months Ago
Compile fixes
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Hide branches when a tree is chopped down
3 Months Ago
Compile fix
3 Months Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
3 Months Ago
Fixed time scale set to 2.7 by default in TimeManager
3 Months Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
3 Months Ago
vine_integration -> jungle_update
3 Months Ago
Fix 3p player animation speed set to 0
3 Months Ago
Show arrow for all possible destinations when looking at a vine
3 Months Ago
Codegen
3 Months Ago
vine_integration -> jungle_update
3 Months Ago
Commit all reserialized prefabs from the manifest being generated (without loot tables!)
3 Months Ago
Update manifest
3 Months Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
3 Months Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
3 Months Ago
Cherrypick from CS 118901 (manifest don't generate loot tables)
3 Months Ago
merge from outbreak_scientist -> jungle_update
3 Months Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
3 Months Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
3 Months Ago
Kapok tree stump polish / improved ao on kapok trees
3 Months Ago
Kapok tree / fixed vertex color
3 Months Ago
Updated swinging vine view model with more geometry Added leaf flutter to the vine
3 Months Ago
Fix metal detector sources not spawning in the jungle
3 Months Ago
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
3 Months Ago
Jungle ground plants building displacement
3 Months Ago
Missed a commit - darkened piper nigrum albedo layer slightly.
3 Months Ago
Tapered corner pieces of piper nigrum. Added final translucency.
3 Months Ago
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
3 Months Ago
zigg water surface collider was not set as 'convex' - S2P
3 Months Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
3 Months Ago
Fixed incorrect surface types on condenser tanks - S2P required
3 Months Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
3 Months Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
3 Months Ago
Cherry pick from foliage_wind_phase 118815
3 Months Ago
Switched piper nigrum pieces to Tree Layer
3 Months Ago
Added more precision to colliders for corner jungle ruin pieces. Set piper nigrum SFX components to trigger layer. Set piper nigrum meshes to World. Fixed scale issue with debris colliders.
3 Months Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
3 Months Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures
3 Months Ago
made the bamboo ladders trigger volumes wider by .125
3 Months Ago
Fixed foundation triangle not having its link to jungle skin piece
3 Months Ago
Increase maximum vine swing distance from 35 > 45m
3 Months Ago
Merge from vine_launch_refactor
3 Months Ago
Updated the tree X marker data for mauritia flexuosa L/M variants
3 Months Ago
Fix FakePhysicsRope server warning