branchrust_reboot/main/jungle_updatecancel
875 Commits over 89 Days - 0.41cph!
Fix croc sometimes hovering above water
Submitting adjusted height croc swim anims
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
Visual fixes to jungle concrete walkway kit
replaced remaining loose models in ziggurat scene with their prefab versions
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs
Updated zigg scene
Better fix for croc emerging from water (didn't go through)
Better fix for croc emerging from water
exported crocodile intimidate to walk rm animation
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
MovementSoundTrigger.DoPrepare now logs an error instead of a warning
MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
Update wolf night eyes effect
Enable croc eyes shining in the dark
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone), previous commit didn't go through
Move the npc radius check after the filter radius check in the spawning flow, as it's cheaper if we early out at the filter stage
Fix too few crocs and tigers, new spawning filter
resized the jungle building skin textures to final rez - fixed floor.triangle missing its jungle skin script
Missed Snake Spoiled Meat Material file
Setup Snake Raw, Spoiled and Cooked Meat
Updated Snake Raw Textures
Added ladder trigger volume to zigg water tank
lowered normal intensity on zigg exterior concrete layer to nominal value as stronger values make projected decals display incorrectly
Zigg scene, fixed the terrain alpha map - tweaked terrain splats (less gravel, more forest soil) - did some set dressing around the water tanks area
Added final COL and LODs for big zigg
jungle zigg tank large - tweaked materials to better mesh with the surrounding environment, added a decal for moss on top. Arranged folder structure
Fix for sfx movement colliders on piper nigrum radial pieces
fbx re-export Zigg Tank Large
updated layer on jungle number decals prefabs
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p
Culling volumes for lights.
Lighting LOD & bleed optimization.
Godrays from the top of the ziggurat.
Flare texture tweaks.
Lighting update.
added pipe mesh to the ziggurat
Updated Cooked Snake Material
Updated Game Manifest
Added back Raw Snake Meat Textures