branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

52 Days Ago
Merge from vine_integration
52 Days Ago
Avoid river, lake, swamp, road, rail topology for player spawns
52 Days Ago
MaterialConfig supports jungle biome
52 Days Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
52 Days Ago
ClimateOverlay has jungle biome
52 Days Ago
Fix croc ragdoll jaw clipping with its skull
53 Days Ago
Adjust croc swim depth for new anims
53 Days Ago
Fix croc sometimes hovering above water
53 Days Ago
Submitting adjusted height croc swim anims
53 Days Ago
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
53 Days Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
53 Days Ago
Merge from boomerang
53 Days Ago
Visual fixes to jungle concrete walkway kit
53 Days Ago
replaced remaining loose models in ziggurat scene with their prefab versions
53 Days Ago
Merge from blowpipe
53 Days Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
53 Days Ago
zigg s2p
53 Days Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
53 Days Ago
Better fix for croc emerging from water (didn't go through)
53 Days Ago
Better fix for croc emerging from water
53 Days Ago
Compile fix
53 Days Ago
exported crocodile intimidate to walk rm animation
53 Days Ago
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
53 Days Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
53 Days Ago
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
53 Days Ago
Merge from blowpipe
53 Days Ago
Merge from snakes
53 Days Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
53 Days Ago
Update wolf night eyes effect
53 Days Ago
Enable croc eyes shining in the dark
53 Days Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone), previous commit didn't go through
53 Days Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)
53 Days Ago
Merge from blowpipe
54 Days Ago
Move the npc radius check after the filter radius check in the spawning flow, as it's cheaper if we early out at the filter stage
54 Days Ago
Fix too few crocs and tigers, new spawning filter
54 Days Ago
resized the jungle building skin textures to final rez - fixed floor.triangle missing its jungle skin script
54 Days Ago
Missed Snake Spoiled Meat Material file
54 Days Ago
Setup Snake Raw, Spoiled and Cooked Meat Updated Snake Raw Textures
54 Days Ago
Added ladder trigger volume to zigg water tank
54 Days Ago
lowered normal intensity on zigg exterior concrete layer to nominal value as stronger values make projected decals display incorrectly
54 Days Ago
Zigg scene, fixed the terrain alpha map - tweaked terrain splats (less gravel, more forest soil) - did some set dressing around the water tanks area
54 Days Ago
Added final COL and LODs for big zigg
54 Days Ago
jungle zigg tank large - tweaked materials to better mesh with the surrounding environment, added a decal for moss on top. Arranged folder structure
54 Days Ago
Merge from blowpipe
54 Days Ago
Fix for sfx movement colliders on piper nigrum radial pieces
54 Days Ago
Merge from snakes
54 Days Ago
merge from main
54 Days Ago
fbx re-export Zigg Tank Large
54 Days Ago
updated layer on jungle number decals prefabs
54 Days Ago
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p