branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

1 Year Ago
Merge from vine_integration
1 Year Ago
Avoid river, lake, swamp, road, rail topology for player spawns
1 Year Ago
MaterialConfig supports jungle biome
1 Year Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
1 Year Ago
ClimateOverlay has jungle biome
1 Year Ago
Fix croc ragdoll jaw clipping with its skull
1 Year Ago
Adjust croc swim depth for new anims
1 Year Ago
Fix croc sometimes hovering above water
1 Year Ago
Submitting adjusted height croc swim anims
1 Year Ago
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
1 Year Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
1 Year Ago
Merge from boomerang
1 Year Ago
Visual fixes to jungle concrete walkway kit
1 Year Ago
replaced remaining loose models in ziggurat scene with their prefab versions
1 Year Ago
Merge from blowpipe
1 Year Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
1 Year Ago
zigg s2p
1 Year Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
1 Year Ago
Better fix for croc emerging from water (didn't go through)
1 Year Ago
Better fix for croc emerging from water
1 Year Ago
Compile fix
1 Year Ago
exported crocodile intimidate to walk rm animation
1 Year Ago
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
1 Year Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
1 Year Ago
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
1 Year Ago
Merge from blowpipe
1 Year Ago
Merge from snakes
1 Year Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
1 Year Ago
Update wolf night eyes effect
1 Year Ago
Enable croc eyes shining in the dark
1 Year Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)
1 Year Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone), previous commit didn't go through
1 Year Ago
Merge from blowpipe
1 Year Ago
Move the npc radius check after the filter radius check in the spawning flow, as it's cheaper if we early out at the filter stage
1 Year Ago
Fix too few crocs and tigers, new spawning filter
1 Year Ago
resized the jungle building skin textures to final rez - fixed floor.triangle missing its jungle skin script
1 Year Ago
Missed Snake Spoiled Meat Material file
1 Year Ago
Setup Snake Raw, Spoiled and Cooked Meat Updated Snake Raw Textures
1 Year Ago
Added ladder trigger volume to zigg water tank
1 Year Ago
lowered normal intensity on zigg exterior concrete layer to nominal value as stronger values make projected decals display incorrectly
1 Year Ago
Zigg scene, fixed the terrain alpha map - tweaked terrain splats (less gravel, more forest soil) - did some set dressing around the water tanks area
1 Year Ago
Added final COL and LODs for big zigg
1 Year Ago
jungle zigg tank large - tweaked materials to better mesh with the surrounding environment, added a decal for moss on top. Arranged folder structure
1 Year Ago
Merge from blowpipe
1 Year Ago
Fix for sfx movement colliders on piper nigrum radial pieces
1 Year Ago
Merge from snakes
1 Year Ago
merge from main
1 Year Ago
fbx re-export Zigg Tank Large
1 Year Ago
updated layer on jungle number decals prefabs
1 Year Ago
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p