branchrust_reboot/main/naval_updatecancel
1,240 Commits over 275 Days - 0.19cph!
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
Fix unset storage container in RHIB.DeepSea
Fixed scientist NRE on docks.
turret_fixes -> naval_update
Merge from convar_to_disabled_npcs_on_islands
Fixed a couple of dupe spawns on island 3
merge from naval_update/boatAI_sync_optims
Merge from naval_missions
Fixed visual glitches on static discoball in the casino
demo_fixes -> naval_update
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Fixed broken TV static on floating cities tvs
added bespoke parent convex volume mesh for ghost ship
Merge from naval_missions
Merge from naval_missions
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Merge from naval_missions
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Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
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Cannon reload camera update, less looking down and tilt
Adjusted random Y max on coconut spawners.
Fixed random Y offset not being enabled on 2
Removed some dupes from deepsea_island_tropical1 prefab
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
Moved floating rubble in FC1 that prevented boat docking
Added purple light material variant and applied to light props in supplies barge
fixed cover prop on trawler_D shifting locations
Merge from naval_missions
removed rendererbatch from cardboard_boxes set fully - may require S2P
Fix casino npc not hooked up to vending machine
S2P all floating cities
Adjust scale of deep sea ghost ship markers
Fixed warning spam on space LR
Merge from lr_canvas_rework
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
Remove icons that generated in the main folder
Search range changes:
Pt boat -> 300
RHIB -> 200
Wrap is invisible check in a server block
Add extra targetting system to mounted weapon AI:
- Allows turet AI to target the same target as the boat provided they dont have one
- Same distance checks as standard target pickup
ai_boats_fixes -> naval_update
Reduce vine material displacement strength
cannon balance, cannon bunker loot
Updated test list to include all the latest naval entities
Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)