branchrust_reboot/main/naval_updatecancel

1,501 Commits over 306 Days - 0.20cph!

13 Days Ago
Merge from deploy_edit_menu_option
13 Days Ago
Add more navmesh blocking volumes to oilrigs
13 Days Ago
Fix scientists dying spontaneously when patrolling
13 Days Ago
Refactor some methods to remove the need for resetPathOnFailure and prevent potential inconsistent behaviour in debug mode
14 Days Ago
Do not allow partial paths on scientist patrols, as it causes some wild teleportation behaviour, investigation in progress
14 Days Ago
Switch back to the mainland view on the map screen if it closes while open
14 Days Ago
Fixed ghost ship map markers rotation and scale
14 Days Ago
Death screen now switches back to the mainland if the deep sea closes for any reason
14 Days Ago
Don't spawn map markers at all if they aren't in the appropriate mainland/deep sea area
14 Days Ago
Merge from main
14 Days Ago
Fix npcZone OOB translation being wrong when parented to a ghostship
14 Days Ago
Add hack to not check if underwater if parented to a ghostship
14 Days Ago
Adjust npc zones on ghostships to prevent samples lying exactly on zone boundary
14 Days Ago
- First pass on fixing ghostship npc zones - Allow rotating and moving zones - Allow destroying zones - When samping in a donut around the unit, use navmesh space instead of world space (fixes sampling wrong ghostship floors) - Fix search origin being corrupted - Fix lastChosenHidingSpot never being set
14 Days Ago
Merge from naval_scientist_fixes, fix wrong space coordinate for scientists zone and water checks (navmesh space instead of world space)
14 Days Ago
Add npc zones to ghost ships, fixes scientists not rushing or flanking well
15 Days Ago
-Fix navmesh being full of holes and unusable on plank made structures on deepsea islands. -Fix scientists walking on top of static canons of islands -Fix scientists walking through trees on islands -Not fixed: loot crates present on island spawn are forever baked into the navmesh
15 Days Ago
Fix for anchored status. Slightly more lenient anchor-to-water check. Additional debug drawing.
15 Days Ago
Fix potential "Look rotation viewing vector is zero" error
15 Days Ago
Fix scientists spawn markers sometimes being placed too far from dwellings on islands, sometimes causing them to spawn in rocks
15 Days Ago
Reduce deploy volume collider on boat stairs so it can be correctly placed in all rotations with surrounding walls
15 Days Ago
Change steering wheel lock sound
15 Days Ago
add deep sea version for environment volume properties ocean overrides
15 Days Ago
underwater fog lerping respects reflection.forceupdate
15 Days Ago
Adjust LOD distances on casino structure so that it doesn't get culled before the HLOD kicks in S2P all floating cities
15 Days Ago
Don't allow deployable corpses on boat hulls while in edit mode
15 Days Ago
Remove the hardcoded apple image in the fog of war shader if something breaks, will now just show fully occluded Update the death screen if we receive updated fog images from the server
15 Days Ago
Try setting ruin door to world layer to fix navmesh bug
15 Days Ago
main -> naval_update
15 Days Ago
Remove Physics Projectile layer from all parenting triggers on all ghostship variants Was causing thrown grenades and C4 to freak out
15 Days Ago
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15 Days Ago
Fix scientists sometimes failing to find any good patrol destination and despawning, they will now allow partial paths
15 Days Ago
merge from SmallRamp_Deploy
15 Days Ago
Anchor load fix
16 Days Ago
ghostships - fixed some zfighting with wood planks
16 Days Ago
merge from main
16 Days Ago
Run InitTreeGrid again in PostServerLoad on TreeManager, ensures that any trees that were loaded after the TreeManager during the save/load process are serialised and sent out to players correctly Fixes tree billboards in deep sea not rendering properly after a save/load
16 Days Ago
Merge from main
16 Days Ago
Iterating on various tropical env params. Slight absorption tweak on clear clouds (lighter)
18 Days Ago
Various above surface tropical water improvements. Tropical post tweaks and deep blue amp test.
18 Days Ago
Fixed puddle splat issue.
18 Days Ago
Fixed autospawn issues on island 1.
18 Days Ago
Make legacy AI information grid only show gizmo when selected, as it adds a lot of visual noise when looking at oilrigs
18 Days Ago
Flicker fix for ruins.
18 Days Ago
Optimize npc door opening logic, could save up to 0.1ms in best case. Also fixes bugs where doors wouldn't open, or too late.
18 Days Ago
Made various auth commands work with boats / steering wheel such as ent auth, authcount, teleport2autheditem Fixed various inconsistencies, all of them should now work with all types of auth as youd expect Fixed entcount only working with steamid and not names Codegen
18 Days Ago
Update navigation obstacles (s2p) in launch site
18 Days Ago
Update navigation obstacles (s2p) in floating cities 1 to 4
18 Days Ago
Update navigation obstacles (s2p) in missile silo
18 Days Ago
Update navigation obstacles (s2p) in outpost