branchrust_reboot/main/naval_updatecancel
1,632 Commits over 337 Days - 0.20cph!
Array size check for ReceiveFogOfWarImages
Added specific error message for not placing engine on boat hull
Added specific error message for entities that aren't allowed on a boat
Don't allow door controllers on player boats in edit mode
Don't allow IO connections at all in boat building stations
added turret protection to cannon
coconuts stack to 20
naval labs mission yields double diving tank
naval treasure msision yields armor plates
FIx some oil barrels dropping below the island docks
Improve scientists undergeared player evaluation
Initial bandaid fix for npc recklessly rushing players with prim weapons
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
Fix incorrect guide mesh for boat walls
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
Merge from client_parenting_callback_fix
Merge from bbs_player_limit
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
Hide scientists healthbar
Merge from fix_npc_flanking
Merge from naval_missions
Fix pool leak in DamageUtils
Restrict vehicle checks to PlayerHelicopter and BaseBoat just in case
Updated deep sea teleport checks to check for all vehicles, not just helicopters (still checks list of vehicles on deep sea manager)
Should fix submarine smuggling
blockPlacementOnChildEntities toggle on Socket_Specific entities now runs the player boat check from SocketMod_BoatBuildingBlock
This should ensure any entities that are blocked on the tugboat should be blocked on player boats
Merge from naval_missions
fixed fuel barrel spawners only spawning 1 fuel at docks
fixed rowboats not spawning
modified boat protection
added signal computer to ruins ( always at D, 25% chance at B+C)
boats protect much more against HV damage, subject to cannon damage type
increased boat part building cost
increased ammo drops at cannon loot, increased oil barrels at docks
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
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updated closed collision mesh for the building station umbrella to match mesh dimensions
Ramps now forward damange to parent boat correctly
Hookl up umbrella collider state toggling
Enlarge props_culled_base culling bounds on Y axis on all three oil rig feet, fixes junkpiles getting culled while players were standing on them (as they were just outside of the bounds)
S2P all floating cities
"Closing Soon" state for the indicator buoy.
updated boat building collision mesh:
- separated umbrella from main station
- umbrella has a separate OPEN and CLOSED collision mesh
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Log boat building events and requests. Gated behind BoatBuildingStation.LogBoatBuildingEvents convar.
Merge from boat_optim_test/wip