branchrust_reboot/main/naval_updatecancel
225 Commits over 184 Days - 0.05cph!
merge from naval_update/deep_sea
merge from main -> naval_update
- stomped mannequin material changes on naval_update branch
merge compile error fixes to naval update
merge from fix_burst_compiler_errors to naval_update
merge from deep_sea -> naval_update
merge from main -> naval_update
merge from ghostship again
merge from naval_update/ghost_ships
Deleted Old Ship Spinning Radar Blockout Models
Added Ship Spinning Radar Prop Model and Textures
Setup Ship Spinning Radar Prop Materials, Prefabs, LODS and Colliders
Cleanup old Scientist RHIB Files
Ensure collider is readable
rhib_scientist -> naval_update
scientist_rhib -> naval_update
basic lootspawns for ghost ships, currently setup after the water junkpile way
Adding some seaweed to anchor, hanging tires prefabs
ship anchor prefab, tex res, some mat tweak to AO intensity
Added the new anchors to the ship prefabs
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
Added Ghost Ship Anchor Model and Textures
Setup Ghost Ship Anchor Prefab, LODS, Materials, Collider
ghost ship C and D variants set dressing progress
ghost ship B vraiant set dressing progress
ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
mirrored version of rope drum model and collider to avoid negative scale
baked LOD4 for bumper tire bag
baked LODs of trawler ghost ship, updated prefabs
ghost ship LODs, Colliders, Prefabs
fix relief mapping not applying to AO map
ghost ship model split, some reorganizing
ghost ship model separation into final break down, opaque/transparent and decals sorting
Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing