branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

4 Months Ago
Merge from main
4 Months Ago
Array size check for ReceiveFogOfWarImages
4 Months Ago
Merge from main
4 Months Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
4 Months Ago
Don't allow door controllers on player boats in edit mode
4 Months Ago
Don't allow IO connections at all in boat building stations
4 Months Ago
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
4 Months Ago
FIx some oil barrels dropping below the island docks
4 Months Ago
Improve scientists undergeared player evaluation
4 Months Ago
Initial bandaid fix for npc recklessly rushing players with prim weapons
4 Months Ago
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
4 Months Ago
Fix incorrect guide mesh for boat walls
4 Months Ago
Merge from main
4 Months Ago
Fix for BBS loading
4 Months Ago
Fix client compile error
4 Months Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
4 Months Ago
Merge from main
4 Months Ago
Merge from client_parenting_callback_fix
4 Months Ago
Merge from bbs_player_limit
4 Months Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
4 Months Ago
Hide scientists healthbar
4 Months Ago
Merge from fix_npc_flanking
4 Months Ago
Merge from main
4 Months Ago
Merge from naval_missions
4 Months Ago
Fix pool leak in DamageUtils
4 Months Ago
Cleanup
4 Months Ago
Restrict vehicle checks to PlayerHelicopter and BaseBoat just in case
4 Months Ago
Updated deep sea teleport checks to check for all vehicles, not just helicopters (still checks list of vehicles on deep sea manager) Should fix submarine smuggling
4 Months Ago
blockPlacementOnChildEntities toggle on Socket_Specific entities now runs the player boat check from SocketMod_BoatBuildingBlock This should ensure any entities that are blocked on the tugboat should be blocked on player boats
4 Months Ago
Merge from naval_missions
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
fixed fuel barrel spawners only spawning 1 fuel at docks fixed rowboats not spawning modified boat protection added signal computer to ruins ( always at D, 25% chance at B+C)
4 Months Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
4 Months Ago
ghostship loot pass
4 Months Ago
increased ammo drops at cannon loot, increased oil barrels at docks
4 Months Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
4 Months Ago
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4 Months Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
4 Months Ago
Ramps now forward damange to parent boat correctly
4 Months Ago
BBS prefab fix
4 Months Ago
Hookl up umbrella collider state toggling
4 Months Ago
Merge from main
4 Months Ago
Enlarge props_culled_base culling bounds on Y axis on all three oil rig feet, fixes junkpiles getting culled while players were standing on them (as they were just outside of the bounds) S2P all floating cities
4 Months Ago
"Closing Soon" state for the indicator buoy.
4 Months Ago
updated boat building collision mesh: - separated umbrella from main station - umbrella has a separate OPEN and CLOSED collision mesh
4 Months Ago
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4 Months Ago
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4 Months Ago
Log boat building events and requests. Gated behind BoatBuildingStation.LogBoatBuildingEvents convar.
4 Months Ago
Merge from boat_optim_test/wip