branchrust_reboot/main/naval_updatecancel

1,240 Commits over 275 Days - 0.19cph!

10 Days Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
10 Days Ago
Wrap the bag parenting logic behind a convar that's on by default just in case (debug.bag_respawn_parenting) as it's a little risky
10 Days Ago
When respawning on a sleeping bag that is parented to a player boat, parent the player to the boat immediately on spawning instead of waiting for the parenting volume to pick it up Hopefully fixes cases of getting stuck clipping when spawning close to a solid object while the boat is in motion
10 Days Ago
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10 Days Ago
Sail canvas collider now ignores player movement, prevents players geting stuck Switch the boat planner material to Rust Standard/Cloth, fixes wacky motion blur
11 Days Ago
main -> naval_update
11 Days Ago
merge from naval_update/deep_sea/toast_fix
11 Days Ago
Fix y offset not working
11 Days Ago
Mild tweaks on some tropical ocean color and opacity params.
11 Days Ago
Increased ore spawns when ore motherload is rolled on islands. Coconut random rotation and offset (offset code bugged atm)
11 Days Ago
Merge from prop_caps
11 Days Ago
Fix tropical1 having the wrong mesh collider assigned
11 Days Ago
greatly reduced NPC population in deepsea NPCDwellings wait for navmesh fixed navmesh bounds being wrong and cutting off half the island sometimes
11 Days Ago
Boat ramp can no longer be picked up on a finished boat
11 Days Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 2
11 Days Ago
Merge from alternate_grill_fix
11 Days Ago
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
11 Days Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 1
11 Days Ago
Fixed incorrect LOD materials on a few improvised walkway variants
11 Days Ago
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11 Days Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
11 Days Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
11 Days Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
11 Days Ago
Removed stray MonumentInfo from Ruins_D
11 Days Ago
Missing proto file
11 Days Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
11 Days Ago
Floating city farm barge door now plays chainlink sounds
11 Days Ago
Add a death screen icon for the new scientist
11 Days Ago
Fix ClientOnPlayerDismount NRE
11 Days Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
11 Days Ago
turned floor.triangle.grill collision convex
11 Days Ago
Compile fix
11 Days Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
11 Days Ago
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
11 Days Ago
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11 Days Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
11 Days Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
11 Days Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
11 Days Ago
fixed triangulation not clear enough on space station half wall
11 Days Ago
Wooden boat door, hidden and uncraftable - needs more thinking of how it's implemented compared to a normal door, future skin
11 Days Ago
Fix invalid ptboat storage reference
11 Days Ago
Clamp the cannon pitch and yaw to zero on the client as the camera eye controller was still being run and rotating around even though we couldn't see it since the cannon takes over the camera Fixes the player spinning around when dismounting the cannon
11 Days Ago
Standardised cannon LODs
11 Days Ago
Fixed coconut world spawn with wrong label FIxed wrong item id on coconut item
11 Days Ago
Disable the local player body if looking up in a cannon at an extreme angle, prevents the player body clipping into the camera
11 Days Ago
Fixed incorrect id's on two deep sea dwellings
11 Days Ago
Fixed trailing whitespace on deploy animation state causing a state could not be found warning when deploying the planner viewmodel
11 Days Ago
Can no longer use the spray can on modular boats
11 Days Ago
Added debug.showAllCullingVolumes, overrides the culling volume behaviour and forces everything to show regardless of camera position (although the underlying LOD components could still cull themselves based on distance settings) Admin only
11 Days Ago
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