branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

9 Months Ago
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9 Months Ago
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9 Months Ago
Add alive time and pos to print stats boat command.
9 Months Ago
Fixed naval scientist suit missing name
9 Months Ago
Merge from main
9 Months Ago
Adjusted safezone params to be max depth
9 Months Ago
Better check for helicopter smuggling when crossing to the deep sea
9 Months Ago
merge from main
9 Months Ago
Merge from small_engine_colliders_fix
9 Months Ago
Merge from naval_missions
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
Optimise HasRequiredItem
9 Months Ago
Only show block and deployable limits if enabled and above a threshold.
9 Months Ago
Always show the edit/finish options but show an error toast when on cooldown.
9 Months Ago
Kill boat during load if it saved when sinking
9 Months Ago
Localized the boat building UI Disable tooltip when empty
9 Months Ago
Fixed the microscopic ghost ship map markers
9 Months Ago
Fixed deep sea water height not initialized to SeaFloorDepth
9 Months Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
9 Months Ago
Profile save
9 Months Ago
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
9 Months Ago
Merge from naval_missions
9 Months Ago
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
9 Months Ago
Remove cannon barrel z offset on root for all animations
9 Months Ago
Simplify wooden collision
9 Months Ago
Merge from small_engine_col_simpler
9 Months Ago
cannnon ball world model
9 Months Ago
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9 Months Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
9 Months Ago
Merge from floating_cities
9 Months Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
9 Months Ago
Merge from boatplanner_worldmodel
9 Months Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
9 Months Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
9 Months Ago
Merge from main
9 Months Ago
merge from naval_ITem_desc
9 Months Ago
main -> naval_update
9 Months Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
9 Months Ago
Lowered HLOD distance of floating cities 200 -> 100
9 Months Ago
Added playerboat.kill_all_above_deployable_count command.
9 Months Ago
Merge from deployable_limit
9 Months Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
9 Months Ago
Merge from naval_missions
9 Months Ago
Merge from main
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
merge from main
9 Months Ago
Prevent storage adaptor placement on boats
9 Months Ago
Don't turn on all child objects of culling volumes, was only needed to work around an editor bug