branchrust_reboot/main/naval_updatecancel

1,580 Commits over 337 Days - 0.20cph!

6 Months Ago
Merge from naval_missions
6 Months Ago
Merge from main
6 Months Ago
Optimise HasRequiredItem
6 Months Ago
Only show block and deployable limits if enabled and above a threshold.
6 Months Ago
Always show the edit/finish options but show an error toast when on cooldown.
6 Months Ago
Kill boat during load if it saved when sinking
6 Months Ago
Localized the boat building UI Disable tooltip when empty
6 Months Ago
Fixed the microscopic ghost ship map markers
6 Months Ago
Fixed deep sea water height not initialized to SeaFloorDepth
6 Months Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
6 Months Ago
Profile save
6 Months Ago
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
6 Months Ago
Merge from naval_missions
6 Months Ago
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
6 Months Ago
Remove cannon barrel z offset on root for all animations
6 Months Ago
Simplify wooden collision
6 Months Ago
Merge from small_engine_col_simpler
6 Months Ago
cannnon ball world model
6 Months Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
6 Months Ago
Merge from floating_cities
6 Months Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
6 Months Ago
Merge from boatplanner_worldmodel
6 Months Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
6 Months Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
6 Months Ago
Merge from main
6 Months Ago
merge from naval_ITem_desc
6 Months Ago
main -> naval_update
6 Months Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
6 Months Ago
Lowered HLOD distance of floating cities 200 -> 100
6 Months Ago
Added playerboat.kill_all_above_deployable_count command.
6 Months Ago
Merge from deployable_limit
6 Months Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
6 Months Ago
Merge from naval_missions
6 Months Ago
Merge from main
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
merge from main
6 Months Ago
Prevent storage adaptor placement on boats
6 Months Ago
Don't turn on all child objects of culling volumes, was only needed to work around an editor bug
6 Months Ago
Fixed NRE when disconnecting from a server while in the deep sea
6 Months Ago
Adjusted deep sea vertical bounds to match height of mainland bounds, fixes projectiles getting shot out of the bounds triggering a packet flood kick
6 Months Ago
Merge from main
6 Months Ago
S2P islands for ai zones
6 Months Ago
Revert TOD change for branch placement.
6 Months Ago
Shifted some curves around to make the new TOD cycle 80 minutes instead of 60. Night time stays at approximately the same 10.
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Setup AI sleeping on islands, not working, still figuring out why
6 Months Ago
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
6 Months Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
6 Months Ago
merge from main