branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

4 Months Ago
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4 Months Ago
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4 Months Ago
Add alive time and pos to print stats boat command.
4 Months Ago
Fixed naval scientist suit missing name
4 Months Ago
Merge from main
4 Months Ago
Adjusted safezone params to be max depth
4 Months Ago
Better check for helicopter smuggling when crossing to the deep sea
4 Months Ago
merge from main
4 Months Ago
Merge from small_engine_colliders_fix
4 Months Ago
Merge from naval_missions
4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
Optimise HasRequiredItem
4 Months Ago
Only show block and deployable limits if enabled and above a threshold.
4 Months Ago
Always show the edit/finish options but show an error toast when on cooldown.
4 Months Ago
Kill boat during load if it saved when sinking
4 Months Ago
Localized the boat building UI Disable tooltip when empty
4 Months Ago
Fixed the microscopic ghost ship map markers
4 Months Ago
Fixed deep sea water height not initialized to SeaFloorDepth
4 Months Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
4 Months Ago
Profile save
4 Months Ago
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
4 Months Ago
Merge from naval_missions
4 Months Ago
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
4 Months Ago
Remove cannon barrel z offset on root for all animations
4 Months Ago
Simplify wooden collision
4 Months Ago
Merge from small_engine_col_simpler
4 Months Ago
cannnon ball world model
4 Months Ago
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4 Months Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
4 Months Ago
Merge from floating_cities
4 Months Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
4 Months Ago
Merge from boatplanner_worldmodel
4 Months Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
4 Months Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
4 Months Ago
Merge from main
4 Months Ago
merge from naval_ITem_desc
4 Months Ago
main -> naval_update
4 Months Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
4 Months Ago
Lowered HLOD distance of floating cities 200 -> 100
4 Months Ago
Added playerboat.kill_all_above_deployable_count command.
4 Months Ago
Merge from deployable_limit
4 Months Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
4 Months Ago
Merge from naval_missions
4 Months Ago
Merge from main
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
merge from main
4 Months Ago
Prevent storage adaptor placement on boats
4 Months Ago
Don't turn on all child objects of culling volumes, was only needed to work around an editor bug