branchrust_reboot/main/naval_updatecancel
1,632 Commits over 337 Days - 0.20cph!
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Add alive time and pos to print stats boat command.
Fixed naval scientist suit missing name
Adjusted safezone params to be max depth
Better check for helicopter smuggling when crossing to the deep sea
Merge from small_engine_colliders_fix
Merge from naval_missions
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Only show block and deployable limits if enabled and above a threshold.
Always show the edit/finish options but show an error toast when on cooldown.
Kill boat during load if it saved when sinking
Localized the boat building UI
Disable tooltip when empty
Fixed the microscopic ghost ship map markers
Fixed deep sea water height not initialized to SeaFloorDepth
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
Merge from naval_missions
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
Remove cannon barrel z offset on root for all animations
Simplify wooden collision
Merge from small_engine_col_simpler
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Removed more colliders from shadow proxies on leg_shared_geo
S2P all floating cities
Merge from floating_cities
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
Merge from boatplanner_worldmodel
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
Fixed UpdateBuoys NRE in demos
NRE's caused by setting the demo time will no longer stop shots from working
merge from naval_ITem_desc
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
Lowered HLOD distance of floating cities 200 -> 100
Added playerboat.kill_all_above_deployable_count command.
Merge from deployable_limit
Replaced deep sea Gatorade® with Ocean Water. (Not final)
Merge from naval_missions
merge from naval_update/deep_sea
merge from naval_update/deep_sea
Prevent storage adaptor placement on boats
Don't turn on all child objects of culling volumes, was only needed to work around an editor bug