branchrust_reboot/main/naval_updatecancel

225 Commits over 184 Days - 0.05cph!

9 Days Ago
merge from main
9 Days Ago
merge client_io_standalone_lines to naval_update
9 Days Ago
merge from main
9 Days Ago
Merge from main
10 Days Ago
merge strip_ghostship_renderbatch to naval_update
10 Days Ago
merge from main
13 Days Ago
merge dynamic_environment_volumes to naval_update
13 Days Ago
merge ghost ship variants to naval_update
13 Days Ago
merge to naval_update
13 Days Ago
merge ghostship_timeouts to naval_update
13 Days Ago
merge dynamic_environment_volumes to naval_update
13 Days Ago
merge from main
13 Days Ago
replaced the two doors in the ghost ship loot room for static doors
14 Days Ago
merge ghostship_timeouts fix to naval_update
14 Days Ago
merge ghost_ship_bugfixes to naval_update
14 Days Ago
merge ghostship_bug_fixes to naval_update
14 Days Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
14 Days Ago
merge from naval_update/deep_sea
14 Days Ago
Merge from main
15 Days Ago
merge main into naval_update again
15 Days Ago
main -> naval_update
15 Days Ago
Updated Spinning Radar Prop Textures
15 Days Ago
Merge from boat_building
15 Days Ago
Merge from main
16 Days Ago
merge from main
16 Days Ago
merge from main
16 Days Ago
trawler_A some zfight improvement among mesh decals
16 Days Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
16 Days Ago
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
16 Days Ago
reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
16 Days Ago
merge from ghostships
16 Days Ago
removed recycle script on fish piles particle set long distance LODs on ghost ship to not cull
16 Days Ago
Merge from main
17 Days Ago
Merge from main
20 Days Ago
merge from main -> naval_update
20 Days Ago
fixed compile from CoACD
20 Days Ago
Merge from naval_missions
20 Days Ago
wrap custom coacd editor in defines
20 Days Ago
Merge from boat_building
20 Days Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
20 Days Ago
Merge from boat_building
22 Days Ago
Merge from boat_building
22 Days Ago
Disable my test scene loading in craggy
22 Days Ago
Merge from boat_building
22 Days Ago
Merge from boat_building
22 Days Ago
Merge from main
23 Days Ago
Merge from deep_sea
23 Days Ago
Merge from main
23 Days Ago
Merge from scientist_rhib
29 Days Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly