branchrust_reboot/main/naval_updatecancel

1,240 Commits over 275 Days - 0.19cph!

8 Days Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
8 Days Ago
Magnet crane can now sleep Seems to take a couple of tries to actually settle once a player dismounts Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping
8 Days Ago
Merge from farm_plant_respawn_fix
9 Days Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
9 Days Ago
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
9 Days Ago
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
9 Days Ago
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9 Days Ago
Fix new scientists having visible healthbar unlike old ones
9 Days Ago
Codegen (ResetStaticFields stuff)
9 Days Ago
merge from deepsea_physicsbounds
9 Days Ago
Fix odd cannonball loaded position, move it to the back of the barrel.
9 Days Ago
Stop reload sounds when dismounting the cannon, fix cannon barrel impact sounds.
9 Days Ago
merge from deepsea_portalloading_fix
9 Days Ago
RHIB and PT boat loot pass 3
9 Days Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
9 Days Ago
invalidating cached BaseEntity for TriggerParent OnTransformParentChanged - fixes boats not parenting you again after editing them
9 Days Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
9 Days Ago
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9 Days Ago
Show toast for only being able to place cannons on player boats, Fix reload animation error spam on cannons from invalid playables.
9 Days Ago
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9 Days Ago
Cherry pick fix for low fps cannon reloads on other players
9 Days Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
9 Days Ago
Extra MoutedWeapon profiling
9 Days Ago
Added log to help debugging the deepsea portal teleport position issue
9 Days Ago
Prevent createdeepsea from running if deepsea.enabled is false
9 Days Ago
merge from fixedupdate_cleanup
9 Days Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
9 Days Ago
Reduce underwater_drag_budget_ms default to 0.05 (was 0.1)
9 Days Ago
Add null checks to various places in PlayerBoatSounds.
9 Days Ago
Disable nav mesh obstacle carving on LootContainers spawned in the deep sea (can be controlled with debug.disableLootNavObstaclesInDeepSea convar) Strip all NavMeshObstacles on floating cities
9 Days Ago
merge from deepsea_leak_fix
9 Days Ago
Merge: from triggerparentdelayedexit_optim - Optim: sped up noclip check via OOB broadphase + reduced tick count + added BaseEntity caching Tests: hopped around the boat
9 Days Ago
merge from deepsea_disabled_fix
9 Days Ago
JunkpileWaterWorkQueue frame budget now defaults to 0.05ms (was 0.25)
9 Days Ago
removed isMobile flag from VineSwingMountable, stops 700+ mountable fixed updates
9 Days Ago
Merge from revert_oildrig_scientists
9 Days Ago
Convared the distance within players wake up boat scientist AI
9 Days Ago
ai.npc_spawn_on_deep_sea_islands default to false
9 Days Ago
Fixing cannon mesh loops
9 Days Ago
increased culling distance of recycler
9 Days Ago
cannonball explosion sounds and flight loop
9 Days Ago
Fixed server deep sea losing its portal direction, causing potential issues with cargoship and chinook spawn directions
9 Days Ago
Cherrypick 50cal fixes
9 Days Ago
Added NPC and vehicle breakdown to deepsea.printentitycount
9 Days Ago
merge from naval_update/islands_navmesh_fix
9 Days Ago
Merge from nav_optimisation Bump radius to 200m just to be safe
10 Days Ago
added elite crates to ghost ships, rebalanced cannon damage against player boats
10 Days Ago
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
10 Days Ago
Sail lod FIX
10 Days Ago
Added oil barrels to docks.