branchrust_reboot/main/naval_updatecancel

1,501 Commits over 306 Days - 0.20cph!

6 Days Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
6 Days Ago
Merge from boatplanner_worldmodel
6 Days Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
6 Days Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
6 Days Ago
Merge from main
7 Days Ago
merge from naval_ITem_desc
7 Days Ago
main -> naval_update
7 Days Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
7 Days Ago
Lowered HLOD distance of floating cities 200 -> 100
7 Days Ago
Added playerboat.kill_all_above_deployable_count command.
7 Days Ago
Merge from deployable_limit
7 Days Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
7 Days Ago
Merge from naval_missions
7 Days Ago
Merge from main
7 Days Ago
merge from naval_update/deep_sea
7 Days Ago
merge from naval_update/deep_sea
7 Days Ago
merge from main
8 Days Ago
Prevent storage adaptor placement on boats
8 Days Ago
Don't turn on all child objects of culling volumes, was only needed to work around an editor bug
8 Days Ago
Fixed NRE when disconnecting from a server while in the deep sea
8 Days Ago
Adjusted deep sea vertical bounds to match height of mainland bounds, fixes projectiles getting shot out of the bounds triggering a packet flood kick
8 Days Ago
Merge from main
8 Days Ago
S2P islands for ai zones
8 Days Ago
Revert TOD change for branch placement.
8 Days Ago
Shifted some curves around to make the new TOD cycle 80 minutes instead of 60. Night time stays at approximately the same 10.
8 Days Ago
merge from naval_update/deep_sea
9 Days Ago
Setup AI sleeping on islands, not working, still figuring out why
9 Days Ago
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
9 Days Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
9 Days Ago
merge from main
10 Days Ago
fix error spam in edit mode on island scenes
11 Days Ago
More commands: playerboat.kill_all_above_block_count - kills all boats above specified block count playerboat.print_stats - prints the block count and other child count of all boats
11 Days Ago
Add menu item to cache placement snap directions. Realm remove transforms from blocks.
12 Days Ago
add screenshot mode for water SSR, works around cut off reflections in high res screenshots
12 Days Ago
add underwater fog blending for tropical shores in deep sea
12 Days Ago
fix merging of island heights with TerrainMeta.HeightMap.deepSeaHeights
12 Days Ago
Adjust floating city HLOD settings to prevent casino pop in S2P all floating cities
12 Days Ago
Refactor from IsChildOfPlayerBoat to IsChildOfFinishedPlayerBoat (for now)
12 Days Ago
Merge from main
12 Days Ago
Fix new scientists not playing static sound effect on death
12 Days Ago
Fix new Scientist using wrong headshots sounds
12 Days Ago
Prevent another "Look rotation viewing vector is zero" error
12 Days Ago
Fix scientist visual aiming being a bit offset, reduce snapping in aim/legs, has the side effect or currently removing the bend forward when sprinting
13 Days Ago
Optimize gameobjects on sail skinned renderer, removes about 50 transforms on the client
13 Days Ago
Convert steering wheel to MeshLOD
13 Days Ago
Don't show boat health when full health. Adjust block redirect functionality so new behaviour is consistent across edit/finished modes too.
13 Days Ago
Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC
13 Days Ago
Clear deep sea shore vector data server side when the deep sea closes
13 Days Ago
Apply the previous fix to the floating cities as well
13 Days Ago
Fixed the lag spikes + ocean disappearing frames when entering the deep sea (hope this doesn't break anything else)