branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

58 Days Ago
Merge from main
58 Days Ago
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58 Days Ago
Rework multiple boat station warning message display.
58 Days Ago
Remove hold to place timer on boat building station
58 Days Ago
merge from main
59 Days Ago
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
59 Days Ago
Merge from boat_dmg
59 Days Ago
Tweaked deep sea timer color, easier to read
59 Days Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
59 Days Ago
Small beaufort reflection tweaks for deep sea.
59 Days Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
59 Days Ago
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
60 Days Ago
Fixed missing terrain collider on tropical island 1
60 Days Ago
Merge from main
60 Days Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
60 Days Ago
Better error message when placing something on a player boat that has vehicle large layer excluded
2 Months Ago
Small display lighting tweak.
2 Months Ago
File organization
2 Months Ago
Signal computer polish.
2 Months Ago
Signal computer improvements, part 1.
2 Months Ago
signal computer transmit sound tweaks
2 Months Ago
signal computer transmit sound
2 Months Ago
merge from main/naval_update/sound_polish
2 Months Ago
Deep sea signal computer LODs and col
2 Months Ago
Deepsea signal computer mesh and prefab edits
2 Months Ago
Fix regression that caused scientists to not be able to throw grenades through some bottlenecks to setup a group push
2 Months Ago
Merge from scientist_agitation_fix - improve perf/gameplay by fixing a scenario where nearby scientists would never stay in cover and be hyperactive - improve perf by making scientists on other floors just lay in ambush, instead of constantly trying to peek above/below their floor - fix regression that caused scientists to not group up to push when throwing grenades, landing a shot, or not seeing the player for a while - fix some scientists still trying to push or throw grenades on a location even after their allies confirmed visually that the player is not there anymore - fix a pool leak
2 Months Ago
ghostship crate spawn increase
2 Months Ago
Merge from naval_missions
2 Months Ago
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2 Months Ago
updated signal computer
2 Months Ago
Merge from main
2 Months Ago
Dropped item fix
2 Months Ago
Fix pool leak
2 Months Ago
fixed signal computer scale genericspawnpoint now draws meshfilters at correct rotation/scale/position regardless of nested depth in prefab
2 Months Ago
kitbashed a better signal computer
2 Months Ago
Merge from naval_missions
2 Months Ago
Merge from main
2 Months Ago
Another attempt at fixing npcs going through tropical ruins doors
2 Months Ago
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2 Months Ago
Fix some traces not being added in the correct category of the npc visual debugger
2 Months Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
2 Months Ago
Skip food detection on scientists
2 Months Ago
Subtract 141985 (merge from client_parenting_callback_fix)
2 Months Ago
Rename a cannon collider to fix duplicate warning
2 Months Ago
Merge from deesea_alarm_component_remove
2 Months Ago
Merge from naval_missions
2 Months Ago
Merge from main
2 Months Ago
Fix a log message
2 Months Ago
Fixed one more docks barrel