branchrust_reboot/main/naval_updatecancel

1,575 Commits over 337 Days - 0.19cph!

7 Months Ago
Rework multiple boat station warning message display.
7 Months Ago
Remove hold to place timer on boat building station
7 Months Ago
merge from main
7 Months Ago
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
7 Months Ago
Merge from boat_dmg
7 Months Ago
Tweaked deep sea timer color, easier to read
7 Months Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
7 Months Ago
Small beaufort reflection tweaks for deep sea.
7 Months Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
7 Months Ago
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
7 Months Ago
Fixed missing terrain collider on tropical island 1
7 Months Ago
Merge from main
7 Months Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
7 Months Ago
Better error message when placing something on a player boat that has vehicle large layer excluded
7 Months Ago
Small display lighting tweak.
7 Months Ago
File organization
7 Months Ago
Signal computer polish.
7 Months Ago
Signal computer improvements, part 1.
7 Months Ago
signal computer transmit sound tweaks
7 Months Ago
signal computer transmit sound
7 Months Ago
merge from main/naval_update/sound_polish
7 Months Ago
Deep sea signal computer LODs and col
7 Months Ago
Deepsea signal computer mesh and prefab edits
7 Months Ago
Fix regression that caused scientists to not be able to throw grenades through some bottlenecks to setup a group push
7 Months Ago
Merge from scientist_agitation_fix - improve perf/gameplay by fixing a scenario where nearby scientists would never stay in cover and be hyperactive - improve perf by making scientists on other floors just lay in ambush, instead of constantly trying to peek above/below their floor - fix regression that caused scientists to not group up to push when throwing grenades, landing a shot, or not seeing the player for a while - fix some scientists still trying to push or throw grenades on a location even after their allies confirmed visually that the player is not there anymore - fix a pool leak
7 Months Ago
ghostship crate spawn increase
7 Months Ago
Merge from naval_missions
7 Months Ago
updated signal computer
7 Months Ago
Merge from main
7 Months Ago
Dropped item fix
7 Months Ago
Fix pool leak
7 Months Ago
fixed signal computer scale genericspawnpoint now draws meshfilters at correct rotation/scale/position regardless of nested depth in prefab
7 Months Ago
kitbashed a better signal computer
7 Months Ago
Merge from naval_missions
7 Months Ago
Merge from main
7 Months Ago
Another attempt at fixing npcs going through tropical ruins doors
7 Months Ago
Fix some traces not being added in the correct category of the npc visual debugger
7 Months Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
7 Months Ago
Skip food detection on scientists
7 Months Ago
Subtract 141985 (merge from client_parenting_callback_fix)
7 Months Ago
Rename a cannon collider to fix duplicate warning
7 Months Ago
Merge from deesea_alarm_component_remove
7 Months Ago
Merge from naval_missions
7 Months Ago
Merge from main
7 Months Ago
Fix a log message
7 Months Ago
Fixed one more docks barrel
7 Months Ago
Merge from main
7 Months Ago
Array size check for ReceiveFogOfWarImages
7 Months Ago
Merge from main
7 Months Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat