branchrust_reboot/main/naval_updatecancel

1,580 Commits over 337 Days - 0.20cph!

5 Months Ago
fix error spam in edit mode on island scenes
5 Months Ago
More commands: playerboat.kill_all_above_block_count - kills all boats above specified block count playerboat.print_stats - prints the block count and other child count of all boats
5 Months Ago
Add menu item to cache placement snap directions. Realm remove transforms from blocks.
5 Months Ago
add screenshot mode for water SSR, works around cut off reflections in high res screenshots
5 Months Ago
add underwater fog blending for tropical shores in deep sea
5 Months Ago
fix merging of island heights with TerrainMeta.HeightMap.deepSeaHeights
5 Months Ago
Adjust floating city HLOD settings to prevent casino pop in S2P all floating cities
5 Months Ago
Refactor from IsChildOfPlayerBoat to IsChildOfFinishedPlayerBoat (for now)
5 Months Ago
Merge from main
5 Months Ago
Fix new scientists not playing static sound effect on death
5 Months Ago
Fix new Scientist using wrong headshots sounds
5 Months Ago
Prevent another "Look rotation viewing vector is zero" error
5 Months Ago
Fix scientist visual aiming being a bit offset, reduce snapping in aim/legs, has the side effect or currently removing the bend forward when sprinting
5 Months Ago
Optimize gameobjects on sail skinned renderer, removes about 50 transforms on the client
5 Months Ago
Convert steering wheel to MeshLOD
5 Months Ago
Don't show boat health when full health. Adjust block redirect functionality so new behaviour is consistent across edit/finished modes too.
5 Months Ago
Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC
5 Months Ago
Clear deep sea shore vector data server side when the deep sea closes
5 Months Ago
Apply the previous fix to the floating cities as well
5 Months Ago
Fixed the lag spikes + ocean disappearing frames when entering the deep sea (hope this doesn't break anything else)
5 Months Ago
Merge from deploy_edit_menu_option
5 Months Ago
Add more navmesh blocking volumes to oilrigs
5 Months Ago
Fix scientists dying spontaneously when patrolling
5 Months Ago
Refactor some methods to remove the need for resetPathOnFailure and prevent potential inconsistent behaviour in debug mode
5 Months Ago
Do not allow partial paths on scientist patrols, as it causes some wild teleportation behaviour, investigation in progress
5 Months Ago
Switch back to the mainland view on the map screen if it closes while open
5 Months Ago
Fixed ghost ship map markers rotation and scale
5 Months Ago
Death screen now switches back to the mainland if the deep sea closes for any reason
5 Months Ago
Don't spawn map markers at all if they aren't in the appropriate mainland/deep sea area
5 Months Ago
Merge from main
5 Months Ago
Fix npcZone OOB translation being wrong when parented to a ghostship
5 Months Ago
Add hack to not check if underwater if parented to a ghostship
5 Months Ago
Adjust npc zones on ghostships to prevent samples lying exactly on zone boundary
5 Months Ago
- First pass on fixing ghostship npc zones - Allow rotating and moving zones - Allow destroying zones - When samping in a donut around the unit, use navmesh space instead of world space (fixes sampling wrong ghostship floors) - Fix search origin being corrupted - Fix lastChosenHidingSpot never being set
5 Months Ago
Merge from naval_scientist_fixes, fix wrong space coordinate for scientists zone and water checks (navmesh space instead of world space)
5 Months Ago
Add npc zones to ghost ships, fixes scientists not rushing or flanking well
5 Months Ago
-Fix navmesh being full of holes and unusable on plank made structures on deepsea islands. -Fix scientists walking on top of static canons of islands -Fix scientists walking through trees on islands -Not fixed: loot crates present on island spawn are forever baked into the navmesh
5 Months Ago
Fix for anchored status. Slightly more lenient anchor-to-water check. Additional debug drawing.
5 Months Ago
Fix potential "Look rotation viewing vector is zero" error
5 Months Ago
Fix scientists spawn markers sometimes being placed too far from dwellings on islands, sometimes causing them to spawn in rocks
5 Months Ago
Reduce deploy volume collider on boat stairs so it can be correctly placed in all rotations with surrounding walls
5 Months Ago
Change steering wheel lock sound
5 Months Ago
add deep sea version for environment volume properties ocean overrides
5 Months Ago
underwater fog lerping respects reflection.forceupdate
5 Months Ago
Adjust LOD distances on casino structure so that it doesn't get culled before the HLOD kicks in S2P all floating cities
5 Months Ago
Don't allow deployable corpses on boat hulls while in edit mode
5 Months Ago
Remove the hardcoded apple image in the fog of war shader if something breaks, will now just show fully occluded Update the death screen if we receive updated fog images from the server
5 Months Ago
Try setting ruin door to world layer to fix navmesh bug
5 Months Ago
main -> naval_update
5 Months Ago
Remove Physics Projectile layer from all parenting triggers on all ghostship variants Was causing thrown grenades and C4 to freak out