branchrust_reboot/main/naval_updatecancel

1,318 Commits over 306 Days - 0.18cph!

35 Days Ago
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35 Days Ago
Cannon reload camera update, less looking down and tilt
35 Days Ago
Adjusted random Y max on coconut spawners.
35 Days Ago
Fixed random Y offset not being enabled on 2
36 Days Ago
Removed some dupes from deepsea_island_tropical1 prefab
36 Days Ago
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
36 Days Ago
S2P all
36 Days Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
36 Days Ago
Moved floating rubble in FC1 that prevented boat docking
36 Days Ago
Added purple light material variant and applied to light props in supplies barge
36 Days Ago
fixed cover prop on trawler_D shifting locations
36 Days Ago
Merge from naval_missions
36 Days Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
36 Days Ago
Fix casino npc not hooked up to vending machine S2P all floating cities
36 Days Ago
Adjust scale of deep sea ghost ship markers
36 Days Ago
Fixed warning spam on space LR
36 Days Ago
Merge from lr_canvas_rework
36 Days Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
36 Days Ago
Remove icons that generated in the main folder
36 Days Ago
Search range changes: Pt boat -> 300 RHIB -> 200
36 Days Ago
Wrap is invisible check in a server block
36 Days Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
36 Days Ago
ai_boats_fixes -> naval_update
36 Days Ago
Reduce vine material displacement strength
36 Days Ago
cannon balance, cannon bunker loot
36 Days Ago
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
36 Days Ago
Compile fixes (2)
36 Days Ago
Compile fixes
36 Days Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
36 Days Ago
Wrap the bag parenting logic behind a convar that's on by default just in case (debug.bag_respawn_parenting) as it's a little risky
36 Days Ago
When respawning on a sleeping bag that is parented to a player boat, parent the player to the boat immediately on spawning instead of waiting for the parenting volume to pick it up Hopefully fixes cases of getting stuck clipping when spawning close to a solid object while the boat is in motion
36 Days Ago
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36 Days Ago
Sail canvas collider now ignores player movement, prevents players geting stuck Switch the boat planner material to Rust Standard/Cloth, fixes wacky motion blur
36 Days Ago
main -> naval_update
36 Days Ago
merge from naval_update/deep_sea/toast_fix
36 Days Ago
Fix y offset not working
36 Days Ago
Mild tweaks on some tropical ocean color and opacity params.
36 Days Ago
Increased ore spawns when ore motherload is rolled on islands. Coconut random rotation and offset (offset code bugged atm)
36 Days Ago
Merge from prop_caps
36 Days Ago
Fix tropical1 having the wrong mesh collider assigned
36 Days Ago
greatly reduced NPC population in deepsea NPCDwellings wait for navmesh fixed navmesh bounds being wrong and cutting off half the island sometimes
36 Days Ago
Boat ramp can no longer be picked up on a finished boat
36 Days Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 2
36 Days Ago
Merge from alternate_grill_fix
36 Days Ago
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
36 Days Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 1
36 Days Ago
Fixed incorrect LOD materials on a few improvised walkway variants
36 Days Ago
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36 Days Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
36 Days Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.