branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

4 Months Ago
Fixed NRE when disconnecting from a server while in the deep sea
4 Months Ago
Adjusted deep sea vertical bounds to match height of mainland bounds, fixes projectiles getting shot out of the bounds triggering a packet flood kick
4 Months Ago
Merge from main
4 Months Ago
S2P islands for ai zones
4 Months Ago
Revert TOD change for branch placement.
4 Months Ago
Shifted some curves around to make the new TOD cycle 80 minutes instead of 60. Night time stays at approximately the same 10.
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Setup AI sleeping on islands, not working, still figuring out why
4 Months Ago
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
4 Months Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
4 Months Ago
merge from main
4 Months Ago
fix error spam in edit mode on island scenes
4 Months Ago
More commands: playerboat.kill_all_above_block_count - kills all boats above specified block count playerboat.print_stats - prints the block count and other child count of all boats
4 Months Ago
Add menu item to cache placement snap directions. Realm remove transforms from blocks.
4 Months Ago
add screenshot mode for water SSR, works around cut off reflections in high res screenshots
4 Months Ago
add underwater fog blending for tropical shores in deep sea
4 Months Ago
fix merging of island heights with TerrainMeta.HeightMap.deepSeaHeights
4 Months Ago
Adjust floating city HLOD settings to prevent casino pop in S2P all floating cities
4 Months Ago
Refactor from IsChildOfPlayerBoat to IsChildOfFinishedPlayerBoat (for now)
4 Months Ago
Merge from main
4 Months Ago
Fix new scientists not playing static sound effect on death
4 Months Ago
Fix new Scientist using wrong headshots sounds
4 Months Ago
Prevent another "Look rotation viewing vector is zero" error
4 Months Ago
Fix scientist visual aiming being a bit offset, reduce snapping in aim/legs, has the side effect or currently removing the bend forward when sprinting
4 Months Ago
Optimize gameobjects on sail skinned renderer, removes about 50 transforms on the client
4 Months Ago
Convert steering wheel to MeshLOD
4 Months Ago
Don't show boat health when full health. Adjust block redirect functionality so new behaviour is consistent across edit/finished modes too.
4 Months Ago
Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC
4 Months Ago
Clear deep sea shore vector data server side when the deep sea closes
4 Months Ago
Apply the previous fix to the floating cities as well
4 Months Ago
Fixed the lag spikes + ocean disappearing frames when entering the deep sea (hope this doesn't break anything else)
4 Months Ago
Merge from deploy_edit_menu_option
4 Months Ago
Add more navmesh blocking volumes to oilrigs
4 Months Ago
Fix scientists dying spontaneously when patrolling
4 Months Ago
Refactor some methods to remove the need for resetPathOnFailure and prevent potential inconsistent behaviour in debug mode
4 Months Ago
Do not allow partial paths on scientist patrols, as it causes some wild teleportation behaviour, investigation in progress
4 Months Ago
Switch back to the mainland view on the map screen if it closes while open
4 Months Ago
Fixed ghost ship map markers rotation and scale
4 Months Ago
Death screen now switches back to the mainland if the deep sea closes for any reason
4 Months Ago
Don't spawn map markers at all if they aren't in the appropriate mainland/deep sea area
4 Months Ago
Merge from main
4 Months Ago
Fix npcZone OOB translation being wrong when parented to a ghostship
4 Months Ago
Add hack to not check if underwater if parented to a ghostship
4 Months Ago
Adjust npc zones on ghostships to prevent samples lying exactly on zone boundary
4 Months Ago
- First pass on fixing ghostship npc zones - Allow rotating and moving zones - Allow destroying zones - When samping in a donut around the unit, use navmesh space instead of world space (fixes sampling wrong ghostship floors) - Fix search origin being corrupted - Fix lastChosenHidingSpot never being set
4 Months Ago
Merge from naval_scientist_fixes, fix wrong space coordinate for scientists zone and water checks (navmesh space instead of world space)
4 Months Ago
Add npc zones to ghost ships, fixes scientists not rushing or flanking well
4 Months Ago
-Fix navmesh being full of holes and unusable on plank made structures on deepsea islands. -Fix scientists walking on top of static canons of islands -Fix scientists walking through trees on islands -Not fixed: loot crates present on island spawn are forever baked into the navmesh
4 Months Ago
Fix for anchored status. Slightly more lenient anchor-to-water check. Additional debug drawing.
4 Months Ago
Fix potential "Look rotation viewing vector is zero" error