branchrust_reboot/main/naval_updatecancel

579 Commits over 214 Days - 0.11cph!

20 Days Ago
Wider collision gap around the ghost ship mast ladder spot
20 Days Ago
Removed mesh from cannon gib that was not a gib and had no backfaces
20 Days Ago
Fixed boat ladder pickup giving a regular ladder
20 Days Ago
Merge from floating_cities
20 Days Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
20 Days Ago
Merge from foliage_instancing_islands
20 Days Ago
Disable tutorial spawns on both possible deep sea sides
20 Days Ago
More Terrainmeta switchover tweaks
20 Days Ago
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20 Days Ago
Manifest Codegen
20 Days Ago
merge from deep_sea
20 Days Ago
main -> naval_update (BREAKING)
20 Days Ago
Draw general editor prefs in Rust Editor
20 Days Ago
merge disable_deepsea_pref
20 Days Ago
Applied correct materials to both the boat building platform and station.
20 Days Ago
Sail gibs fix "Sail gibs need changing"
20 Days Ago
merge from naval_update/island_scenes
20 Days Ago
merge from naval_update/deep_sea
21 Days Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
21 Days Ago
Unsaved terrain prefab id's
21 Days Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
21 Days Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
21 Days Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
21 Days Ago
Fixed constant NRE's and profiler errors in WaterCamera
21 Days Ago
Merge from island_scenes
21 Days Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
21 Days Ago
Merge from floating_cities
21 Days Ago
Update icon of boat stairs block
21 Days Ago
Don't spawn tutorial islands in the deep sea
23 Days Ago
Merge from boat_building
24 Days Ago
Fix TerrainMeta NRE
24 Days Ago
Merge from boat_building
24 Days Ago
Storage room environment volumes on ghost ships is now brighter
24 Days Ago
Raised scattered paper meshes to eliminate zfight on them
24 Days Ago
Removed flickering glass decals from ghost_ships
24 Days Ago
Fixed shifting cover prefab on ghost_ship_b
24 Days Ago
nets ladder volume placement polish
24 Days Ago
Fixed incorrect materials on LOD1/2 of ghost ship C
24 Days Ago
Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
24 Days Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
24 Days Ago
Cannon FX restoration. Nested them as standalone prefabs.
24 Days Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
24 Days Ago
Fixed farm barge NPC opening door too early
24 Days Ago
Merge from floating_cities
24 Days Ago
scientist_boat_fixes -> naval_update
24 Days Ago
Fix crash when changing mesh quality levels near a ghost ship
24 Days Ago
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24 Days Ago
Fix oilrigs spawning old scientists after bad merge
24 Days Ago
merge from naval_update/deep_sea
24 Days Ago
fix for "Cannons have aggressive LODs on most graphics presets "