branchrust_reboot/main/naval_update/floating_citiescancel

695 Commits over 214 Days - 0.14cph!

2 Months Ago
Reduced number of point light on all string lights prefabs Cleaned up the lighting setup in the casino and setup Light At Time groups Disabled shadow casting on all casino light except one Static prefabs for trophies used in the casino CH47 rusty material variant to better match the rest of the environment Various minor tweaks
2 Months Ago
disabling shadow casting on prefabs shadowcasting overrides on supplies barge set dressing
2 Months Ago
disabling shadow casting on prefabs shadowcasting overrides on medical barge set dressing
2 Months Ago
disabling shadow casting on prefabs shadowcasting overrides on food barge set dressing
2 Months Ago
disabling shadow casting on prefabs shadowcasting overrides on farm barge set dressing
2 Months Ago
disabling shadow casting on prefabs
2 Months Ago
added static camera prefab version foor barge hierarchy and groups refactor reducing popping due to culling volumes cleared double rendererbatch scripts on some prefabs
2 Months Ago
improving culling selection on farm barge for reduced popping
2 Months Ago
improving culling selection on medical barge for reduced popping
2 Months Ago
improving culling selection on supplies and prison barge for reduced popping
2 Months Ago
rebuilt static CH47 prefab to get rid of skinnedMesh renderers in favor of regular mesh renderers, removed bone hierarchy and add the visually damaged blades to it, made LODs for blades
2 Months Ago
Removed obsolete tags from floating walkway kits
2 Months Ago
reduced visible distance for casino indoor props, but took out some props to draw further to reduce popping raised interior culling volume because we should not see the interior furniture at street level (+1k batches otherwise) added a regular props_culled culling group for props on the outside to cull like other barges re-organised prefab categories to be in line with other barges hierarchies added some polygon surfaces inside the casino floors to help with automatic culling of objects below
2 Months Ago
Casino structure prefabs: ensured world layer on mesh object converted renderers to use MeshLOD when possible RendererBatch added where it makes sense Draw distance pass to ensure pickup by HLOD, reduced draw distance on smaller elements of the building
2 Months Ago
floating_city_casino signs prefabs layers, missing mesh cull
2 Months Ago
Made a visual only version of the chicken, spawning fully AI driven chickens to sit in a cage is pointless S2P floating city 1+2+3
2 Months Ago
Replaced mesh cull with rendererLOD on casino barge decks
2 Months Ago
Casino baked LODs
2 Months Ago
floating city 4 latest
2 Months Ago
Casino remaining LODs CH47 static variant prefab Casino prefab fixes
2 Months Ago
Rejigged LODs in mannequin variants
2 Months Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
2 Months Ago
floating city 2 HLOD rebake, s2p
2 Months Ago
Set dressing polish and some boosted bounce lighting in floating city 3
2 Months Ago
Fixed barge surfaces not being picked up by HLOD (except casino). Rebaked HLOD in floating city 1 and 3.
2 Months Ago
Casino barge decks
2 Months Ago
added an elevator shaft to the casino roof in FC4
2 Months Ago
standalone underground elevator lift shaft prefabs, models and baked LODs - to be used as a static elevator in monuments
2 Months Ago
raised security tower cover
2 Months Ago
level submit
2 Months Ago
removed Deferred Mesh Decal script from mesh object parent
2 Months Ago
removed double LODing method on prefab causing errors
2 Months Ago
supply signs lods, collision
2 Months Ago
Casino LOD/COL/Prefab progress
2 Months Ago
HLOD and s2p for floating city 3
2 Months Ago
made queue barriers R/W for batching
2 Months Ago
tweaks to fluorescent lights type e prefabs drawing distances, added a culling distance as they drew forever
2 Months Ago
New chainlink monument door (npc only and player compatible) Add placeholder conversation for farm access, charges scrap for now (temp) When a door is opened by an NPC in a conversation it will then be closed after 5s
2 Months Ago
Fixed prevent building volumes on static minecart and railroad planter Removed sockets from new static seating entities
2 Months Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
2 Months Ago
updating the colliders for the diy hammock
2 Months Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
2 Months Ago
Fixed LOD materials on farm barge tarps
2 Months Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
2 Months Ago
More casino progress
2 Months Ago
casino signs
2 Months Ago
Floating City 3 progress
2 Months Ago
Casino dressing exterior dressing progress
2 Months Ago
Tweaked kitchen set texture to fix metallic/gloss values
2 Months Ago
Tidied up scene hierarchy - floating city 3