branchrust_reboot/main/naval_update/floating_citiescancel

697 Commits over 245 Days - 0.12cph!

1 Year Ago
Small tweak to string lights / removed opacity from LOD2 and lowered its swap distance to 10m which helps reduce set pass by a lot
1 Year Ago
Casino big wheel room tweaks and fixes Removed collider from netting blocker
1 Year Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
1 Year Ago
merge from naval_update
1 Year Ago
floating_city_4 a few more bugs fixed
1 Year Ago
floating_city_4 bug fixes
1 Year Ago
Casino big wheel room
1 Year Ago
floating city 4 latest
1 Year Ago
S2P on FCs after farm changes
1 Year Ago
Added a few more chainlink fences around the farm
1 Year Ago
Cleaned up some LODGroups from various floating city bits
1 Year Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
1 Year Ago
Merge from parent
1 Year Ago
bug fixes, cleaned up scene folders
1 Year Ago
disabling shadow casting on late LODs of casino CH47
1 Year Ago
disabled shadow casting on barges LOD1 and up, same for security tower as its shadows are barely visible after first cascade
1 Year Ago
Mesh fixes and tweaks for the CH47 casino variant
1 Year Ago
collision fixes on barge oil rig legs prison security tower
1 Year Ago
Removed random wood beam in FC2 (transform override). Fixed negative values on railroad planter collision. Added colliders to singular security doors.
1 Year Ago
disabled r/w and batching on seaweed clumps
1 Year Ago
Added baked shore vector volumes to the FCs S2P
1 Year Ago
merge from dipsi
1 Year Ago
Added a shared flat terrain to FC1/2/3 to replace the craggy terrain in scenes
1 Year Ago
Swapped out remaining world models on supplies and food market barges
1 Year Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
1 Year Ago
Merge from parent
1 Year Ago
floating city 4 prop pass
1 Year Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
1 Year Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
1 Year Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
1 Year Ago
Changed boat shop location in floating city 2, ran S2P
1 Year Ago
S2P on FC3
1 Year Ago
Added recyclers to food market and supplies barge
1 Year Ago
Merge from naval_update, keeping destination floating_city2.prefab
1 Year Ago
fixed blockers around FC2 bridge (for good this time)
1 Year Ago
oil rig platform lods and collision oil rig foot flat lods and collision
1 Year Ago
walkway roof tarp collider fixes
1 Year Ago
Casino converted paddling pool into a non-entity static object Static variants of broken down chippy arcade to reduce the number of entities in the scene Fixed bar merchant
1 Year Ago
switched stair zipline platforms for flat platform ones
1 Year Ago
oil rig foot b lods and collision
1 Year Ago
fixed blockers around FC2
1 Year Ago
merge from naval update
1 Year Ago
floating city 4 latest
1 Year Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper
1 Year Ago
Fixed missing material reference on dilapidated elevator
1 Year Ago
Added lighting scripts and light group to walkways bounce lighting
1 Year Ago
FC1,2,3 HLOD refresh and S2P
1 Year Ago
re-enabled some shadows in med barge
1 Year Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
1 Year Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2