branchrust_reboot/main/naval_update/floating_citiescancel
696 Commits over 214 Days - 0.14cph!
Casino big wheel room tweaks and fixes
Removed collider from netting blocker
Added back landmark info to floating cities 1 2 3 and 4
S2P 1 2 and 3
floating_city_4 a few more bugs fixed
floating_city_4 bug fixes
S2P on FCs after farm changes
Added a few more chainlink fences around the farm
Cleaned up some LODGroups from various floating city bits
Added another NPC to the second farm entrance
NPC's now remember if you've paid, persists through server restarts
S2P floating city 1+2
bug fixes, cleaned up scene folders
disabling shadow casting on late LODs of casino CH47
disabled shadow casting on barges LOD1 and up, same for security tower as its shadows are barely visible after first cascade
Mesh fixes and tweaks for the CH47 casino variant
collision fixes on
barge
oil rig legs
prison
security tower
Removed random wood beam in FC2 (transform override). Fixed negative values on railroad planter collision. Added colliders to singular security doors.
disabled r/w and batching on seaweed clumps
Added baked shore vector volumes to the FCs
S2P
Added a shared flat terrain to FC1/2/3 to replace the craggy terrain in scenes
Swapped out remaining world models on supplies and food market barges
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs)
S2P floating city 1, 2, 3
floating city 4 prop pass
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
Changed boat shop location in floating city 2, ran S2P
Added recyclers to food market and supplies barge
Merge from naval_update, keeping destination floating_city2.prefab
fixed blockers around FC2 bridge (for good this time)
oil rig platform lods and collision
oil rig foot flat lods and collision
walkway roof tarp collider fixes
Casino converted paddling pool into a non-entity static object
Static variants of broken down chippy arcade to reduce the number of entities in the scene
Fixed bar merchant
switched stair zipline platforms for flat platform ones
oil rig foot b lods and collision
fixed blockers around FC2
Casino bugfixes
Interior bounce lights will again be always on
Tweaked padding pool area to make it possible to access and leave the padding pool easier
Static discoball prefab
Progress on the static pool / not fully functional yet
Added bar shopkeeper
Fixed missing material reference on dilapidated elevator
Added lighting scripts and light group to walkways bounce lighting
FC1,2,3 HLOD refresh and S2P
re-enabled some shadows in med barge
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers
S2P floating city 1+2