branchrust_reboot/main/naval_update/floating_citiescancel

697 Commits over 245 Days - 0.12cph!

11 Months Ago
Small tweak to string lights / removed opacity from LOD2 and lowered its swap distance to 10m which helps reduce set pass by a lot
11 Months Ago
Casino big wheel room tweaks and fixes Removed collider from netting blocker
11 Months Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
11 Months Ago
merge from naval_update
11 Months Ago
floating_city_4 a few more bugs fixed
11 Months Ago
floating_city_4 bug fixes
11 Months Ago
Casino big wheel room
11 Months Ago
floating city 4 latest
11 Months Ago
S2P on FCs after farm changes
11 Months Ago
Added a few more chainlink fences around the farm
11 Months Ago
Cleaned up some LODGroups from various floating city bits
11 Months Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
11 Months Ago
Merge from parent
11 Months Ago
bug fixes, cleaned up scene folders
11 Months Ago
disabling shadow casting on late LODs of casino CH47
11 Months Ago
disabled shadow casting on barges LOD1 and up, same for security tower as its shadows are barely visible after first cascade
11 Months Ago
Mesh fixes and tweaks for the CH47 casino variant
11 Months Ago
collision fixes on barge oil rig legs prison security tower
11 Months Ago
Removed random wood beam in FC2 (transform override). Fixed negative values on railroad planter collision. Added colliders to singular security doors.
11 Months Ago
disabled r/w and batching on seaweed clumps
11 Months Ago
Added baked shore vector volumes to the FCs S2P
11 Months Ago
merge from dipsi
11 Months Ago
Added a shared flat terrain to FC1/2/3 to replace the craggy terrain in scenes
11 Months Ago
Swapped out remaining world models on supplies and food market barges
11 Months Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
11 Months Ago
Merge from parent
11 Months Ago
floating city 4 prop pass
11 Months Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
11 Months Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
11 Months Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
11 Months Ago
Changed boat shop location in floating city 2, ran S2P
11 Months Ago
S2P on FC3
11 Months Ago
Added recyclers to food market and supplies barge
11 Months Ago
Merge from naval_update, keeping destination floating_city2.prefab
11 Months Ago
fixed blockers around FC2 bridge (for good this time)
11 Months Ago
oil rig platform lods and collision oil rig foot flat lods and collision
11 Months Ago
walkway roof tarp collider fixes
11 Months Ago
Casino converted paddling pool into a non-entity static object Static variants of broken down chippy arcade to reduce the number of entities in the scene Fixed bar merchant
11 Months Ago
switched stair zipline platforms for flat platform ones
11 Months Ago
oil rig foot b lods and collision
11 Months Ago
fixed blockers around FC2
11 Months Ago
merge from naval update
11 Months Ago
floating city 4 latest
11 Months Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper
11 Months Ago
Fixed missing material reference on dilapidated elevator
11 Months Ago
Added lighting scripts and light group to walkways bounce lighting
11 Months Ago
FC1,2,3 HLOD refresh and S2P
11 Months Ago
re-enabled some shadows in med barge
11 Months Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
11 Months Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2