branchrust_reboot/main/naval_update/floating_citiescancel

646 Commits over 153 Days - 0.18cph!

25 Days Ago
Fixed broken material on roof_support_a_end Added culling volume to casino interior lights
25 Days Ago
Reduced number of point light on all string lights prefabs Cleaned up the lighting setup in the casino and setup Light At Time groups Disabled shadow casting on all casino light except one Static prefabs for trophies used in the casino CH47 rusty material variant to better match the rest of the environment Various minor tweaks
25 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on supplies barge set dressing
25 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on medical barge set dressing
25 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on food barge set dressing
25 Days Ago
disabling shadow casting on prefabs shadowcasting overrides on farm barge set dressing
25 Days Ago
disabling shadow casting on prefabs
25 Days Ago
added static camera prefab version foor barge hierarchy and groups refactor reducing popping due to culling volumes cleared double rendererbatch scripts on some prefabs
25 Days Ago
improving culling selection on farm barge for reduced popping
25 Days Ago
improving culling selection on medical barge for reduced popping
25 Days Ago
improving culling selection on supplies and prison barge for reduced popping
25 Days Ago
rebuilt static CH47 prefab to get rid of skinnedMesh renderers in favor of regular mesh renderers, removed bone hierarchy and add the visually damaged blades to it, made LODs for blades
25 Days Ago
Removed obsolete tags from floating walkway kits
25 Days Ago
reduced visible distance for casino indoor props, but took out some props to draw further to reduce popping raised interior culling volume because we should not see the interior furniture at street level (+1k batches otherwise) added a regular props_culled culling group for props on the outside to cull like other barges re-organised prefab categories to be in line with other barges hierarchies added some polygon surfaces inside the casino floors to help with automatic culling of objects below
25 Days Ago
Casino structure prefabs: ensured world layer on mesh object converted renderers to use MeshLOD when possible RendererBatch added where it makes sense Draw distance pass to ensure pickup by HLOD, reduced draw distance on smaller elements of the building
25 Days Ago
floating_city_casino signs prefabs layers, missing mesh cull
25 Days Ago
Made a visual only version of the chicken, spawning fully AI driven chickens to sit in a cage is pointless S2P floating city 1+2+3
26 Days Ago
Replaced mesh cull with rendererLOD on casino barge decks
26 Days Ago
Casino baked LODs
26 Days Ago
floating city 4 latest
26 Days Ago
Casino remaining LODs CH47 static variant prefab Casino prefab fixes
26 Days Ago
Rejigged LODs in mannequin variants
26 Days Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
26 Days Ago
floating city 2 HLOD rebake, s2p
27 Days Ago
Set dressing polish and some boosted bounce lighting in floating city 3
27 Days Ago
Fixed barge surfaces not being picked up by HLOD (except casino). Rebaked HLOD in floating city 1 and 3.
27 Days Ago
Casino barge decks
27 Days Ago
added an elevator shaft to the casino roof in FC4
27 Days Ago
standalone underground elevator lift shaft prefabs, models and baked LODs - to be used as a static elevator in monuments
27 Days Ago
raised security tower cover
27 Days Ago
level submit
27 Days Ago
removed Deferred Mesh Decal script from mesh object parent
27 Days Ago
removed double LODing method on prefab causing errors
27 Days Ago
supply signs lods, collision
27 Days Ago
Casino LOD/COL/Prefab progress
27 Days Ago
HLOD and s2p for floating city 3
27 Days Ago
made queue barriers R/W for batching
27 Days Ago
tweaks to fluorescent lights type e prefabs drawing distances, added a culling distance as they drew forever
27 Days Ago
New chainlink monument door (npc only and player compatible) Add placeholder conversation for farm access, charges scrap for now (temp) When a door is opened by an NPC in a conversation it will then be closed after 5s
27 Days Ago
Fixed prevent building volumes on static minecart and railroad planter Removed sockets from new static seating entities
29 Days Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
30 Days Ago
updating the colliders for the diy hammock
30 Days Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
30 Days Ago
Fixed LOD materials on farm barge tarps
30 Days Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
30 Days Ago
More casino progress
30 Days Ago
casino signs
30 Days Ago
Floating City 3 progress
30 Days Ago
Casino dressing exterior dressing progress
30 Days Ago
Tweaked kitchen set texture to fix metallic/gloss values