branchrust_reboot/maincancel

33,848 Commits over 4,171 Days - 0.34cph!

50 Days Ago
merge from new_menu
50 Days Ago
Remove code to pack monument scenes bundle (unused)
50 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
51 Days Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
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BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
51 Days Ago
merge from new_menu
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Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
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Merge from trimmed_asset_warmup/scene_warmup
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Phrases
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merge from new_menu
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merge from new_menu
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merge from new_menu
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merge from phrase_applybutton
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Add -> TryAdd in BuriedItems
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Reduce texture size and/or enable compression on some textures
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merge from new_menu
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merge from new_menu
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new_menu -> main
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Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
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new_menu -> main
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new_menu -> main
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merge from shelves_whitelist
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merge from reported_players_server_command
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merge from metal_detector_dropped_items
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merge from fix_attackheli_headlights
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merge from new_menu
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Merge from mission_tutorial_reset_fix
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merge from new_menu
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Merge from hardcore_refresh
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merge from new_menu
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merge from new_menu
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Merge from decor_rock_pooling
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merge from projectile_jobs
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new_menu -> main
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new_menu -> main
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merge from fogmethod1 (clouds/fog/sky)
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merge from dpv_bone_error
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merge from ambiencezone_nre_fix
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don't serialize shoreVectorTexture
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merge from projectile_jobs
55 Days Ago
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
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merge from new_menu
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Merge from cinematicEntity_fix
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Merge from hardcore_refresh