33,843 Commits over 4,171 Days - 0.34cph!
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Merge from hardcore_refresh
modding_prefabs_july -> main
merge from Locker_Collider
merge from fix_camera_jump
merge from fix_flashlight
merge from pilot_hazmat_dlc
Fixed graphical artifact on bodies of water
Merge from hardcore_refresh
Merge from hardcore_refresh
Merge from hardcore_refresh
Merge from death_screen_optimize
merge from max_health_debug
merge from pilot_hazmat_dlc
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage.
- Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes.
- Fixed a OnRenderImage warning that wouldn't go away.
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merge from stability_stat_fix
merge from fix_attackheli_headlights
merge from max_health_debug
merge from legacy_high_wall_fix_2
merge from fix_heavymovement_refs
merge from no_build_zone_height_visual
merge from metal_detector_dropped_items
Merge from hardcore_refresh
Remove code to pack monument scenes bundle (unused)
Merge from trimmed_asset_warmup/scene_warmup
batched projectiles handle cameraclip avoiding code for thrown projectiles
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is