31,957 Commits over 4,018 Days - 0.33cph!
merge from fix_junkpile_despawn_delay -> main
merge from fix_optional_protobuf_effect -> main
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Merge from presets_editor/quality
merge from iocounter_settarget_fix
merge from ballista_mountchaining_fix
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merge from playerlights_culling_fix
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merge from train_prevent_building
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Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person
Also increased the culling distance
Fixed clearinventory and refillvitals commands not working when ran from a bind
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Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
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merge from horse2_fixes/handling
merge from horse2_fixes/handling
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editor_losdraw_convars -> main
fixed wrong check stopping consoletoggle params from working
merge from console_history_playerprefs
merge from replicated_convar_warning -> main
merge from fix_write_varuint32 -> main
merge from bike_ragdoll_fixes
Merge from presets_editor/quality
Merge: from hackweek_serverprofiler_memory
- Records allocations from all threads
- Displays allocations on separate thread tracks + a graph of total allocations per thread
- Allocations now have last/current method, allocated type and size in the mark's "arguments" - see "current selection" in perfetto
- Allocations now also duplicate in the executing thread to make it easier to spot where exactly in the method it was allocated.
- Graphs of working set and virtual set memory for the entire process
Tests: multiple snapshots in editor on Craggy, single in standalone debug linux server via WSL on 3k procgen map, single in standalone release windows server on 3k procgen map with a harmony mod
merge from consoletoggle_param_qol
merge from clear_bushes_radius
merge from missing_demo_folder
merge from admin_hidden_items
merge from dofExposerForceDisable
merge from doorcontroller_drain_fix
Merge from modding_prefabs
merge from protobuf_skip_default_fields_2 -> main
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merge from protobuf_skip_default_fields_2 -> main
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Skin bundle update (part 2)
Skin bundle update (part 1)
Holding alt when clicking an item in the F1 item menu will debug log the item definition filename, clicking that message selects the item definition in the project.